style cleanup: make OSL follow our C style convention. http://wiki.blender.org/index.php/Dev:Doc/CodeStyle

This commit is contained in:
Campbell Barton 2012-10-17 01:47:37 +00:00
parent a1af01249d
commit aeda5142ef
41 changed files with 326 additions and 309 deletions

@ -167,8 +167,10 @@ help:
@echo " * test_cmake - runs our own cmake file checker which detects errors in the cmake file list definitions"
@echo " * test_pep8 - checks all python script are pep8 which are tagged to use the stricter formatting"
@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
@echo " * test_style - checks C/C++ conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_qtc - same as test_style but outputs QtCreator tasks format"
@echo " * test_style_c - checks C/C++ conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_c_qtc - same as test_style but outputs QtCreator tasks format"
@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo ""
@echo "Static Source Code Checking (not associated with building blender)"
@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
@ -211,28 +213,40 @@ test:
# run pep8 check check on scripts we distribute.
test_pep8:
python3.2 source/tests/pep8.py > test_pep8.log 2>&1
python3 source/tests/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake:
python3.2 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
python3 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated:
python3.2 source/tests/check_deprecated.py
python3 source/tests/check_deprecated.py
test_style:
test_style_c:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 python3.2 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check
test_style_qtc:
test_style_c_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3.2 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check > \
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check > \
test_style.tasks
@echo "written: test_style.tasks"
test_style_osl:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl
test_style_osl_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl > \
test_style.tasks
@echo "written: test_style.tasks"
# -----------------------------------------------------------------------------
@ -240,10 +254,10 @@ test_style_qtc:
#
project_qtcreator:
python3.2 build_files/cmake/cmake_qtcreator_project.py $(BUILD_DIR)
python3 build_files/cmake/cmake_qtcreator_project.py $(BUILD_DIR)
project_netbeans:
python3.2 build_files/cmake/cmake_netbeans_project.py $(BUILD_DIR)
python3 build_files/cmake/cmake_netbeans_project.py $(BUILD_DIR)
project_eclipse:
cmake -G"Eclipse CDT4 - Unix Makefiles" -H$(BLENDER_DIR) -B$(BUILD_DIR)
@ -255,29 +269,29 @@ project_eclipse:
check_cppcheck:
$(CMAKE_CONFIG)
cd $(BUILD_DIR) ; python3.2 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py
cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py
check_clang_array:
$(CMAKE_CONFIG)
cd $(BUILD_DIR) ; python3.2 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py
cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py
check_splint:
$(CMAKE_CONFIG)
cd $(BUILD_DIR) ; python3.2 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py
cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py
check_sparse:
$(CMAKE_CONFIG)
cd $(BUILD_DIR) ; python3.2 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py
cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py
check_smatch:
$(CMAKE_CONFIG)
cd $(BUILD_DIR) ; python3.2 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py
cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py
check_spelling_py:
cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3.2 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/release/scripts
cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/release/scripts
check_spelling_c:
cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3.2 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/source
cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/source
# -----------------------------------------------------------------------------
@ -310,7 +324,7 @@ doc_dna:
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man:
python3.2 doc/manpage/blender.1.py $(BUILD_DIR)/bin/blender
python3 doc/manpage/blender.1.py $(BUILD_DIR)/bin/blender
clean:

@ -112,7 +112,7 @@ def is_glsl(filename):
def is_c(filename):
ext = splitext(filename)[1]
return (ext in (".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl"))
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".osl"})
def is_c_any(filename):

@ -48,7 +48,7 @@ def is_c_header(filename):
def is_c(filename):
ext = os.path.splitext(filename)[1]
return (ext in (".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl"))
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".osl"})
def is_c_any(filename):

@ -89,6 +89,5 @@ shader node_brick_texture(
}
Color = (Fac == 1.0) ? Mortar: Col;
}

@ -34,8 +34,10 @@ shader node_glass_bsdf(
if (distribution == "Sharp")
BSDF = Color * (Fr * reflection(Normal) + (1.0 - Fr) * refraction(Normal, eta));
else if (distribution == "Beckmann")
BSDF = Color*(Fr*microfacet_beckmann(Normal, Roughness, eta) + (1.0-Fr)*microfacet_beckmann_refraction(Normal, Roughness, eta));
BSDF = Color * (Fr * microfacet_beckmann(Normal, Roughness, eta) +
(1.0 - Fr) * microfacet_beckmann_refraction(Normal, Roughness, eta));
else if (distribution == "GGX")
BSDF = Color*(Fr*microfacet_ggx(Normal, Roughness, eta) + (1.0-Fr)*microfacet_ggx_refraction(Normal, Roughness, eta));
BSDF = Color * (Fr * microfacet_ggx(Normal, Roughness, eta) +
(1.0 - Fr) * microfacet_ggx_refraction(Normal, Roughness, eta));
}

@ -120,7 +120,8 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
* offset: raises the terrain from `sea level'
*/
float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float lacunarity, float octaves, float offset, float gain)
float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H,
float lacunarity, float octaves, float offset, float gain)
{
float result, signal, weight, rmd;
float pwHL = pow(lacunarity, -H);
@ -157,7 +158,8 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float
* offset: raises the terrain from `sea level'
*/
float noise_musgrave_ridged_multi_fractal(point p, string basis, float H, float lacunarity, float octaves, float offset, float gain)
float noise_musgrave_ridged_multi_fractal(point p, string basis, float H,
float lacunarity, float octaves, float offset, float gain)
{
float result, signal, weight;
float pwHL = pow(lacunarity, -H);