forked from bartvdbraak/blender
code cleanup: use checks for empty rather then size in the BGE
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35f0ded377
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aedf450746
@ -147,7 +147,7 @@ void RAS_MeshSlot::begin(RAS_MeshSlot::iterator& it)
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int startvertex, endvertex;
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int startvertex, endvertex;
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int startindex, endindex;
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int startindex, endindex;
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it.array = (m_displayArrays.size() > 0)? m_displayArrays[m_startarray]: NULL;
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it.array = m_displayArrays.empty() ? NULL : m_displayArrays[m_startarray];
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if (it.array == NULL || it.array->m_index.size() == 0 || it.array->m_vertex.size() == 0) {
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if (it.array == NULL || it.array->m_index.size() == 0 || it.array->m_vertex.size() == 0) {
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it.array = NULL;
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it.array = NULL;
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@ -368,7 +368,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
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size_t i;
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size_t i;
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// verify if we can join
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// verify if we can join
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if (m_joinSlot || m_joinedSlots.size() || target->m_joinSlot)
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if (m_joinSlot || (m_joinedSlots.empty() == false) || target->m_joinSlot)
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return false;
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return false;
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if (!Equals(target))
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if (!Equals(target))
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@ -461,7 +461,7 @@ bool RAS_MeshSlot::Split(bool force)
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abort();
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abort();
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}
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}
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if (target->m_displayArrays.size()) {
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if (target->m_displayArrays.empty() == false) {
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target->m_endvertex = target->m_displayArrays.back()->m_vertex.size();
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target->m_endvertex = target->m_displayArrays.back()->m_vertex.size();
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target->m_endindex = target->m_displayArrays.back()->m_index.size();
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target->m_endindex = target->m_displayArrays.back()->m_index.size();
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}
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}
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@ -359,7 +359,7 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
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void RAS_OpenGLRasterizer::FlushDebugShapes()
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void RAS_OpenGLRasterizer::FlushDebugShapes()
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{
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{
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if (!m_debugShapes.size())
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if (m_debugShapes.empty())
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return;
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return;
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// DrawDebugLines
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// DrawDebugLines
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