Texture painting:

Add ability to select UV layer from the layer panel.
This commit is contained in:
Antony Riakiotakis 2014-07-23 20:06:29 +02:00
parent 1f55044617
commit af162658e1
9 changed files with 44 additions and 14 deletions

@ -1076,7 +1076,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
if mat:
col.label("Available Paint Slots")
col.template_list("TEXTURE_UL_texpaintslots", "",
mat, "texture_paint_slots",
mat, "texture_paint_images",
mat, "paint_active_slot", rows=2)
if not mat.use_nodes:
@ -1087,6 +1087,11 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
row.prop(settings, "slot_yresolution_default")
col.prop(settings, "slot_color_default")
slot = mat.texture_paint_slots[mat.paint_active_slot]
col.separator()
col.label("UV Layer")
col.prop_search(slot, "uv_layer", ob.data, "uv_textures", text="")
class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
bl_category = "Options"

@ -517,7 +517,7 @@ MTFace *DM_paint_uvlayer_active_get(DerivedMesh *dm, int mat_nr)
BLI_assert(mat_nr < dm->totmat);
if (dm->mat[mat_nr] && dm->mat[mat_nr]->texpaintslot &&
dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname[0])
dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname)
{
tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE,
dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname);

@ -1388,7 +1388,7 @@ void BKE_texpaint_slot_refresh_cache(Material *ma, bool use_nodes)
for (mtex = ma->mtex, i = 0; i < MAX_MTEX; i++, mtex++) {
if (get_mtex_slot_valid_texpaint(*mtex)) {
ma->texpaintslot[index].ima = (*mtex)->tex->ima;
BLI_strncpy(ma->texpaintslot[index++].uvname, (*mtex)->uvname, 64);
ma->texpaintslot[index++].uvname = (*mtex)->uvname;
}
}
}

@ -3292,7 +3292,7 @@ static void project_paint_begin(ProjPaintState *ps)
continue;
if (slot != slot_last) {
if (!slot->uvname[0] || !(tf_base = CustomData_get_layer_named(&ps->dm->faceData, CD_MTFACE, slot->uvname)))
if (!slot->uvname || !(tf_base = CustomData_get_layer_named(&ps->dm->faceData, CD_MTFACE, slot->uvname)))
tf_base = CustomData_get_layer(&ps->dm->faceData, CD_MTFACE);
slot_last = slot;
}
@ -3313,7 +3313,7 @@ static void project_paint_begin(ProjPaintState *ps)
tf_clone = ps->dm_mtface_clone + face_index;
if (slot_clone != slot_last_clone) {
if (!slot_clone->uvname[0] || !(tf_clone_base = CustomData_get_layer_named(&ps->dm->faceData, CD_MTFACE, slot_clone->uvname)))
if (!slot->uvname || !(tf_clone_base = CustomData_get_layer_named(&ps->dm->faceData, CD_MTFACE, slot_clone->uvname)))
tf_clone_base = CustomData_get_layer(&ps->dm->faceData, CD_MTFACE);
slot_last_clone = slot_clone;
}

@ -312,7 +312,7 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
if (mf.v4)
dm->getVert(dm, mf.v4, &mv[3]);
if (!slot->uvname[0] || !(tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, slot->uvname)))
if (!slot->uvname || !(tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, slot->uvname)))
tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE);
tf = &tf_base[a];

@ -497,7 +497,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
MPoly *mpoly = me->mpoly;
MLoopUV *mloopuv, *mloopuv_base;
int a, b;
if (!(ma && ma->texpaintslot && ma->texpaintslot[ma->paint_active_slot].uvname[0] &&
if (!(ma && ma->texpaintslot && ma->texpaintslot[ma->paint_active_slot].uvname &&
(mloopuv = CustomData_get_layer_named(&me->ldata, CD_MLOOPUV, ma->texpaintslot[ma->paint_active_slot].uvname))))
{
mloopuv = me->mloopuv;

@ -85,7 +85,7 @@ typedef struct GameSettings {
typedef struct TexPaintSlot {
struct Image *ima; /* image to be painted on */
char uvname[64]; /* customdata index for uv layer, MAX_NAME*/
char *uvname; /* customdata index for uv layer, MAX_NAME*/
} TexPaintSlot;
typedef struct Material {

@ -202,7 +202,7 @@ void rna_def_texmat_common(struct StructRNA *srna, const char *texspace_editable
void rna_def_mtex_common(struct BlenderRNA *brna, struct StructRNA *srna, const char *begin, const char *activeget,
const char *activeset, const char *activeeditable, const char *structname,
const char *structname_slots, const char *update, const char *update_index);
void rna_def_mtex_texpaint(struct StructRNA *srna);
void rna_def_texpaint_slots(struct BlenderRNA *brna, struct StructRNA *srna);
void rna_def_render_layer_common(struct StructRNA *srna, int scene);
void rna_def_actionbone_group_common(struct StructRNA *srna, int update_flag, const char *update_cb);

@ -2107,7 +2107,7 @@ void RNA_def_material(BlenderRNA *brna)
"rna_Material_active_texture_set", "rna_Material_active_texture_editable",
"MaterialTextureSlot", "MaterialTextureSlots", "rna_Material_update", "rna_Material_update");
rna_def_mtex_texpaint(srna);
rna_def_texpaint_slots(brna, srna);
/* only material has this one */
prop = RNA_def_property(srna, "use_textures", PROP_BOOLEAN, PROP_NONE);
@ -2197,16 +2197,42 @@ void rna_def_mtex_common(BlenderRNA *brna, StructRNA *srna, const char *begin,
RNA_def_property_update(prop, NC_MATERIAL | ND_SHADING_LINKS, update_index);
}
void rna_def_mtex_texpaint(StructRNA *srna)
static void rna_def_tex_slot(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "TexPaintSlot", NULL);
RNA_def_struct_ui_text(srna, "Texture Paint Slot",
"Slot that contains information about texture painting");
prop = RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_maxlength(prop, 64); /* else it uses the pointer size! */
RNA_def_property_string_sdna(prop, NULL, "uvname");
RNA_def_property_ui_text(prop, "UV Map", "Name of UV map");
RNA_def_property_update(prop, 0, "rna_Material_update");
}
void rna_def_texpaint_slots(BlenderRNA *brna, StructRNA *srna)
{
PropertyRNA *prop;
rna_def_tex_slot(brna);
/* mtex */
prop = RNA_def_property(srna, "texture_paint_slots", PROP_COLLECTION, PROP_NONE);
prop = RNA_def_property(srna, "texture_paint_images", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "texpaintslot", NULL);
RNA_def_property_collection_funcs(prop, "rna_Material_texpaint_begin", "rna_iterator_array_next", "rna_iterator_array_end",
"rna_iterator_array_dereference_get", NULL, NULL, NULL, NULL);
RNA_def_property_struct_type(prop, "Image");
RNA_def_property_ui_text(prop, "Textures", "Texture slots defining the mapping and influence of textures");
RNA_def_property_ui_text(prop, "Texture Slot Images", "Texture images used for texture painting");
prop = RNA_def_property(srna, "texture_paint_slots", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_funcs(prop, "rna_Material_texpaint_begin", "rna_iterator_array_next", "rna_iterator_array_end",
"rna_iterator_array_get", NULL, NULL, NULL, NULL);
RNA_def_property_struct_type(prop, "TexPaintSlot");
RNA_def_property_ui_text(prop, "Texture Slots", "Texture slots defining the mapping and influence of textures");
prop = RNA_def_property(srna, "paint_active_slot", PROP_INT, PROP_UNSIGNED);
RNA_def_property_range(prop, 0, INT_MAX);
@ -2219,5 +2245,4 @@ void rna_def_mtex_texpaint(StructRNA *srna)
RNA_def_property_update(prop, NC_MATERIAL | ND_SHADING_LINKS, NULL);
}
#endif