-> Fix for bug in 'Select Non-Manifold'

Select non-manifold would select stray vertices even when in
non-vertex modes. Fixed.
This commit is contained in:
Geoffrey Bantle 2008-05-13 02:22:57 +00:00
parent ac71783e8d
commit af30d9b2b0

@ -3187,12 +3187,14 @@ void select_non_manifold(void)
}
/* select isolated verts */
eve= em->verts.first;
while(eve) {
if (eve->f1 == 0) {
if (!eve->h) eve->f |= SELECT;
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
eve= em->verts.first;
while(eve) {
if (eve->f1 == 0) {
if (!eve->h) eve->f |= SELECT;
}
eve= eve->next;
}
eve= eve->next;
}
countall();