Correct recent OpenGL cleanup

This commit is contained in:
Campbell Barton 2015-12-08 22:52:51 +11:00
parent b787341b09
commit af5784312a

@ -326,7 +326,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
GLenum internalformat = col ? GL_RGBA8 : GL_ALPHA8;
if (!init || (target->old_col != col)) {
glTexImage2D(GL_TEXTURE_2D, 0, format, size, size, 0, format, GL_UNSIGNED_BYTE, buffer);
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, size, size, 0, format, GL_UNSIGNED_BYTE, buffer);
}
else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, format, GL_UNSIGNED_BYTE, buffer);