Light(spot) spot_size (fall of angle in COLLADA) animation support completed.

This commit is contained in:
Sukhitha Prabhath Jayathilake 2011-07-04 19:30:58 +00:00
parent ab369227fb
commit af5d852857
2 changed files with 78 additions and 30 deletions

@ -691,6 +691,17 @@ void AnimationImporter:: Assign_color_animations(const COLLADAFW::AnimationList:
binding->animationClass, "COLOR" );
}
}
void AnimationImporter:: Assign_float_animations(const COLLADAFW::AnimationList::AnimationBinding * binding,
std::vector<FCurve*>* curves, char * anim_type)
{
char rna_path[100];
BLI_strncpy(rna_path, anim_type , sizeof(rna_path));
modify_fcurve(curves, rna_path, 0 );
}
void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
std::map<COLLADAFW::UniqueId, Object*>& object_map,
@ -776,7 +787,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
}
}
if ( (animType & LIGHT_COLOR) != 0 )
if ( ((animType & LIGHT_COLOR) != 0)|| ((animType & LIGHT_FOA) != 0) )
{
Lamp * lamp = (Lamp*) ob->data;
@ -788,31 +799,58 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
for (unsigned int i = 0; i < nodeLights.getCount(); i++) {
const COLLADAFW::Light *light = (COLLADAFW::Light *) FW_object_map[nodeLights[i]->getInstanciatedObjectId()];
const COLLADAFW::Color *col = &(light->getColor());
const COLLADAFW::UniqueId& listid = col->getAnimationList();
//check if color has animations
if (animlist_map.find(listid) == animlist_map.end()) continue ;
else
if ((animType & LIGHT_COLOR) != 0)
{
//transformation has animations
const COLLADAFW::AnimationList *animlist = animlist_map[listid];
const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
//all the curves belonging to the current binding
std::vector<FCurve*> animcurves;
for (unsigned int j = 0; j < bindings.getCount(); j++) {
animcurves = curve_map[bindings[j].animation];
//calculate rnapaths and array index of fcurves according to transformation and animation class
Assign_color_animations( &bindings[j], &animcurves);
std::vector<FCurve*>::iterator iter;
//Add the curves of the current animation to the object
for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
FCurve * fcu = *iter;
BLI_addtail(AnimCurves, fcu);
}
const COLLADAFW::Color *col = &(light->getColor());
const COLLADAFW::UniqueId& listid = col->getAnimationList();
if (animlist_map.find(listid) == animlist_map.end()) continue ;
else
{
//transformation has animations
const COLLADAFW::AnimationList *animlist = animlist_map[listid];
const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
//all the curves belonging to the current binding
std::vector<FCurve*> animcurves;
for (unsigned int j = 0; j < bindings.getCount(); j++) {
animcurves = curve_map[bindings[j].animation];
//calculate rnapaths and array index of fcurves according to transformation and animation class
Assign_color_animations( &bindings[j], &animcurves);
std::vector<FCurve*>::iterator iter;
//Add the curves of the current animation to the object
for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
FCurve * fcu = *iter;
BLI_addtail(AnimCurves, fcu);
}
}
}
}
if ((animType & LIGHT_FOA) != 0)
{
const COLLADAFW::AnimatableFloat *foa = &(light->getFallOffAngle());
const COLLADAFW::UniqueId& listid = foa->getAnimationList();
if (animlist_map.find(listid) == animlist_map.end()) continue ;
else
{
//transformation has animations
const COLLADAFW::AnimationList *animlist = animlist_map[listid];
const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
//all the curves belonging to the current binding
std::vector<FCurve*> animcurves;
for (unsigned int j = 0; j < bindings.getCount(); j++) {
animcurves = curve_map[bindings[j].animation];
//calculate rnapaths and array index of fcurves according to transformation and animation class
Assign_float_animations( &bindings[j], &animcurves , "spot_size");
std::vector<FCurve*>::iterator iter;
//Add the curves of the current animation to the object
for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
FCurve * fcu = *iter;
BLI_addtail(AnimCurves, fcu);
}
}
}
}
}
}
}
@ -842,16 +880,22 @@ int AnimationImporter::get_animation_type ( const COLLADAFW::Node * node ,
for (unsigned int i = 0; i < nodeLights.getCount(); i++) {
const COLLADAFW::Light *light = (COLLADAFW::Light *) FW_object_map[nodeLights[i]->getInstanciatedObjectId()];
const COLLADAFW::Color *col = &(light->getColor());
const COLLADAFW::UniqueId& listid = col->getAnimationList();
const COLLADAFW::UniqueId& col_listid = col->getAnimationList();
//check if color has animations
if (animlist_map.find(listid) == animlist_map.end()) continue ;
else
{
if (animlist_map.find(col_listid) != animlist_map.end())
type = type|LIGHT_COLOR;
break;
}
const COLLADAFW::AnimatableFloat *fallOffAngle = &(light->getFallOffAngle());
const COLLADAFW::UniqueId& foa_listid = fallOffAngle ->getAnimationList();
if (animlist_map.find(foa_listid) != animlist_map.end())
type = type|LIGHT_FOA;
if ( type != 0) break;
}
return type;

@ -88,7 +88,8 @@ private:
{
INANIMATE = 0,
NODE_TRANSFORM = 1,
LIGHT_COLOR = 2,
LIGHT_COLOR = 2,
LIGHT_FOA = 4
};
public:
@ -121,6 +122,9 @@ public:
void Assign_color_animations(const COLLADAFW::AnimationList::AnimationBinding * binding,
std::vector<FCurve*>* curves);
void Assign_float_animations(const COLLADAFW::AnimationList::AnimationBinding * binding,
std::vector<FCurve*>* curves, char * anim_type);
void modify_fcurve(std::vector<FCurve*>* curves , char* rna_path , int array_index );
// prerequisites:
// animlist_map - map animlist id -> animlist