remove bullet CMakeLists.txt files, blender uses its own.

This commit is contained in:
Campbell Barton 2010-12-22 22:54:48 +00:00
parent 29799bf09c
commit af7b8883de
5 changed files with 0 additions and 425 deletions

@ -1,234 +0,0 @@
include_directories( ${BULLET_PHYSICS_SOURCE_DIR}/src } )
set(BulletCollision_SRCS
BroadphaseCollision/btAxisSweep3.cpp
BroadphaseCollision/btBroadphaseProxy.cpp
BroadphaseCollision/btCollisionAlgorithm.cpp
BroadphaseCollision/btDispatcher.cpp
BroadphaseCollision/btDbvtBroadphase.cpp
BroadphaseCollision/btDbvt.cpp
BroadphaseCollision/btMultiSapBroadphase.cpp
BroadphaseCollision/btOverlappingPairCache.cpp
BroadphaseCollision/btQuantizedBvh.cpp
BroadphaseCollision/btSimpleBroadphase.cpp
CollisionDispatch/btActivatingCollisionAlgorithm.cpp
CollisionDispatch/btCollisionDispatcher.cpp
CollisionDispatch/btCollisionObject.cpp
CollisionDispatch/btCollisionWorld.cpp
CollisionDispatch/btCompoundCollisionAlgorithm.cpp
CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
CollisionDispatch/btDefaultCollisionConfiguration.cpp
CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
CollisionDispatch/btBoxBoxDetector.cpp
CollisionDispatch/btGhostObject.cpp
CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
CollisionDispatch/btConvexConvexAlgorithm.cpp
CollisionDispatch/btEmptyCollisionAlgorithm.cpp
CollisionDispatch/btManifoldResult.cpp
CollisionDispatch/btSimulationIslandManager.cpp
CollisionDispatch/btUnionFind.cpp
CollisionDispatch/SphereTriangleDetector.cpp
CollisionShapes/btBoxShape.cpp
CollisionShapes/btBvhTriangleMeshShape.cpp
CollisionShapes/btCapsuleShape.cpp
CollisionShapes/btCollisionShape.cpp
CollisionShapes/btCompoundShape.cpp
CollisionShapes/btConcaveShape.cpp
CollisionShapes/btConeShape.cpp
CollisionShapes/btConvexHullShape.cpp
CollisionShapes/btConvexPointCloudShape.cpp
CollisionShapes/btConvexShape.cpp
CollisionShapes/btConvexInternalShape.cpp
CollisionShapes/btConvexTriangleMeshShape.cpp
CollisionShapes/btCylinderShape.cpp
CollisionShapes/btEmptyShape.cpp
CollisionShapes/btHeightfieldTerrainShape.cpp
CollisionShapes/btMinkowskiSumShape.cpp
CollisionShapes/btMultimaterialTriangleMeshShape.cpp
CollisionShapes/btMultiSphereShape.cpp
CollisionShapes/btOptimizedBvh.cpp
CollisionShapes/btPolyhedralConvexShape.cpp
CollisionShapes/btScaledBvhTriangleMeshShape.cpp
CollisionShapes/btTetrahedronShape.cpp
CollisionShapes/btSphereShape.cpp
CollisionShapes/btShapeHull.cpp
CollisionShapes/btStaticPlaneShape.cpp
CollisionShapes/btStridingMeshInterface.cpp
CollisionShapes/btTriangleCallback.cpp
CollisionShapes/btTriangleBuffer.cpp
CollisionShapes/btTriangleIndexVertexArray.cpp
CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
CollisionShapes/btTriangleMesh.cpp
CollisionShapes/btTriangleMeshShape.cpp
CollisionShapes/btUniformScalingShape.cpp
Gimpact/btContactProcessing.cpp
Gimpact/btGImpactShape.cpp
Gimpact/gim_contact.cpp
Gimpact/btGImpactBvh.cpp
Gimpact/btGenericPoolAllocator.cpp
Gimpact/gim_memory.cpp
Gimpact/btGImpactCollisionAlgorithm.cpp
Gimpact/btTriangleShapeEx.cpp
Gimpact/gim_tri_collision.cpp
Gimpact/btGImpactQuantizedBvh.cpp
Gimpact/gim_box_set.cpp
NarrowPhaseCollision/btContinuousConvexCollision.cpp
NarrowPhaseCollision/btGjkEpa2.cpp
NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
NarrowPhaseCollision/btConvexCast.cpp
NarrowPhaseCollision/btGjkConvexCast.cpp
NarrowPhaseCollision/btGjkPairDetector.cpp
NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
NarrowPhaseCollision/btPersistentManifold.cpp
NarrowPhaseCollision/btRaycastCallback.cpp
NarrowPhaseCollision/btSubSimplexConvexCast.cpp
NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
)
set(Root_HDRS
../btBulletCollisionCommon.h
)
set(BroadphaseCollision_HDRS
BroadphaseCollision/btAxisSweep3.h
BroadphaseCollision/btBroadphaseInterface.h
BroadphaseCollision/btBroadphaseProxy.h
BroadphaseCollision/btCollisionAlgorithm.h
BroadphaseCollision/btDispatcher.h
BroadphaseCollision/btDbvtBroadphase.h
BroadphaseCollision/btDbvt.h
BroadphaseCollision/btMultiSapBroadphase.h
BroadphaseCollision/btOverlappingPairCache.h
BroadphaseCollision/btOverlappingPairCallback.h
BroadphaseCollision/btQuantizedBvh.h
BroadphaseCollision/btSimpleBroadphase.h
)
set(CollisionDispatch_HDRS
CollisionDispatch/btActivatingCollisionAlgorithm.h
CollisionDispatch/btCollisionConfiguration.h
CollisionDispatch/btCollisionCreateFunc.h
CollisionDispatch/btCollisionDispatcher.h
CollisionDispatch/btCollisionObject.h
CollisionDispatch/btCollisionWorld.h
CollisionDispatch/btCompoundCollisionAlgorithm.h
CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
CollisionDispatch/btDefaultCollisionConfiguration.h
CollisionDispatch/btSphereSphereCollisionAlgorithm.h
CollisionDispatch/btBoxBoxCollisionAlgorithm.h
CollisionDispatch/btBoxBoxDetector.h
CollisionDispatch/btGhostObject.h
CollisionDispatch/btSphereBoxCollisionAlgorithm.h
CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
CollisionDispatch/btConvexConvexAlgorithm.h
CollisionDispatch/btEmptyCollisionAlgorithm.h
CollisionDispatch/btManifoldResult.h
CollisionDispatch/btSimulationIslandManager.h
CollisionDispatch/btUnionFind.h
CollisionDispatch/SphereTriangleDetector.h
)
set(CollisionShapes_HDRS
CollisionShapes/btBoxShape.h
CollisionShapes/btBvhTriangleMeshShape.h
CollisionShapes/btCapsuleShape.h
CollisionShapes/btCollisionMargin
CollisionShapes/btCollisionShape.h
CollisionShapes/btCompoundShape.h
CollisionShapes/btConcaveShape.h
CollisionShapes/btConeShape.h
CollisionShapes/btConvexHullShape.h
CollisionShapes/btConvexPointCloudShape.h
CollisionShapes/btConvexShape.h
CollisionShapes/btConvexInternalShape.h
CollisionShapes/btConvexTriangleMeshShape.h
CollisionShapes/btCylinderShape.h
CollisionShapes/btEmptyShape.h
CollisionShapes/btHeightfieldTerrainShape.h
CollisionShapes/btMinkowskiSumShape.h
CollisionShapes/btMaterial.h
CollisionShapes/btMultimaterialTriangleMeshShape.h
CollisionShapes/btMultiSphereShape.h
CollisionShapes/btOptimizedBvh.h
CollisionShapes/btPolyhedralConvexShape.h
CollisionShapes/btScaledBvhTriangleMeshShape.h
CollisionShapes/btTetrahedronShape.h
CollisionShapes/btSphereShape.h
CollisionShapes/btShapeHull.h
CollisionShapes/btStaticPlaneShape.h
CollisionShapes/btStridingMeshInterface.h
CollisionShapes/btTriangleCallback.h
CollisionShapes/btTriangleBuffer.h
CollisionShapes/btTriangleIndexVertexArray.h
CollisionShapes/btTriangleIndexVertexMaterialArray.h
CollisionShapes/btTriangleMesh.h
CollisionShapes/btTriangleMeshShape.h
CollisionShapes/btUniformScalingShape.h
)
set(Gimpact_HDRS
Gimpact/btGImpactShape.h
Gimpact/gim_contact.h
Gimpact/btGImpactBvh.h
Gimpact/btGenericPoolAllocator.h
Gimpact/gim_memory.h
Gimpact/btGImpactCollisionAlgorithm.h
Gimpact/btTriangleShapeEx.h
Gimpact/gim_tri_collision.h
Gimpact/btGImpactQuantizedBvh.h
Gimpact/gim_box_set.h
)
set(NarrowPhaseCollision_HDRS
NarrowPhaseCollision/btContinuousConvexCollision.h
NarrowPhaseCollision/btConvexCast.h
NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
NarrowPhaseCollision/btGjkConvexCast.h
NarrowPhaseCollision/btGjkEpa2.h
NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
NarrowPhaseCollision/btGjkPairDetector.h
NarrowPhaseCollision/btManifoldPoint.h
NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
NarrowPhaseCollision/btPersistentManifold.h
NarrowPhaseCollision/btPointCollector.h
NarrowPhaseCollision/btRaycastCallback.h
NarrowPhaseCollision/btSimplexSolverInterface.h
NarrowPhaseCollision/btSubSimplexConvexCast.h
NarrowPhaseCollision/btVoronoiSimplexSolver.h
)
set(BulletCollision_HDRS
${Root_HDRS}
${BroadphaseCollision_HDRS}
${CollisionDispatch_HDRS}
${CollisionShapes_HDRS}
${Gimpact_HDRS}
${NarrowPhaseCollision_HDRS}
)
add_library(BulletCollision ${BulletCollision_SRCS} ${BulletCollision_HDRS})
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES SOVERSION ${BULLET_VERSION})
if(BUILD_SHARED_LIBS)
target_link_libraries(BulletCollision LinearMath)
endif()
#INSTALL of other files requires CMake 2.6
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
install(TARGETS BulletCollision DESTINATION lib)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
endif()
if(APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
# Have to list out sub-directories manually:
set_property(SOURCE ${BroadphaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/BroadphaseCollision)
set_property(SOURCE ${CollisionDispatch_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionDispatch)
set_property(SOURCE ${CollisionShapes_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionShapes)
set_property(SOURCE ${Gimpact_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Gimpact)
set_property(SOURCE ${NarrowPhaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/NarrowPhaseCollision)
endif()

@ -1,93 +0,0 @@
include_directories( ${BULLET_PHYSICS_SOURCE_DIR}/src } )
set(BulletDynamics_SRCS
ConstraintSolver/btContactConstraint.cpp
ConstraintSolver/btConeTwistConstraint.cpp
ConstraintSolver/btGeneric6DofConstraint.cpp
ConstraintSolver/btHingeConstraint.cpp
ConstraintSolver/btPoint2PointConstraint.cpp
ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
ConstraintSolver/btSliderConstraint.cpp
ConstraintSolver/btSolve2LinearConstraint.cpp
ConstraintSolver/btTypedConstraint.cpp
Dynamics/Bullet-C-API.cpp
Dynamics/btDiscreteDynamicsWorld.cpp
Dynamics/btSimpleDynamicsWorld.cpp
Dynamics/btRigidBody.cpp
Vehicle/btRaycastVehicle.cpp
Vehicle/btWheelInfo.cpp
Character/btKinematicCharacterController.cpp
)
set(Root_HDRS
../btBulletDynamicsCommon.h
../btBulletCollisionCommon.h
)
set(ConstraintSolver_HDRS
ConstraintSolver/btConstraintSolver.h
ConstraintSolver/btContactConstraint.h
ConstraintSolver/btContactSolverInfo.h
ConstraintSolver/btConeTwistConstraint.h
ConstraintSolver/btGeneric6DofConstraint.h
ConstraintSolver/btHingeConstraint.h
ConstraintSolver/btJacobianEntry.h
ConstraintSolver/btPoint2PointConstraint.h
ConstraintSolver/btSequentialImpulseConstraintSolver.h
ConstraintSolver/btSliderConstraint.h
ConstraintSolver/btSolve2LinearConstraint.h
ConstraintSolver/btSolverBody.h
ConstraintSolver/btSolverConstraint.h
ConstraintSolver/btTypedConstraint.h
)
set(Dynamics_HDRS
Dynamics/btContinuousDynamicsWorld.h
Dynamics/btDiscreteDynamicsWorld.h
Dynamics/btDynamicsWorld.h
Dynamics/btSimpleDynamicsWorld.h
Dynamics/btRigidBody.h
)
set(Vehicle_HDRS
Vehicle/btRaycastVehicle.h
Vehicle/btVehicleRaycaster.h
Vehicle/btWheelInfo.h
)
set(Character_HDRS
Character/btCharacterControllerInterface.h
Character/btKinematicCharacterController.h
)
set(BulletDynamics_HDRS
${Root_HDRS}
${ConstraintSolver_HDRS}
${Dynamics_HDRS}
${Vehicle_HDRS}
${Character_HDRS}
)
add_library(BulletDynamics ${BulletDynamics_SRCS} ${BulletDynamics_HDRS})
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES SOVERSION ${BULLET_VERSION})
if(BUILD_SHARED_LIBS)
target_link_libraries(BulletDynamics BulletCollision LinearMath)
endif()
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
install(TARGETS BulletDynamics DESTINATION lib)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
endif()
if(APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
# Have to list out sub-directories manually:
set_property(SOURCE ${ConstraintSolver_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/ConstraintSolver)
set_property(SOURCE ${Dynamics_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Dynamics)
set_property(SOURCE ${Vehicle_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Vehicle)
set_property(SOURCE ${Character_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Character)
endif()

@ -1,43 +0,0 @@
include_directories(
${BULLET_PHYSICS_SOURCE_DIR}/src }
)
set(BulletSoftBody_SRCS
btSoftBody.cpp
btSoftBodyHelpers.cpp
btSoftBodyRigidBodyCollisionConfiguration.cpp
btSoftRigidCollisionAlgorithm.cpp
btSoftSoftCollisionAlgorithm.cpp
btSoftBodyConcaveCollisionAlgorithm.cpp
btSoftRigidDynamicsWorld.cpp
)
set(BulletSoftBody_HDRS
btSoftBody.h
btSparseSDF.h
btSoftBodyHelpers.h
btSoftRigidCollisionAlgorithm.h
btSoftSoftCollisionAlgorithm.h
btSoftBodyConcaveCollisionAlgorithm.h
btSoftRigidDynamicsWorld.h
)
add_library(BulletSoftBody ${BulletSoftBody_SRCS} ${BulletSoftBody_HDRS})
SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES SOVERSION ${BULLET_VERSION})
if(BUILD_SHARED_LIBS)
target_link_libraries(BulletSoftBody BulletDynamics)
endif()
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
install(TARGETS BulletSoftBody DESTINATION lib)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
endif()
if(APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES PUBLIC_HEADER "${BulletSoftBody_HDRS}")
endif()

@ -1,4 +0,0 @@
add_subdirectory(BulletCollision)
add_subdirectory(BulletDynamics)
add_subdirectory(LinearMath)
add_subdirectory(BulletSoftBody )

@ -1,51 +0,0 @@
include_directories(
${BULLET_PHYSICS_SOURCE_DIR}/src }
)
set(LinearMath_SRCS
btConvexHull.cpp
btQuickprof.cpp
btGeometryUtil.cpp
btAlignedAllocator.cpp
)
set(LinearMath_HDRS
btAlignedObjectArray.h
btList.h
btPoolAllocator.h
btRandom.h
btVector3.h
btDefaultMotionState.h
btMatrix3x3.h
btQuadWord.h
btHashMap.h
btScalar.h
btAabbUtil2.h
btConvexHull.h
btMinMax.h
btQuaternion.h
btStackAlloc.h
btGeometryUtil.h
btMotionState.h
btTransform.h
btAlignedAllocator.h
btIDebugDraw.h
btQuickprof.h
btTransformUtil.h
)
add_library(LinearMath ${LinearMath_SRCS} ${LinearMath_HDRS})
SET_TARGET_PROPERTIES(LinearMath PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(LinearMath PROPERTIES SOVERSION ${BULLET_VERSION})
#FILES_MATCHING requires CMake 2.6
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
install(TARGETS LinearMath DESTINATION lib)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
endif()
if(APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(LinearMath PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(LinearMath PROPERTIES PUBLIC_HEADER "${LinearMath_HDRS}")
endif()