forked from bartvdbraak/blender
Tex Paint: hide selected face-mask edges
Internal selected edges were distracting when painting images. Also remove unused flag.
This commit is contained in:
parent
e1f5e19eee
commit
af92f3d325
@ -96,7 +96,7 @@ typedef struct drawTFace_userData {
|
||||
BLI_INLINE int edge_vis_index(const int index) { return index * 2; }
|
||||
BLI_INLINE int edge_sel_index(const int index) { return index * 2 + 1; }
|
||||
|
||||
static BLI_bitmap *get_tface_mesh_marked_edge_info(Mesh *me)
|
||||
static BLI_bitmap *get_tface_mesh_marked_edge_info(Mesh *me, bool draw_select_edges)
|
||||
{
|
||||
BLI_bitmap *bitmap_edge_flags = BLI_BITMAP_NEW(me->totedge * 2, __func__);
|
||||
MPoly *mp;
|
||||
@ -112,8 +112,17 @@ static BLI_bitmap *get_tface_mesh_marked_edge_info(Mesh *me)
|
||||
|
||||
ml = me->mloop + mp->loopstart;
|
||||
for (j = 0; j < mp->totloop; j++, ml++) {
|
||||
if ((draw_select_edges == false) &&
|
||||
(select_set && BLI_BITMAP_TEST(bitmap_edge_flags, edge_sel_index(ml->e))))
|
||||
{
|
||||
BLI_BITMAP_DISABLE(bitmap_edge_flags, edge_vis_index(ml->e));
|
||||
}
|
||||
else {
|
||||
BLI_BITMAP_ENABLE(bitmap_edge_flags, edge_vis_index(ml->e));
|
||||
if (select_set) BLI_BITMAP_ENABLE(bitmap_edge_flags, edge_sel_index(ml->e));
|
||||
if (select_set) {
|
||||
BLI_BITMAP_ENABLE(bitmap_edge_flags, edge_sel_index(ml->e));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -128,21 +137,26 @@ static DMDrawOption draw_mesh_face_select__setHiddenOpts(void *userData, int ind
|
||||
Mesh *me = data->me;
|
||||
|
||||
if (me->drawflag & ME_DRAWEDGES) {
|
||||
if ((me->drawflag & ME_HIDDENEDGES) || (BLI_BITMAP_TEST(data->edge_flags, edge_vis_index(index))))
|
||||
if ((BLI_BITMAP_TEST(data->edge_flags, edge_vis_index(index))))
|
||||
return DM_DRAW_OPTION_NORMAL;
|
||||
else
|
||||
return DM_DRAW_OPTION_SKIP;
|
||||
}
|
||||
else if (BLI_BITMAP_TEST(data->edge_flags, edge_sel_index(index)))
|
||||
else if (BLI_BITMAP_TEST(data->edge_flags, edge_sel_index(index)) &&
|
||||
BLI_BITMAP_TEST(data->edge_flags, edge_vis_index(index)))
|
||||
{
|
||||
return DM_DRAW_OPTION_NORMAL;
|
||||
else
|
||||
}
|
||||
else {
|
||||
return DM_DRAW_OPTION_SKIP;
|
||||
}
|
||||
}
|
||||
|
||||
static DMDrawOption draw_mesh_face_select__setSelectOpts(void *userData, int index)
|
||||
{
|
||||
drawMeshFaceSelect_userData *data = userData;
|
||||
return (BLI_BITMAP_TEST(data->edge_flags, edge_sel_index(index))) ? DM_DRAW_OPTION_NORMAL : DM_DRAW_OPTION_SKIP;
|
||||
return (BLI_BITMAP_TEST(data->edge_flags, edge_sel_index(index)) &&
|
||||
BLI_BITMAP_TEST(data->edge_flags, edge_vis_index(index))) ? DM_DRAW_OPTION_NORMAL : DM_DRAW_OPTION_SKIP;
|
||||
}
|
||||
|
||||
/* draws unselected */
|
||||
@ -157,12 +171,12 @@ static DMDrawOption draw_mesh_face_select__drawFaceOptsInv(void *userData, int i
|
||||
return DM_DRAW_OPTION_SKIP;
|
||||
}
|
||||
|
||||
void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm)
|
||||
void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm, bool draw_select_edges)
|
||||
{
|
||||
drawMeshFaceSelect_userData data;
|
||||
|
||||
data.me = me;
|
||||
data.edge_flags = get_tface_mesh_marked_edge_info(me);
|
||||
data.edge_flags = get_tface_mesh_marked_edge_info(me, draw_select_edges);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
@ -939,8 +953,10 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
|
||||
draw_textured_end();
|
||||
|
||||
/* draw edges and selected faces over textured mesh */
|
||||
if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT))
|
||||
draw_mesh_face_select(rv3d, me, dm);
|
||||
if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT)) {
|
||||
bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
|
||||
draw_mesh_face_select(rv3d, me, dm, draw_select_edges);
|
||||
}
|
||||
|
||||
/* reset from negative scale correction */
|
||||
glFrontFace(GL_CCW);
|
||||
@ -1136,8 +1152,10 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
/* faceselect mode drawing over textured mesh */
|
||||
if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT))
|
||||
draw_mesh_face_select(rv3d, ob->data, dm);
|
||||
if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT)) {
|
||||
bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
|
||||
draw_mesh_face_select(rv3d, ob->data, dm, draw_select_edges);
|
||||
}
|
||||
}
|
||||
|
||||
/* Vertex Paint and Weight Paint */
|
||||
@ -1261,7 +1279,8 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
|
||||
|
||||
/* draw face selection on top */
|
||||
if (draw_flags & DRAW_FACE_SELECT) {
|
||||
draw_mesh_face_select(rv3d, me, dm);
|
||||
bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
|
||||
draw_mesh_face_select(rv3d, me, dm, draw_select_edges);
|
||||
}
|
||||
else if ((use_light == false) || (ob->dtx & OB_DRAWWIRE)) {
|
||||
const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) || !(ob->mode & OB_MODE_WEIGHT_PAINT);
|
||||
|
@ -3771,7 +3771,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
if (draw_flags & DRAW_FACE_SELECT)
|
||||
draw_mesh_face_select(rv3d, me, dm);
|
||||
draw_mesh_face_select(rv3d, me, dm, false);
|
||||
}
|
||||
else {
|
||||
draw_mesh_textured(scene, v3d, rv3d, ob, dm, draw_flags);
|
||||
|
@ -163,7 +163,9 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
|
||||
/* drawmesh.c */
|
||||
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
|
||||
struct Object *ob, struct DerivedMesh *dm, const int draw_flags);
|
||||
void draw_mesh_face_select(struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm);
|
||||
void draw_mesh_face_select(
|
||||
struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm,
|
||||
bool draw_select_edges);
|
||||
void draw_mesh_paint_weight_faces(struct DerivedMesh *dm, const bool do_light,
|
||||
void *facemask_cb, void *user_data);
|
||||
void draw_mesh_paint_vcolor_faces(struct DerivedMesh *dm, const bool use_light,
|
||||
|
@ -201,7 +201,7 @@ enum {
|
||||
ME_DRAW_VNORMALS = 1 << 3,
|
||||
|
||||
ME_DRAWEIGHT = 1 << 4,
|
||||
ME_HIDDENEDGES = 1 << 5,
|
||||
/* ME_HIDDENEDGES = 1 << 5, */ /* DEPRECATED */
|
||||
|
||||
ME_DRAWCREASES = 1 << 6,
|
||||
ME_DRAWSEAMS = 1 << 7,
|
||||
|
Loading…
Reference in New Issue
Block a user