2.5 Sculpt:

* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types

TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
This commit is contained in:
Nicholas Bishop 2009-08-16 19:50:00 +00:00
parent d5c990664e
commit afa0fa5e29
18 changed files with 445 additions and 104 deletions

@ -292,10 +292,22 @@ class VIEW3D_PT_tools_brush(PaintPanel):
settings = self.paint_settings(context) settings = self.paint_settings(context)
brush = settings.brush brush = settings.brush
if not context.particle_edit_object: if not context.particle_edit_object:
layout.split().row().template_ID(settings, "brush") col = layout.split().column()
if context.sculpt_object:
row = col.row()
row.template_list(settings, "brushes", settings, "active_brush_index", rows=2)
sub_col = row.column(align=True)
sub_col.itemO("paint.brush_slot_add", icon="ICON_ZOOMIN", text="")
sub_col.itemO("paint.brush_slot_remove", icon="ICON_ZOOMOUT", text="")
col.template_ID(settings, "brush")
if(context.sculpt_object):
col.item_menu_enumO("brush.new", "sculpt_tool");
# Particle Mode # # Particle Mode #
# XXX This needs a check if psys is editable. # XXX This needs a check if psys is editable.
@ -323,9 +335,7 @@ class VIEW3D_PT_tools_brush(PaintPanel):
# Sculpt Mode # # Sculpt Mode #
elif context.sculpt_object: elif context.sculpt_object and settings.brush:
layout.column().itemR(brush, "sculpt_tool", expand=True)
col = layout.column() col = layout.column()
row = col.row(align=True) row = col.row(align=True)
@ -348,6 +358,8 @@ class VIEW3D_PT_tools_brush(PaintPanel):
if brush.sculpt_tool == 'LAYER': if brush.sculpt_tool == 'LAYER':
col.itemR(brush, "persistent") col.itemR(brush, "persistent")
col.itemO("sculpt.set_persistent_base") col.itemO("sculpt.set_persistent_base")
col.itemR(brush, "sculpt_tool")
# Texture Paint Mode # # Texture Paint Mode #

@ -38,13 +38,12 @@ struct Scene;
struct wmOperator; struct wmOperator;
/* datablock functions */ /* datablock functions */
struct Brush *add_brush(char *name); struct Brush *add_brush(const char *name);
struct Brush *copy_brush(struct Brush *brush); struct Brush *copy_brush(struct Brush *brush);
void make_local_brush(struct Brush *brush); void make_local_brush(struct Brush *brush);
void free_brush(struct Brush *brush); void free_brush(struct Brush *brush);
/* brush library operations used by different paint panels */ /* brush library operations used by different paint panels */
struct Brush **current_brush_source(struct Scene *sce);
int brush_set_nr(struct Brush **current_brush, int nr); int brush_set_nr(struct Brush **current_brush, int nr);
int brush_delete(struct Brush **current_brush); int brush_delete(struct Brush **current_brush);
void brush_check_exists(struct Brush **brush); void brush_check_exists(struct Brush **brush);

@ -28,7 +28,19 @@
#ifndef BKE_PAINT_H #ifndef BKE_PAINT_H
#define BKE_PAINT_H #define BKE_PAINT_H
struct Brush;
struct Object; struct Object;
struct Paint;
struct Scene;
void free_paint(Paint *p);
void copy_paint(Paint *orig, Paint *new);
struct Paint *paint_get_active(struct Scene *sce);
struct Brush *paint_brush(struct Paint *paint);
void paint_brush_set(struct Paint *paint, struct Brush *br);
void paint_brush_slot_add(struct Paint *p);
void paint_brush_slot_remove(struct Paint *p);
/* testing face select mode /* testing face select mode
* Texture paint could be removed since selected faces are not used * Texture paint could be removed since selected faces are not used

@ -62,7 +62,7 @@
/* Datablock add/copy/free/make_local */ /* Datablock add/copy/free/make_local */
Brush *add_brush(char *name) Brush *add_brush(const char *name)
{ {
Brush *brush; Brush *brush;
@ -186,23 +186,6 @@ void make_local_brush(Brush *brush)
/* Library Operations */ /* Library Operations */
Brush **current_brush_source(Scene *sce)
{
Object *ob = sce->basact ? sce->basact->object : NULL;
if(ob) {
if(ob->mode & OB_MODE_SCULPT)
return &sce->toolsettings->sculpt->brush;
else if(ob->mode & OB_MODE_VERTEX_PAINT)
return &sce->toolsettings->vpaint->brush;
else if(ob->mode & OB_MODE_WEIGHT_PAINT)
return &sce->toolsettings->wpaint->brush;
else if(ob->mode & OB_MODE_TEXTURE_PAINT)
return &sce->toolsettings->imapaint.brush;
}
return NULL;
}
int brush_set_nr(Brush **current_brush, int nr) int brush_set_nr(Brush **current_brush, int nr)
{ {
ID *idtest, *id; ID *idtest, *id;

@ -25,13 +25,126 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
#include "DNA_object_types.h" #include "MEM_guardedalloc.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_brush.h"
#include "BKE_global.h" #include "BKE_global.h"
#include "BKE_paint.h" #include "BKE_paint.h"
#include <stdlib.h>
#include <string.h>
Paint *paint_get_active(Scene *sce)
{
if(sce && sce->basact && sce->basact->object) {
switch(sce->basact->object->mode) {
case OB_MODE_SCULPT:
return &sce->toolsettings->sculpt->paint;
}
}
/*else if(G.f & G_VERTEXPAINT)
return &sce->toolsettings->vpaint->paint;
else if(G.f & G_WEIGHTPAINT)
return &sce->toolsettings->wpaint->paint;
else if(G.f & G_TEXTUREPAINT)
return &sce->toolsettings->imapaint.paint;*/
return NULL;
}
Brush *paint_brush(Paint *p)
{
return p && p->brushes ? p->brushes[p->active_brush_index] : NULL;
}
void paint_brush_set(Paint *p, Brush *br)
{
if(p && p->brushes) {
int i;
/* See if there's already a slot with the brush */
for(i = 0; i < p->brush_count; ++i) {
if(p->brushes[i] == br) {
p->active_brush_index = i;
break;
}
}
}
else
paint_brush_slot_add(p);
/* Make sure the current slot is the new brush */
p->brushes[p->active_brush_index] = br;
}
static void paint_brush_slots_alloc(Paint *p, const int count)
{
p->brush_count = count;
if(count == 0)
p->brushes = NULL;
else
p->brushes = MEM_callocN(sizeof(Brush*) * count, "Brush slots");
}
void paint_brush_slot_add(Paint *p)
{
Brush **orig = p->brushes;
int orig_count = p->brushes ? p->brush_count : 0;
/* Increase size of brush slot array */
paint_brush_slots_alloc(p, orig_count + 1);
if(orig) {
memcpy(p->brushes, orig, sizeof(Brush*) * orig_count);
MEM_freeN(orig);
}
p->active_brush_index = orig_count;
}
void paint_brush_slot_remove(Paint *p)
{
if(p->brushes) {
Brush **orig = p->brushes;
int src, dst;
/* Decrease size of brush slot array */
paint_brush_slots_alloc(p, p->brush_count - 1);
if(p->brushes) {
for(src = 0, dst = 0; dst < p->brush_count; ++src) {
if(src != p->active_brush_index) {
p->brushes[dst] = orig[src];
++dst;
}
}
}
MEM_freeN(orig);
if(p->active_brush_index >= p->brush_count)
p->active_brush_index = p->brush_count - 1;
if(p->active_brush_index < 0)
p->active_brush_index = 0;
}
}
int paint_facesel_test(Object *ob) int paint_facesel_test(Object *ob)
{ {
return (G.f&G_FACESELECT) && (ob && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))); return (G.f&G_FACESELECT) && (ob && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)));
} }
void free_paint(Paint *paint)
{
if(paint->brushes)
MEM_freeN(paint->brushes);
}
void copy_paint(Paint *orig, Paint *new)
{
if(orig->brushes)
new->brushes = MEM_dupallocN(orig->brushes);
}

@ -76,6 +76,7 @@
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_node.h" #include "BKE_node.h"
#include "BKE_object.h" #include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_scene.h" #include "BKE_scene.h"
#include "BKE_sequence.h" #include "BKE_sequence.h"
#include "BKE_world.h" #include "BKE_world.h"
@ -173,7 +174,7 @@ Scene *copy_scene(Main *bmain, Scene *sce, int type)
} }
if(ts->sculpt) { if(ts->sculpt) {
ts->sculpt= MEM_dupallocN(ts->sculpt); ts->sculpt= MEM_dupallocN(ts->sculpt);
id_us_plus((ID *)ts->sculpt->brush); copy_paint(&ts->sculpt->paint, &ts->sculpt->paint);
} }
id_us_plus((ID *)ts->imapaint.brush); id_us_plus((ID *)ts->imapaint.brush);
@ -275,8 +276,10 @@ void free_scene(Scene *sce)
MEM_freeN(sce->toolsettings->vpaint); MEM_freeN(sce->toolsettings->vpaint);
if(sce->toolsettings->wpaint) if(sce->toolsettings->wpaint)
MEM_freeN(sce->toolsettings->wpaint); MEM_freeN(sce->toolsettings->wpaint);
if(sce->toolsettings->sculpt) if(sce->toolsettings->sculpt) {
free_paint(&sce->toolsettings->sculpt->paint);
MEM_freeN(sce->toolsettings->sculpt); MEM_freeN(sce->toolsettings->sculpt);
}
MEM_freeN(sce->toolsettings); MEM_freeN(sce->toolsettings);
sce->toolsettings = NULL; sce->toolsettings = NULL;

@ -4036,9 +4036,12 @@ static void lib_link_scene(FileData *fd, Main *main)
sce->toolsettings->imapaint.brush= sce->toolsettings->imapaint.brush=
newlibadr_us(fd, sce->id.lib, sce->toolsettings->imapaint.brush); newlibadr_us(fd, sce->id.lib, sce->toolsettings->imapaint.brush);
if(sce->toolsettings->sculpt) if(sce->toolsettings->sculpt && sce->toolsettings->sculpt->paint.brushes) {
sce->toolsettings->sculpt->brush= int i;
newlibadr_us(fd, sce->id.lib, sce->toolsettings->sculpt->brush); for(i = 0; i < sce->toolsettings->sculpt->paint.brush_count; ++i)
sce->toolsettings->sculpt->paint.brushes[i]=
newlibadr_us(fd, sce->id.lib, sce->toolsettings->sculpt->paint.brushes[i]);
}
if(sce->toolsettings->vpaint) if(sce->toolsettings->vpaint)
sce->toolsettings->vpaint->brush= sce->toolsettings->vpaint->brush=
newlibadr_us(fd, sce->id.lib, sce->toolsettings->vpaint->brush); newlibadr_us(fd, sce->id.lib, sce->toolsettings->vpaint->brush);
@ -4148,6 +4151,8 @@ static void direct_link_scene(FileData *fd, Scene *sce)
sce->toolsettings->vpaint= newdataadr(fd, sce->toolsettings->vpaint); sce->toolsettings->vpaint= newdataadr(fd, sce->toolsettings->vpaint);
sce->toolsettings->wpaint= newdataadr(fd, sce->toolsettings->wpaint); sce->toolsettings->wpaint= newdataadr(fd, sce->toolsettings->wpaint);
sce->toolsettings->sculpt= newdataadr(fd, sce->toolsettings->sculpt); sce->toolsettings->sculpt= newdataadr(fd, sce->toolsettings->sculpt);
if(sce->toolsettings->sculpt)
sce->toolsettings->sculpt->paint.brushes= newdataadr(fd, sce->toolsettings->sculpt->paint.brushes);
sce->toolsettings->imapaint.paintcursor= NULL; sce->toolsettings->imapaint.paintcursor= NULL;
sce->toolsettings->particle.paintcursor= NULL; sce->toolsettings->particle.paintcursor= NULL;
} }

@ -1710,8 +1710,13 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
writestruct(wd, DATA, "VPaint", 1, sce->toolsettings->vpaint); writestruct(wd, DATA, "VPaint", 1, sce->toolsettings->vpaint);
if(sce->toolsettings->wpaint) if(sce->toolsettings->wpaint)
writestruct(wd, DATA, "VPaint", 1, sce->toolsettings->wpaint); writestruct(wd, DATA, "VPaint", 1, sce->toolsettings->wpaint);
if(sce->toolsettings->sculpt) if(sce->toolsettings->sculpt) {
writestruct(wd, DATA, "Sculpt", 1, sce->toolsettings->sculpt); writestruct(wd, DATA, "Sculpt", 1, sce->toolsettings->sculpt);
if(sce->toolsettings->sculpt->paint.brushes) {
Paint *p = &sce->toolsettings->sculpt->paint;
writedata(wd, DATA, p->brush_count * sizeof(Brush*), p->brushes);
}
}
ed= sce->ed; ed= sce->ed;
if(ed) { if(ed) {

@ -1453,7 +1453,7 @@ ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *pr
/* init numbers */ /* init numbers */
RNA_property_int_range(activeptr, activeprop, &min, &max); RNA_property_int_range(activeptr, activeprop, &min, &max);
len= max - min + 1; len= RNA_property_collection_length(ptr, prop);
items= CLAMPIS(len, rows, 5); items= CLAMPIS(len, rows, 5);
pa->list_scroll= MIN2(pa->list_scroll, len-items); pa->list_scroll= MIN2(pa->list_scroll, len-items);

@ -1,16 +1,139 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "DNA_scene_types.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_paint.h"
#include "ED_sculpt.h" #include "ED_sculpt.h"
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "paint_intern.h" #include "paint_intern.h"
#include <string.h>
/* Brush operators */
static int new_brush_exec(bContext *C, wmOperator *op)
{
int sculpt_tool = RNA_enum_get(op->ptr, "sculpt_tool");
const char *name = NULL;
Brush *br = NULL;
RNA_enum_name(brush_sculpt_tool_items, sculpt_tool, &name);
br = add_brush(name);
if(br) {
br->sculpt_tool = sculpt_tool;
paint_brush_set(paint_get_active(CTX_data_scene(C)), br);
}
return OPERATOR_FINISHED;
}
void BRUSH_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Brush";
ot->idname= "BRUSH_OT_new";
/* api callbacks */
ot->exec= new_brush_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* TODO: add enum props for other paint modes */
RNA_def_enum(ot->srna, "sculpt_tool", brush_sculpt_tool_items, 0, "Sculpt Tool", "");
}
/* Paint operators */
static int paint_poll(bContext *C)
{
return !!paint_get_active(CTX_data_scene(C));
}
static int brush_slot_add_exec(bContext *C, wmOperator *op)
{
Paint *p = paint_get_active(CTX_data_scene(C));
paint_brush_slot_add(p);
return OPERATOR_FINISHED;
}
void PAINT_OT_brush_slot_add(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Brush Slot";
ot->idname= "PAINT_OT_brush_slot_add";
/* api callbacks */
ot->poll= paint_poll;
ot->exec= brush_slot_add_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int brush_slot_remove_exec(bContext *C, wmOperator *op)
{
Paint *p = paint_get_active(CTX_data_scene(C));
paint_brush_slot_remove(p);
return OPERATOR_FINISHED;
}
void PAINT_OT_brush_slot_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Brush Slot";
ot->idname= "PAINT_OT_brush_slot_remove";
/* api callbacks */
ot->poll= paint_poll;
ot->exec= brush_slot_remove_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/**************************** registration **********************************/ /**************************** registration **********************************/
void ED_operatortypes_paint(void) void ED_operatortypes_paint(void)
{ {
/* paint */
WM_operatortype_append(PAINT_OT_brush_slot_add);
WM_operatortype_append(PAINT_OT_brush_slot_remove);
/* brush */ /* brush */
WM_operatortype_append(BRUSH_OT_new);
WM_operatortype_append(BRUSH_OT_curve_preset); WM_operatortype_append(BRUSH_OT_curve_preset);
/* image */ /* image */

@ -19,6 +19,8 @@
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_DerivedMesh.h" #include "BKE_DerivedMesh.h"
#include "BKE_global.h" #include "BKE_global.h"
#include "BKE_paint.h"
#include "BKE_utildefines.h" #include "BKE_utildefines.h"
#include "BIF_gl.h" #include "BIF_gl.h"
@ -168,7 +170,7 @@ int imapaint_pick_face(ViewContext *vc, Mesh *me, int *mval, unsigned int *index
/* used for both 3d view and image window */ /* used for both 3d view and image window */
void paint_sample_color(Scene *scene, ARegion *ar, int x, int y) /* frontbuf */ void paint_sample_color(Scene *scene, ARegion *ar, int x, int y) /* frontbuf */
{ {
Brush **br = current_brush_source(scene); Brush *br = paint_brush(paint_get_active(scene));
unsigned int col; unsigned int col;
char *cp; char *cp;
@ -181,16 +183,16 @@ void paint_sample_color(Scene *scene, ARegion *ar, int x, int y) /* frontbuf */
cp = (char *)&col; cp = (char *)&col;
if(br && *br) { if(br) {
(*br)->rgb[0]= cp[0]/255.0f; br->rgb[0]= cp[0]/255.0f;
(*br)->rgb[1]= cp[1]/255.0f; br->rgb[1]= cp[1]/255.0f;
(*br)->rgb[2]= cp[2]/255.0f; br->rgb[2]= cp[2]/255.0f;
} }
} }
static int brush_curve_preset_exec(bContext *C, wmOperator *op) static int brush_curve_preset_exec(bContext *C, wmOperator *op)
{ {
Brush *br = *current_brush_source(CTX_data_scene(C)); Brush *br = paint_brush(paint_get_active(CTX_data_scene(C)));
brush_curve_preset(br, RNA_enum_get(op->ptr, "shape")); brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));
return OPERATOR_FINISHED; return OPERATOR_FINISHED;
@ -198,9 +200,9 @@ static int brush_curve_preset_exec(bContext *C, wmOperator *op)
static int brush_curve_preset_poll(bContext *C) static int brush_curve_preset_poll(bContext *C)
{ {
Brush **br = current_brush_source(CTX_data_scene(C)); Brush *br = paint_brush(paint_get_active(CTX_data_scene(C)));
return br && *br && (*br)->curve; return br && br->curve;
} }
void BRUSH_OT_curve_preset(wmOperatorType *ot) void BRUSH_OT_curve_preset(wmOperatorType *ot)

@ -64,6 +64,7 @@
#include "BKE_mesh.h" #include "BKE_mesh.h"
#include "BKE_modifier.h" #include "BKE_modifier.h"
#include "BKE_multires.h" #include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_sculpt.h" #include "BKE_sculpt.h"
#include "BKE_texture.h" #include "BKE_texture.h"
#include "BKE_utildefines.h" #include "BKE_utildefines.h"
@ -219,9 +220,10 @@ static void project(bglMats *mats, const float v[3], short p[2])
tablet */ tablet */
static char brush_size(Sculpt *sd, SculptSession *ss) static char brush_size(Sculpt *sd, SculptSession *ss)
{ {
float size= sd->brush->size; Brush *brush = paint_brush(&sd->paint);
float size= brush->size;
if((sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) && (sd->brush->flag & BRUSH_SIZE_PRESSURE)) if((brush->sculpt_tool != SCULPT_TOOL_GRAB) && (brush->flag & BRUSH_SIZE_PRESSURE))
size *= ss->cache->pressure; size *= ss->cache->pressure;
return size; return size;
@ -232,17 +234,18 @@ static char brush_size(Sculpt *sd, SculptSession *ss)
special multiplier found experimentally to scale the strength factor. */ special multiplier found experimentally to scale the strength factor. */
static float brush_strength(Sculpt *sd, StrokeCache *cache) static float brush_strength(Sculpt *sd, StrokeCache *cache)
{ {
Brush *brush = paint_brush(&sd->paint);
/* Primary strength input; square it to make lower values more sensitive */ /* Primary strength input; square it to make lower values more sensitive */
float alpha = sd->brush->alpha * sd->brush->alpha; float alpha = brush->alpha * brush->alpha;
float dir= sd->brush->flag & BRUSH_DIR_IN ? -1 : 1; float dir= brush->flag & BRUSH_DIR_IN ? -1 : 1;
float pressure= 1; float pressure= 1;
float flip= cache->flip ? -1:1; float flip= cache->flip ? -1:1;
if(sd->brush->flag & BRUSH_ALPHA_PRESSURE) if(brush->flag & BRUSH_ALPHA_PRESSURE)
pressure *= cache->pressure; pressure *= cache->pressure;
switch(sd->brush->sculpt_tool){ switch(brush->sculpt_tool){
case SCULPT_TOOL_DRAW: case SCULPT_TOOL_DRAW:
case SCULPT_TOOL_INFLATE: case SCULPT_TOOL_INFLATE:
case SCULPT_TOOL_CLAY: case SCULPT_TOOL_CLAY:
@ -293,15 +296,16 @@ static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], cons
vertices */ vertices */
static void calc_area_normal(Sculpt *sd, SculptSession *ss, float out[3], const ListBase* active_verts) static void calc_area_normal(Sculpt *sd, SculptSession *ss, float out[3], const ListBase* active_verts)
{ {
Brush *brush = paint_brush(&sd->paint);
StrokeCache *cache = ss->cache; StrokeCache *cache = ss->cache;
ActiveData *node = active_verts->first; ActiveData *node = active_verts->first;
const int view = 0; /* XXX: should probably be a flag, not number: sd->brush_type==SCULPT_TOOL_DRAW ? sculptmode_brush()->view : 0; */ const int view = 0; /* XXX: should probably be a flag, not number: brush_type==SCULPT_TOOL_DRAW ? sculptmode_brush()->view : 0; */
float out_flip[3]; float out_flip[3];
float *out_dir = cache->view_normal_symmetry; float *out_dir = cache->view_normal_symmetry;
out[0]=out[1]=out[2] = out_flip[0]=out_flip[1]=out_flip[2] = 0; out[0]=out[1]=out[2] = out_flip[0]=out_flip[1]=out_flip[2] = 0;
if(sd->brush->flag & BRUSH_ANCHORED) { if(brush->flag & BRUSH_ANCHORED) {
for(; node; node = node->next) for(; node; node = node->next)
add_norm_if(out_dir, out, out_flip, cache->orig_norms[node->Index]); add_norm_if(out_dir, out, out_flip, cache->orig_norms[node->Index]);
} }
@ -652,7 +656,7 @@ static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float
/* Return a multiplier for brush strength on a particular vertex. */ /* Return a multiplier for brush strength on a particular vertex. */
static float tex_strength(Sculpt *sd, SculptSession *ss, float *point, const float len) static float tex_strength(Sculpt *sd, SculptSession *ss, float *point, const float len)
{ {
Brush *br = sd->brush; Brush *br = paint_brush(&sd->paint);
MTex *tex = NULL; MTex *tex = NULL;
float avg= 1; float avg= 1;
@ -722,7 +726,7 @@ static float tex_strength(Sculpt *sd, SculptSession *ss, float *point, const flo
} }
} }
avg*= brush_curve_strength(sd->brush, len, ss->cache->radius); /* Falloff curve */ avg*= brush_curve_strength(br, len, ss->cache->radius); /* Falloff curve */
return avg; return avg;
} }
@ -762,6 +766,7 @@ static void sculpt_add_damaged_rect(SculptSession *ss)
static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache) static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache)
{ {
Brush *brush = paint_brush(&sd->paint);
float av_dist; float av_dist;
ListBase active_verts={0,0}; ListBase active_verts={0,0};
ListBase *grab_active_verts = &ss->cache->grab_active_verts[ss->cache->symmetry]; ListBase *grab_active_verts = &ss->cache->grab_active_verts[ss->cache->symmetry];
@ -770,7 +775,7 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache)
Mesh *me= NULL; /*XXX: get_mesh(OBACT); */ Mesh *me= NULL; /*XXX: get_mesh(OBACT); */
const float bstrength= brush_strength(sd, cache); const float bstrength= brush_strength(sd, cache);
KeyBlock *keyblock= NULL; /*XXX: ob_get_keyblock(OBACT); */ KeyBlock *keyblock= NULL; /*XXX: ob_get_keyblock(OBACT); */
Brush *b = sd->brush; Brush *b = brush;
int i; int i;
sculpt_add_damaged_rect(ss); sculpt_add_damaged_rect(ss);
@ -954,15 +959,17 @@ static void projverts_clear_inside(SculptSession *ss)
static void sculpt_update_tex(Sculpt *sd, SculptSession *ss) static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
{ {
Brush *brush = paint_brush(&sd->paint);
if(ss->texcache) { if(ss->texcache) {
MEM_freeN(ss->texcache); MEM_freeN(ss->texcache);
ss->texcache= NULL; ss->texcache= NULL;
} }
/* Need to allocate a bigger buffer for bigger brush size */ /* Need to allocate a bigger buffer for bigger brush size */
ss->texcache_side = sd->brush->size * 2; ss->texcache_side = brush->size * 2;
if(!ss->texcache || ss->texcache_side > ss->texcache_actual) { if(!ss->texcache || ss->texcache_side > ss->texcache_actual) {
ss->texcache = brush_gen_texture_cache(sd->brush, sd->brush->size); ss->texcache = brush_gen_texture_cache(brush, brush->size);
ss->texcache_actual = ss->texcache_side; ss->texcache_actual = ss->texcache_side;
} }
} }
@ -1053,7 +1060,8 @@ static int sculpt_mode_poll(bContext *C)
static int sculpt_poll(bContext *C) static int sculpt_poll(bContext *C)
{ {
return sculpt_mode_poll(C) && CTX_wm_area(C)->spacetype == SPACE_VIEW3D && return sculpt_mode_poll(C) && paint_brush(&CTX_data_tool_settings(C)->sculpt->paint) &&
CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW; CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
} }
@ -1062,16 +1070,17 @@ static void draw_paint_cursor(bContext *C, int x, int y, void *customdata)
{ {
Sculpt *sd= CTX_data_tool_settings(C)->sculpt; Sculpt *sd= CTX_data_tool_settings(C)->sculpt;
SculptSession *ss= CTX_data_active_object(C)->sculpt; SculptSession *ss= CTX_data_active_object(C)->sculpt;
Brush *brush = paint_brush(&sd->paint);
glColor4ub(255, 100, 100, 128); glColor4ub(255, 100, 100, 128);
glEnable( GL_LINE_SMOOTH ); glEnable( GL_LINE_SMOOTH );
glEnable(GL_BLEND); glEnable(GL_BLEND);
glTranslatef((float)x, (float)y, 0.0f); glTranslatef((float)x, (float)y, 0.0f);
glutil_draw_lined_arc(0.0, M_PI*2.0, sd->brush->size, 40); glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40);
glTranslatef((float)-x, (float)-y, 0.0f); glTranslatef((float)-x, (float)-y, 0.0f);
if(ss && ss->cache && sd->brush && (sd->brush->flag & BRUSH_SMOOTH_STROKE)) { if(ss && ss->cache && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
ARegion *ar = CTX_wm_region(C); ARegion *ar = CTX_wm_region(C);
sdrawline(x, y, ss->cache->mouse[0] - ar->winrct.xmin, ss->cache->mouse[1] - ar->winrct.ymin); sdrawline(x, y, ss->cache->mouse[0] - ar->winrct.xmin, ss->cache->mouse[1] - ar->winrct.ymin);
} }
@ -1096,7 +1105,9 @@ static void toggle_paint_cursor(bContext *C)
static void sculpt_undo_push(bContext *C, Sculpt *sd) static void sculpt_undo_push(bContext *C, Sculpt *sd)
{ {
switch(sd->brush->sculpt_tool) { Brush *brush = paint_brush(&sd->paint);
switch(brush->sculpt_tool) {
case SCULPT_TOOL_DRAW: case SCULPT_TOOL_DRAW:
ED_undo_push(C, "Draw Brush"); break; ED_undo_push(C, "Draw Brush"); break;
case SCULPT_TOOL_SMOOTH: case SCULPT_TOOL_SMOOTH:
@ -1119,8 +1130,9 @@ static void sculpt_undo_push(bContext *C, Sculpt *sd)
/**** Radial control ****/ /**** Radial control ****/
static int sculpt_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event) static int sculpt_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
{ {
Brush *brush = paint_brush(&CTX_data_tool_settings(C)->sculpt->paint);
toggle_paint_cursor(C); toggle_paint_cursor(C);
brush_radial_control_invoke(op, CTX_data_scene(C)->toolsettings->sculpt->brush, 1); brush_radial_control_invoke(op, brush, 1);
return WM_radial_control_invoke(C, op, event); return WM_radial_control_invoke(C, op, event);
} }
@ -1134,7 +1146,9 @@ static int sculpt_radial_control_modal(bContext *C, wmOperator *op, wmEvent *eve
static int sculpt_radial_control_exec(bContext *C, wmOperator *op) static int sculpt_radial_control_exec(bContext *C, wmOperator *op)
{ {
return brush_radial_control_exec(op, CTX_data_scene(C)->toolsettings->sculpt->brush, 1); Brush *brush = paint_brush(&CTX_data_tool_settings(C)->sculpt->paint);
return brush_radial_control_exec(op, brush, 1);
} }
static void SCULPT_OT_radial_control(wmOperatorType *ot) static void SCULPT_OT_radial_control(wmOperatorType *ot)
@ -1181,6 +1195,7 @@ static void sculpt_cache_free(StrokeCache *cache)
static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bContext *C, wmOperator *op) static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bContext *C, wmOperator *op)
{ {
StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache"); StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
Brush *brush = paint_brush(&sd->paint);
int i; int i;
ss->cache = cache; ss->cache = cache;
@ -1204,17 +1219,17 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte
sculpt_update_mesh_elements(C); sculpt_update_mesh_elements(C);
/* Initialize layer brush displacements */ /* Initialize layer brush displacements */
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER && if(brush->sculpt_tool == SCULPT_TOOL_LAYER &&
(!ss->layer_disps || !(sd->brush->flag & BRUSH_PERSISTENT))) { (!ss->layer_disps || !(brush->flag & BRUSH_PERSISTENT))) {
if(ss->layer_disps) if(ss->layer_disps)
MEM_freeN(ss->layer_disps); MEM_freeN(ss->layer_disps);
ss->layer_disps = MEM_callocN(sizeof(float) * ss->totvert, "layer brush displacements"); ss->layer_disps = MEM_callocN(sizeof(float) * ss->totvert, "layer brush displacements");
} }
/* Make copies of the mesh vertex locations and normals for some tools */ /* Make copies of the mesh vertex locations and normals for some tools */
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER || (sd->brush->flag & BRUSH_ANCHORED)) { if(brush->sculpt_tool == SCULPT_TOOL_LAYER || (brush->flag & BRUSH_ANCHORED)) {
if(sd->brush->sculpt_tool != SCULPT_TOOL_LAYER || if(brush->sculpt_tool != SCULPT_TOOL_LAYER ||
!ss->mesh_co_orig || !(sd->brush->flag & BRUSH_PERSISTENT)) { !ss->mesh_co_orig || !(brush->flag & BRUSH_PERSISTENT)) {
if(!ss->mesh_co_orig) if(!ss->mesh_co_orig)
ss->mesh_co_orig= MEM_mallocN(sizeof(float) * 3 * ss->totvert, ss->mesh_co_orig= MEM_mallocN(sizeof(float) * 3 * ss->totvert,
"sculpt mesh vertices copy"); "sculpt mesh vertices copy");
@ -1222,7 +1237,7 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte
VecCopyf(ss->mesh_co_orig[i], ss->mvert[i].co); VecCopyf(ss->mesh_co_orig[i], ss->mvert[i].co);
} }
if(sd->brush->flag & BRUSH_ANCHORED) { if(brush->flag & BRUSH_ANCHORED) {
cache->orig_norms= MEM_mallocN(sizeof(short) * 3 * ss->totvert, "Sculpt orig norm"); cache->orig_norms= MEM_mallocN(sizeof(short) * 3 * ss->totvert, "Sculpt orig norm");
for(i = 0; i < ss->totvert; ++i) { for(i = 0; i < ss->totvert; ++i) {
cache->orig_norms[i][0] = ss->mvert[i].no[0]; cache->orig_norms[i][0] = ss->mvert[i].no[0];
@ -1249,10 +1264,11 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte
static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerRNA *ptr) static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerRNA *ptr)
{ {
StrokeCache *cache = ss->cache; StrokeCache *cache = ss->cache;
Brush *brush = paint_brush(&sd->paint);
float grab_location[3]; float grab_location[3];
int dx, dy; int dx, dy;
if(!(sd->brush->flag & BRUSH_ANCHORED)) if(!(brush->flag & BRUSH_ANCHORED))
RNA_float_get_array(ptr, "location", cache->true_location); RNA_float_get_array(ptr, "location", cache->true_location);
cache->flip = RNA_boolean_get(ptr, "flip"); cache->flip = RNA_boolean_get(ptr, "flip");
RNA_int_get_array(ptr, "mouse", cache->mouse); RNA_int_get_array(ptr, "mouse", cache->mouse);
@ -1262,14 +1278,14 @@ static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerR
cache->previous_pixel_radius = cache->pixel_radius; cache->previous_pixel_radius = cache->pixel_radius;
cache->pixel_radius = brush_size(sd, ss); cache->pixel_radius = brush_size(sd, ss);
if(sd->brush->flag & BRUSH_ANCHORED) { if(brush->flag & BRUSH_ANCHORED) {
dx = cache->mouse[0] - cache->initial_mouse[0]; dx = cache->mouse[0] - cache->initial_mouse[0];
dy = cache->mouse[1] - cache->initial_mouse[1]; dy = cache->mouse[1] - cache->initial_mouse[1];
cache->pixel_radius = sqrt(dx*dx + dy*dy); cache->pixel_radius = sqrt(dx*dx + dy*dy);
cache->radius = unproject_brush_radius(ss, cache->pixel_radius); cache->radius = unproject_brush_radius(ss, cache->pixel_radius);
cache->rotation = atan2(dy, dx); cache->rotation = atan2(dy, dx);
} }
else if(sd->brush->flag & BRUSH_RAKE) { else if(brush->flag & BRUSH_RAKE) {
int update; int update;
dx = cache->last_rake[0] - cache->mouse[0]; dx = cache->last_rake[0] - cache->mouse[0];
@ -1288,7 +1304,7 @@ static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerR
} }
/* Find the grab delta */ /* Find the grab delta */
if(sd->brush->sculpt_tool == SCULPT_TOOL_GRAB) { if(brush->sculpt_tool == SCULPT_TOOL_GRAB) {
unproject(cache->mats, grab_location, cache->mouse[0], cache->mouse[1], cache->depth); unproject(cache->mats, grab_location, cache->mouse[0], cache->mouse[1], cache->depth);
if(!cache->first_time) if(!cache->first_time)
VecSubf(cache->grab_delta, grab_location, cache->old_grab_location); VecSubf(cache->grab_delta, grab_location, cache->old_grab_location);
@ -1361,10 +1377,11 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *even
static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss) static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
{ {
StrokeCache *cache = ss->cache; StrokeCache *cache = ss->cache;
Brush *brush = paint_brush(&sd->paint);
int i; int i;
/* Restore the mesh before continuing with anchored stroke */ /* Restore the mesh before continuing with anchored stroke */
if((sd->brush->flag & BRUSH_ANCHORED) && ss->mesh_co_orig) { if((brush->flag & BRUSH_ANCHORED) && ss->mesh_co_orig) {
for(i = 0; i < ss->totvert; ++i) { for(i = 0; i < ss->totvert; ++i) {
VecCopyf(ss->mvert[i].co, ss->mesh_co_orig[i]); VecCopyf(ss->mvert[i].co, ss->mesh_co_orig[i]);
ss->mvert[i].no[0] = cache->orig_norms[i][0]; ss->mvert[i].no[0] = cache->orig_norms[i][0];
@ -1378,7 +1395,7 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
VecCopyf(fn, cache->face_norms[i]); VecCopyf(fn, cache->face_norms[i]);
} }
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER) if(brush->sculpt_tool == SCULPT_TOOL_LAYER)
memset(ss->layer_disps, 0, sizeof(float) * ss->totvert); memset(ss->layer_disps, 0, sizeof(float) * ss->totvert);
} }
} }
@ -1413,10 +1430,12 @@ static void sculpt_flush_update(bContext *C)
/* Returns zero if no sculpt changes should be made, non-zero otherwise */ /* Returns zero if no sculpt changes should be made, non-zero otherwise */
static int sculpt_smooth_stroke(Sculpt *s, SculptSession *ss, int output[2], wmEvent *event) static int sculpt_smooth_stroke(Sculpt *s, SculptSession *ss, int output[2], wmEvent *event)
{ {
Brush *brush = paint_brush(&s->paint);
output[0] = event->x; output[0] = event->x;
output[1] = event->y; output[1] = event->y;
if(s->brush->flag & BRUSH_SMOOTH_STROKE && s->brush->sculpt_tool != SCULPT_TOOL_GRAB) { if(brush->flag & BRUSH_SMOOTH_STROKE && brush->sculpt_tool != SCULPT_TOOL_GRAB) {
StrokeCache *cache = ss->cache; StrokeCache *cache = ss->cache;
float u = .9, v = 1.0 - u; float u = .9, v = 1.0 - u;
int dx = cache->mouse[0] - event->x, dy = cache->mouse[1] - event->y; int dx = cache->mouse[0] - event->x, dy = cache->mouse[1] - event->y;
@ -1437,7 +1456,7 @@ static int sculpt_smooth_stroke(Sculpt *s, SculptSession *ss, int output[2], wmE
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */ /* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
int sculpt_space_stroke_enabled(Sculpt *s) int sculpt_space_stroke_enabled(Sculpt *s)
{ {
Brush *br = s->brush; Brush *br = paint_brush(&s->paint);
return (br->flag & BRUSH_SPACE) && !(br->flag & BRUSH_ANCHORED) && (br->sculpt_tool != SCULPT_TOOL_GRAB); return (br->flag & BRUSH_SPACE) && !(br->flag & BRUSH_ANCHORED) && (br->sculpt_tool != SCULPT_TOOL_GRAB);
} }
@ -1470,6 +1489,7 @@ static void sculpt_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *e
static int sculpt_space_stroke(bContext *C, wmOperator *op, wmEvent *event, Sculpt *s, SculptSession *ss, const int final_mouse[2]) static int sculpt_space_stroke(bContext *C, wmOperator *op, wmEvent *event, Sculpt *s, SculptSession *ss, const int final_mouse[2])
{ {
StrokeCache *cache = ss->cache; StrokeCache *cache = ss->cache;
Brush *brush = paint_brush(&s->paint);
int cnt = 0; int cnt = 0;
if(sculpt_space_stroke_enabled(s)) { if(sculpt_space_stroke_enabled(s)) {
@ -1482,11 +1502,11 @@ static int sculpt_space_stroke(bContext *C, wmOperator *op, wmEvent *event, Scul
length = sqrt(vec[0]*vec[0] + vec[1]*vec[1]); length = sqrt(vec[0]*vec[0] + vec[1]*vec[1]);
if(length > FLT_EPSILON) { if(length > FLT_EPSILON) {
scale = s->brush->spacing / length; scale = brush->spacing / length;
vec[0] *= scale; vec[0] *= scale;
vec[1] *= scale; vec[1] *= scale;
steps = (int)(length / s->brush->spacing); steps = (int)(length / brush->spacing);
for(i = 0; i < steps; ++i, ++cnt) { for(i = 0; i < steps; ++i, ++cnt) {
mouse[0] += vec[0]; mouse[0] += vec[0];
mouse[1] += vec[1]; mouse[1] += vec[1];
@ -1666,6 +1686,8 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op)
free_sculptsession(&ob->sculpt); free_sculptsession(&ob->sculpt);
} }
else { else {
Brush *brush;
/* Enter sculptmode */ /* Enter sculptmode */
ob->mode |= OB_MODE_SCULPT; ob->mode |= OB_MODE_SCULPT;
@ -1683,7 +1705,9 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op)
toggle_paint_cursor(C); toggle_paint_cursor(C);
/* If there's no brush, create one */ /* If there's no brush, create one */
brush_check_exists(&ts->sculpt->brush); brush = paint_brush(&ts->sculpt->paint);
brush_check_exists(&brush);
paint_brush_set(&ts->sculpt->paint, brush);
WM_event_add_notifier(C, NC_SCENE|ND_MODE, CTX_data_scene(C)); WM_event_add_notifier(C, NC_SCENE|ND_MODE, CTX_data_scene(C));
} }

@ -49,6 +49,7 @@
#include "BKE_global.h" #include "BKE_global.h"
#include "BKE_material.h" #include "BKE_material.h"
#include "BKE_modifier.h" #include "BKE_modifier.h"
#include "BKE_paint.h"
#include "BKE_particle.h" #include "BKE_particle.h"
#include "BKE_screen.h" #include "BKE_screen.h"
#include "BKE_utildefines.h" #include "BKE_utildefines.h"
@ -323,7 +324,7 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
if(obact) { if(obact) {
if(obact->mode & OB_MODE_SCULPT) if(obact->mode & OB_MODE_SCULPT)
br= ts->sculpt->brush; paint_brush(&ts->sculpt->paint);
else if(obact->mode & OB_MODE_VERTEX_PAINT) else if(obact->mode & OB_MODE_VERTEX_PAINT)
br= ts->vpaint->brush; br= ts->vpaint->brush;
else if(obact->mode & OB_MODE_WEIGHT_PAINT) else if(obact->mode & OB_MODE_WEIGHT_PAINT)

@ -56,6 +56,7 @@
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_node.h" #include "BKE_node.h"
#include "BKE_material.h" #include "BKE_material.h"
#include "BKE_paint.h"
#include "BKE_texture.h" #include "BKE_texture.h"
#include "BKE_scene.h" #include "BKE_scene.h"
#include "BKE_utildefines.h" #include "BKE_utildefines.h"
@ -625,10 +626,9 @@ void snode_set_context(SpaceNode *snode, Scene *scene)
MTex *mtex= NULL; MTex *mtex= NULL;
if(ob && ob->mode & OB_MODE_SCULPT) { if(ob && ob->mode & OB_MODE_SCULPT) {
Sculpt *sd= scene->toolsettings->sculpt; Brush *brush = paint_brush(&scene->toolsettings->sculpt->paint);
if(sd && sd->brush) if(brush && brush->texact != -1)
if(sd->brush->texact != -1) mtex= brush->mtex[brush->texact];
mtex= sd->brush->mtex[sd->brush->texact];
} }
else { else {
Brush *br= scene->toolsettings->imapaint.brush; Brush *br= scene->toolsettings->imapaint.brush;

@ -465,12 +465,19 @@ typedef struct TransformOrientation {
float mat[3][3]; float mat[3][3];
} TransformOrientation; } TransformOrientation;
typedef struct Paint {
/* Array of brushes selected for use in this paint mode */
Brush **brushes;
int active_brush_index, brush_count;
/* WM handle */
void *paint_cursor;
} Paint;
typedef struct Sculpt typedef struct Sculpt
{ {
/* Note! a deep copy of this struct must be done scene.c's copy_scene function */ Paint paint;
struct Brush *brush;
/* WM handle */ /* WM handle */
void *cursor; void *cursor;

@ -49,6 +49,8 @@ extern EnumPropertyItem nla_mode_blend_items[];
extern EnumPropertyItem event_value_items[]; extern EnumPropertyItem event_value_items[];
extern EnumPropertyItem event_type_items[]; extern EnumPropertyItem event_type_items[];
extern EnumPropertyItem brush_sculpt_tool_items[];
#endif /* RNA_ENUM_TYPES */ #endif /* RNA_ENUM_TYPES */

@ -32,6 +32,17 @@
#include "DNA_brush_types.h" #include "DNA_brush_types.h"
#include "DNA_texture_types.h" #include "DNA_texture_types.h"
EnumPropertyItem brush_sculpt_tool_items[] = {
{SCULPT_TOOL_DRAW, "DRAW", 0, "Draw", ""},
{SCULPT_TOOL_SMOOTH, "SMOOTH", 0, "Smooth", ""},
{SCULPT_TOOL_PINCH, "PINCH", 0, "Pinch", ""},
{SCULPT_TOOL_INFLATE, "INFLATE", 0, "Inflate", ""},
{SCULPT_TOOL_GRAB, "GRAB", 0, "Grab", ""},
{SCULPT_TOOL_LAYER, "LAYER", 0, "Layer", ""},
{SCULPT_TOOL_FLATTEN, "FLATTEN", 0, "Flatten", ""},
{SCULPT_TOOL_CLAY, "CLAY", 0, "Clay", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME #ifdef RNA_RUNTIME
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"
@ -92,17 +103,6 @@ void rna_def_brush(BlenderRNA *brna)
{BRUSH_BLEND_ADD_ALPHA, "ADD_ALPHA", 0, "Add Alpha", "Add alpha while painting."}, {BRUSH_BLEND_ADD_ALPHA, "ADD_ALPHA", 0, "Add Alpha", "Add alpha while painting."},
{0, NULL, 0, NULL, NULL}}; {0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_sculpt_tool_items[] = {
{SCULPT_TOOL_DRAW, "DRAW", 0, "Draw", ""},
{SCULPT_TOOL_SMOOTH, "SMOOTH", 0, "Smooth", ""},
{SCULPT_TOOL_PINCH, "PINCH", 0, "Pinch", ""},
{SCULPT_TOOL_INFLATE, "INFLATE", 0, "Inflate", ""},
{SCULPT_TOOL_GRAB, "GRAB", 0, "Grab", ""},
{SCULPT_TOOL_LAYER, "LAYER", 0, "Layer", ""},
{SCULPT_TOOL_FLATTEN, "FLATTEN", 0, "Flatten", ""},
{SCULPT_TOOL_CLAY, "CLAY", 0, "Clay", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "Brush", "ID"); srna= RNA_def_struct(brna, "Brush", "ID");
RNA_def_struct_ui_text(srna, "Brush", "Brush datablock for storing brush settings for painting and sculpting."); RNA_def_struct_ui_text(srna, "Brush", "Brush datablock for storing brush settings for painting and sculpting.");
RNA_def_struct_ui_icon(srna, ICON_BRUSH_DATA); RNA_def_struct_ui_icon(srna, ICON_BRUSH_DATA);
@ -113,7 +113,7 @@ void rna_def_brush(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Blending mode", "Brush blending mode."); RNA_def_property_ui_text(prop, "Blending mode", "Brush blending mode.");
prop= RNA_def_property(srna, "sculpt_tool", PROP_ENUM, PROP_NONE); prop= RNA_def_property(srna, "sculpt_tool", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_sculpt_tool_items); RNA_def_property_enum_items(prop, brush_sculpt_tool_items);
RNA_def_property_ui_text(prop, "Sculpt Tool", ""); RNA_def_property_ui_text(prop, "Sculpt Tool", "");
/* number values */ /* number values */

@ -31,6 +31,8 @@
#include "DNA_scene_types.h" #include "DNA_scene_types.h"
#include "BKE_paint.h"
#ifdef RNA_RUNTIME #ifdef RNA_RUNTIME
static PointerRNA rna_ParticleEdit_brush_get(PointerRNA *ptr) static PointerRNA rna_ParticleEdit_brush_get(PointerRNA *ptr)
@ -49,20 +51,67 @@ static PointerRNA rna_ParticleBrush_curve_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_CurveMapping, NULL); return rna_pointer_inherit_refine(ptr, &RNA_CurveMapping, NULL);
} }
static void rna_Paint_brushes_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Paint *p= (Paint*)ptr->data;
rna_iterator_array_begin(iter, (void*)p->brushes, sizeof(Brush*), p->brush_count, 0, NULL);
}
static int rna_Paint_brushes_length(PointerRNA *ptr)
{
Paint *p= (Paint*)ptr->data;
return p->brush_count;
}
static PointerRNA rna_Paint_active_brush_get(PointerRNA *ptr)
{
return rna_pointer_inherit_refine(ptr, &RNA_Brush, paint_brush(ptr->data));
}
static void rna_Paint_active_brush_set(PointerRNA *ptr, PointerRNA value)
{
paint_brush_set(ptr->data, value.data);
}
#else #else
static void rna_def_paint(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "Paint", NULL);
RNA_def_struct_ui_text(srna, "Paint", "");
prop= RNA_def_property(srna, "brushes", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Brush");
RNA_def_property_collection_funcs(prop, "rna_Paint_brushes_begin",
"rna_iterator_array_next",
"rna_iterator_array_end",
"rna_iterator_array_dereference_get",
"rna_Paint_brushes_length", 0, 0, 0, 0);
RNA_def_property_ui_text(prop, "Brushes", "Brushes selected for this paint mode.");
prop= RNA_def_property(srna, "active_brush_index", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 0, INT_MAX);
/* Fake property to get active brush directly, rather than integer index */
prop= RNA_def_property(srna, "brush", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Brush");
RNA_def_property_pointer_funcs(prop, "rna_Paint_active_brush_get", "rna_Paint_active_brush_set", NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Brush", "Active paint brush.");
}
static void rna_def_sculpt(BlenderRNA *brna) static void rna_def_sculpt(BlenderRNA *brna)
{ {
StructRNA *srna; StructRNA *srna;
PropertyRNA *prop; PropertyRNA *prop;
srna= RNA_def_struct(brna, "Sculpt", NULL); srna= RNA_def_struct(brna, "Sculpt", "Paint");
RNA_def_struct_ui_text(srna, "Sculpt", ""); RNA_def_struct_ui_text(srna, "Sculpt", "");
prop= RNA_def_property(srna, "brush", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Brush");
RNA_def_property_ui_text(prop, "Brush", "");
prop= RNA_def_property(srna, "symmetry_x", PROP_BOOLEAN, PROP_NONE); prop= RNA_def_property(srna, "symmetry_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SYMM_X); RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SYMM_X);
RNA_def_property_ui_text(prop, "Symmetry X", "Mirror brush across the X axis."); RNA_def_property_ui_text(prop, "Symmetry X", "Mirror brush across the X axis.");
@ -353,6 +402,7 @@ static void rna_def_particle_edit(BlenderRNA *brna)
void RNA_def_sculpt_paint(BlenderRNA *brna) void RNA_def_sculpt_paint(BlenderRNA *brna)
{ {
rna_def_paint(brna);
rna_def_sculpt(brna); rna_def_sculpt(brna);
rna_def_vertex_paint(brna); rna_def_vertex_paint(brna);
rna_def_image_paint(brna); rna_def_image_paint(brna);