Cleanup: style

This commit is contained in:
Campbell Barton 2016-03-23 04:47:16 +11:00
parent c31c53983e
commit b0a7e77700
3 changed files with 16 additions and 25 deletions

@ -194,8 +194,10 @@ void id_us_clear_real(ID *id)
}
}
/* Same as \a id_us_plus, but does not handle lib indirect -> extern.
* Only used by readfile.c so far, but simpler/safer to keep it here nontheless. */
/**
* Same as \a id_us_plus, but does not handle lib indirect -> extern.
* Only used by readfile.c so far, but simpler/safer to keep it here nonetheless.
*/
void id_us_plus_no_lib(ID *id)
{
if (id) {

@ -61,8 +61,7 @@ static const float fullscreenuvs[4][2] = {{0.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 1.0
/* shader interfaces (legacy GL 2 style, without uniform buffer objects) */
typedef struct
{
typedef struct {
int ssao_uniform;
int ssao_color_uniform;
int color_uniform;
@ -73,8 +72,7 @@ typedef struct
int ssao_jitter_uniform;
} GPUSSAOShaderInterface;
typedef struct
{
typedef struct {
int invrendertargetdim_uniform;
int color_uniform;
int dof_uniform;
@ -82,8 +80,7 @@ typedef struct
int viewvecs_uniform;
} GPUDOFHQPassOneInterface;
typedef struct
{
typedef struct {
int rendertargetdim_uniform;
int color_uniform;
int coc_uniform;
@ -91,8 +88,7 @@ typedef struct
int dof_uniform;
} GPUDOFHQPassTwoInterface;
typedef struct
{
typedef struct {
int dof_uniform;
int invrendertargetdim_uniform;
int color_uniform;
@ -102,8 +98,7 @@ typedef struct
int depth_uniform;
} GPUDOFHQPassThreeInterface;
typedef struct
{
typedef struct {
int dof_uniform;
int invrendertargetdim_uniform;
int color_uniform;
@ -111,8 +106,7 @@ typedef struct
int viewvecs_uniform;
} GPUDOFPassOneInterface;
typedef struct
{
typedef struct {
int dof_uniform;
int invrendertargetdim_uniform;
int color_uniform;
@ -120,20 +114,17 @@ typedef struct
int viewvecs_uniform;
} GPUDOFPassTwoInterface;
typedef struct
{
typedef struct {
int near_coc_downsampled;
int near_coc_blurred;
} GPUDOFPassThreeInterface;
typedef struct
{
typedef struct {
int near_coc_downsampled;
int invrendertargetdim_uniform;
} GPUDOFPassFourInterface;
typedef struct
{
typedef struct {
int medium_blurred_uniform;
int high_blurred_uniform;
int dof_uniform;
@ -143,8 +134,7 @@ typedef struct
int viewvecs_uniform;
} GPUDOFPassFiveInterface;
typedef struct
{
typedef struct {
int depth_uniform;
} GPUDepthResolveInterface;
@ -1332,8 +1322,7 @@ void GPU_fx_shader_init_interface(struct GPUShader *shader, GPUFXShaderEffect ef
if (!shader)
return;
switch (effect)
{
switch (effect) {
case GPU_SHADER_FX_SSAO:
{
GPUSSAOShaderInterface *interface = MEM_mallocN(sizeof(GPUSSAOShaderInterface), "GPUSSAOShaderInterface");

@ -1312,7 +1312,7 @@ static void do_material_tex(GPUShadeInput *shi)
texture_rgb_blend(mat, tcol, shi->specrgb, tin, colspecfac, mtex->blendtype, &shi->specrgb);
}
if(mtex->mapto & MAP_COLMIR) {
if (mtex->mapto & MAP_COLMIR) {
GPUNodeLink *colmirfac;
if (mtex->mirrfac == 1.0f) colmirfac = stencil;