forked from bartvdbraak/blender
auto-merge was incorrectly subtracting the doubles removed from the meshes total face count, remove doubles handles this.
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@ -146,7 +146,6 @@ void EM_automerge(Scene *scene, Object *obedit, int update)
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len = removedoublesflag(em, 1, 1, scene->toolsettings->doublimit);
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if (len) {
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em->totvert -= len; /* saves doing a countall */
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if (update) {
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DAG_id_tag_update(&me->id, 0);
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}
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