[#18492] Old 3dView painting does't work anymore.

use flag the wrong way
This commit is contained in:
Campbell Barton 2009-05-03 09:03:47 +00:00
parent 6b0f7c741e
commit b0ec497f39

@ -978,7 +978,7 @@ void backdrawview3d(int test)
#endif
if( G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT );
else if ((G.f & G_TEXTUREPAINT) && G.scene->toolsettings && (G.scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)==0);
else if ((G.f & G_TEXTUREPAINT) && G.scene->toolsettings && (G.scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE));
else if(G.obedit && G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT));
else {
G.vd->flag &= ~V3D_NEEDBACKBUFDRAW;