patch [#27950] Patch to add the ability to generate random points on mesh faces

from Andrew Hale (trumanblending)
This commit is contained in:
Campbell Barton 2011-07-13 07:50:21 +00:00
parent 44e45e54c5
commit b0ffa7fc58

@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
__all__ = (
"mesh_linked_faces",
@ -25,6 +25,7 @@ __all__ = (
"edge_loops_from_faces",
"edge_loops_from_edges",
"ngon_tesselate",
"face_random_points",
)
@ -67,7 +68,8 @@ def mesh_linked_faces(mesh):
if mapped_index != nxt_mapped_index:
ok = True
# Assign mapping to this group so they all map to this group
# Assign mapping to this group so they
# all map to this group
for grp_f in face_groups[nxt_mapped_index]:
face_mapping[grp_f.index] = mapped_index
@ -433,3 +435,70 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
fill[i] = tuple([ii for ii in reversed(fi)])
return fill
def face_random_points(num_points, faces):
"""
Generates a list of random points over mesh faces.
:arg num_points: the number of random points to generate on each face.
:type int:
:arg faces: list of the faces to generate points on.
:type faces: :class:`MeshFaces`, sequence
:return: list of random points over all faces.
:rtype: list
"""
from random import random
from mathutils.geometry import area_tri
# Split all quads into 2 tris, tris remain unchanged
tri_faces = []
for f in faces:
tris = []
verts = f.id_data.vertices
fv = f.vertices[:]
tris.append((verts[fv[0]].co,
verts[fv[1]].co,
verts[fv[2]].co,
))
if len(fv) == 4:
tris.append((verts[fv[0]].co,
verts[fv[3]].co,
verts[fv[2]].co,
))
tri_faces.append(tris)
# For each face, generate the required number of random points
sampled_points = [None] * (num_points * len(faces))
for i, tf in enumerate(tri_faces):
for k in range(num_points):
# If this is a quad, we need to weight its 2 tris by their area
if len(tf) != 1:
area1 = area_tri(*tf[0])
area2 = area_tri(*tf[1])
area_tot = area1 + area2
area1 = area1 / area_tot
area2 = area2 / area_tot
vecs = tf[0 if (random() < area1) else 1]
else:
vecs = tf[0]
u1 = random()
u2 = random()
u_tot = u1 + u2
if u_tot > 1:
u1 = 1.0 - u1
u2 = 1.0 - u2
side1 = vecs[1] - vecs[0]
side2 = vecs[2] - vecs[0]
p = vecs[0] + u1 * side1 + u2 * side2
sampled_points[num_points * i + k] = p
return sampled_points