Fix for bug #8214: halo didn't render correct with FSA.

This commit is contained in:
Brecht Van Lommel 2008-02-21 20:58:22 +00:00
parent 52b644a30d
commit b163a416c4

@ -164,10 +164,10 @@ static int calchalo_z(HaloRen *har, int zz)
return zz;
}
static void halo_pixelstruct(HaloRen *har, float *rb, float dist, float xn, float yn, PixStr *ps)
static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, int od, float dist, float xn, float yn, PixStr *ps)
{
float col[4], accol[4];
int amount, amountm, zz, flarec;
int amount, amountm, zz, flarec, sample;
amount= 0;
accol[0]=accol[1]=accol[2]=accol[3]= 0.0f;
@ -209,19 +209,21 @@ static void halo_pixelstruct(HaloRen *har, float *rb, float dist, float xn, floa
col[2]= accol[2];
col[3]= accol[3];
addalphaAddfacFloat(rb, col, har->add);
for(sample=0; sample<totsample; sample++)
addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
}
static void halo_tile(RenderPart *pa, float *pass, unsigned int lay)
static void halo_tile(RenderPart *pa, RenderLayer *rl)
{
RenderLayer *rlpp[RE_MAX_OSA];
HaloRen *har;
rcti disprect= pa->disprect, testrect= pa->disprect;
float dist, xsq, ysq, xn, yn, *rb;
float dist, xsq, ysq, xn, yn;
float col[4];
long *rd= NULL;
int a, *rz, zz, y;
int a, *rz, zz, y, sample, totsample, od;
short minx, maxx, miny, maxy, x;
unsigned int lay= rl->lay;
/* we don't render halos in the cropped area, gives errors in flare counter */
if(pa->crop) {
@ -231,6 +233,8 @@ static void halo_tile(RenderPart *pa, float *pass, unsigned int lay)
testrect.ymax-= pa->crop;
}
totsample= get_sample_layers(pa, rl, rlpp);
for(a=0; a<R.tothalo; a++) {
har= R.sortedhalos[a];
@ -255,8 +259,8 @@ static void halo_tile(RenderPart *pa, float *pass, unsigned int lay)
for(y=miny; y<maxy; y++) {
int rectofs= (y-disprect.ymin)*pa->rectx + (minx - disprect.xmin);
rb= pass + 4*rectofs;
rz= pa->rectz + rectofs;
od= rectofs;
if(pa->rectdaps)
rd= pa->rectdaps + rectofs;
@ -264,19 +268,21 @@ static void halo_tile(RenderPart *pa, float *pass, unsigned int lay)
yn= (y-har->ys)*R.ycor;
ysq= yn*yn;
for(x=minx; x<maxx; x++, rb+=4, rz++) {
for(x=minx; x<maxx; x++, rz++, od++) {
xn= x- har->xs;
xsq= xn*xn;
dist= xsq+ysq;
if(dist<har->radsq) {
if(rd && *rd) {
halo_pixelstruct(har, rb, dist, xn, yn, (PixStr *)*rd);
halo_pixelstruct(har, rlpp, totsample, od, dist, xn, yn, (PixStr *)*rd);
}
else {
zz= calchalo_z(har, *rz);
if(zz> har->zs) {
shadeHaloFloat(har, col, zz, dist, xn, yn, har->flarec);
addalphaAddfacFloat(rb, col, har->add);
for(sample=0; sample<totsample; sample++)
addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
}
}
}
@ -972,7 +978,7 @@ void zbufshadeDA_tile(RenderPart *pa)
/* halo before ztra, because ztra fills in zbuffer now */
if(R.flag & R_HALO)
if(rl->layflag & SCE_LAY_HALO)
halo_tile(pa, rl->rectf, rl->lay);
halo_tile(pa, rl);
/* transp layer */
if(R.flag & R_ZTRA || R.totstrand) {
@ -1158,7 +1164,7 @@ void zbufshade_tile(RenderPart *pa)
/* halo before ztra, because ztra fills in zbuffer now */
if(R.flag & R_HALO)
if(rl->layflag & SCE_LAY_HALO)
halo_tile(pa, rl->rectf, rl->lay);
halo_tile(pa, rl);
if(R.flag & R_ZTRA || R.totstrand) {
if(rl->layflag & (SCE_LAY_ZTRA|SCE_LAY_STRAND)) {