forked from bartvdbraak/blender
don't use GPU_extensions for BLF, its not initialized when using the blender-playanim and not really needed.
this reverts part of 55995
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parent
26963d65d8
commit
b2136cab0b
@ -31,7 +31,6 @@ set(INC
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../makesrna
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../python
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../imbuf
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../gpu
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../../../intern/guardedalloc
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../../../intern/locale
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)
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@ -33,7 +33,6 @@ sources = env.Glob('intern/*.c')
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incs = '. intern #/intern/guardedalloc #/intern/locale ../blenkernel ../blenlib ../blenloader'
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incs += ' ../makesdna ../makesrna ../python ../imbuf ../editors/include'
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incs += ' #/extern/glew/include'
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incs += ' ../gpu'
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incs += ' ' + env['BF_FREETYPE_INC']
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defs = ['GLEW_STATIC']
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@ -55,7 +55,6 @@
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#include "blf_internal_types.h"
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#include "blf_internal.h"
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#include "GPU_extensions.h"
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GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi)
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{
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@ -382,7 +381,7 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
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GlyphCacheBLF *gc = font->glyph_cache;
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if (font->max_tex_size == -1)
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font->max_tex_size = GPU_max_texture_size();
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->max_tex_size);
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if (gc->cur_tex == -1) {
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blf_glyph_cache_texture(font, gc);
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