- only cosmetic stuff; result of going over the output of mipspro cc

compile round. Wrong prototypes, unused variables, zealot const usage,
  and in action.c fixed insane & unreadable function call syntax.
This commit is contained in:
Ton Roosendaal 2003-12-24 11:44:57 +00:00
parent 8fbff1a3b7
commit b3911687ee
11 changed files with 57 additions and 172 deletions

@ -185,13 +185,8 @@ blend_constraints(
}
}
void
blend_poses (
bPose *dst,
const bPose *src,
float srcweight,
short mode
){
void blend_poses ( bPose *dst, const bPose *src, float srcweight, short mode)
{
bPoseChannel *dchan;
const bPoseChannel *schan;
float dquat[4], squat[4], mat[3][3];
@ -245,10 +240,8 @@ blend_poses (
}
}
void
clear_pose_constraint_status (
Object *ob
){
void clear_pose_constraint_status ( Object *ob)
{
bPoseChannel *chan;
if (!ob)
@ -261,10 +254,8 @@ clear_pose_constraint_status (
}
}
float
calc_action_start (
const bAction *act
){
float calc_action_start (const bAction *act)
{
const bActionChannel *chan;
const IpoCurve *icu;
float size=999999999.0f;
@ -298,10 +289,8 @@ calc_action_start (
return size;
}
float
calc_action_end (
const bAction *act
){
float calc_action_end (const bAction *act)
{
const bActionChannel *chan;
const bConstraintChannel *conchan;
const IpoCurve *icu;
@ -325,11 +314,8 @@ calc_action_end (
return size;
}
void
verify_pose_channel (
bPose* pose,
const char* name
) {
void verify_pose_channel (bPose* pose, const char* name)
{
bPoseChannel *chan;
if (!pose){
@ -355,11 +341,8 @@ verify_pose_channel (
BLI_addtail (&pose->chanbase, chan);
}
void
get_pose_from_pose (
bPose **pose,
const bPose *src
){
void get_pose_from_pose (bPose **pose, const bPose *src)
{
const bPoseChannel *pchan;
bPoseChannel *newchan;
@ -401,12 +384,8 @@ static void get_constraint_influence_from_pose (bPose *dst, bPose *src)
/* If the pose does not exist, a new one is created */
void
get_pose_from_action (
bPose **pose,
bAction *act,
float ctime
) {
void get_pose_from_action ( bPose **pose, bAction *act, float ctime)
{
bActionChannel *achan;
bPoseChannel *pchan;
Ipo *ipo;
@ -469,9 +448,8 @@ get_pose_from_action (
}
}
void
do_all_actions(
){
void do_all_actions()
{
Base *base;
bPose *apose=NULL;
bPose *tpose=NULL;
@ -671,11 +649,8 @@ static void do_pose_constraint_channels(bPose *pose, bAction *act, float ctime)
}
}
bActionChannel *
get_named_actionchannel (
bAction *act,
const char *name
){
bActionChannel *get_named_actionchannel (bAction *act, const char *name)
{
bActionChannel *chan;
if (!act)
@ -689,10 +664,8 @@ get_named_actionchannel (
return NULL;
}
void
clear_pose (
bPose *pose
) {
void clear_pose ( bPose *pose)
{
bPoseChannel *chan;
if (pose->chanbase.first){
@ -703,10 +676,8 @@ clear_pose (
}
}
void
make_local_action(
bAction *act
){
void make_local_action(bAction *act)
{
Object *ob;
bAction *actn;
int local=0, lib=0;
@ -754,10 +725,8 @@ make_local_action(
}
void
free_action(
bAction *act
){
void free_action(bAction *act)
{
bActionChannel *chan;
/* Free channels */
@ -771,10 +740,8 @@ free_action(
BLI_freelistN (&act->chanbase);
}
bAction*
copy_action (
const bAction *src
){
bAction* copy_action (const bAction *src)
{
bAction *dst = NULL;
bActionChannel *dchan, *schan;
@ -792,10 +759,8 @@ copy_action (
return dst;
}
bPoseChannel *
copy_pose_channel (
const bPoseChannel* src
){
bPoseChannel *copy_pose_channel (const bPoseChannel* src)
{
bPoseChannel *dst;
if (!src)
@ -808,12 +773,8 @@ copy_pose_channel (
return dst;
}
void
copy_pose(
bPose **dst,
const bPose *src,
int copycon
){
void copy_pose(bPose **dst, const bPose *src, int copycon)
{
bPose *outPose;
const bPose * inPose;
bPoseChannel *newChan;
@ -848,7 +809,8 @@ copy_pose(
*dst=outPose;
}
bPoseChannel *set_pose_channel (bPose *pose, bPoseChannel *chan){
bPoseChannel *set_pose_channel (bPose *pose, bPoseChannel *chan)
{
/* chan is no longer valid for the calling function.
and should not be used by that function after calling
this one

@ -32,6 +32,7 @@
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "nla.h"

@ -118,7 +118,7 @@ Crossf(
void
Projf(
float *c, const float *v1, const float *v2
float *c, float *v1, float *v2
);
/**
@ -628,16 +628,6 @@ QuatToMat4(
float m[][4]
);
void
QuatToSpher(
float *quat,
float *sph
);
void
Mat3ToSpher(
float *mat,
float *sph
);
void
Mat3ToQuat_is_ok(
float wmat[][3],
float *q

@ -120,7 +120,7 @@ float Inpf( float *v1, float *v2)
}
/* Project v1 on v2 */
void Projf(float *c, const float *v1, const float *v2)
void Projf(float *c, float *v1, float *v2)
{
float mul;
mul = Inpf(v1, v2) / Inpf(v2, v2);
@ -1937,8 +1937,8 @@ void EulToMat4( float *eul,float mat[][4])
}
void Mat3ToEul(float tmat[][3], float *eul
){
void Mat3ToEul(float tmat[][3], float *eul)
{
float cy, quat[4], mat[3][3];
Mat3ToQuat(tmat, quat);
@ -1994,53 +1994,6 @@ void QuatToEul( float *quat, float *eul)
Mat3ToEul(mat, eul);
}
void QuatToSpher( float *quat, float *sph)
/* Not working 100% yet I don't think... */
{
float tx, ty, tz;
float qw, qx, qy, qz;
float cos_theta;
float sin_theta;
qx = quat[0];
qy = quat[1];
qz = quat[2];
qw = quat[3];
cos_theta = qw;
sin_theta = (float)sqrt(1.0 - cos_theta * cos_theta);
if (fabs(sin_theta) < 0.0005)
sin_theta = 1.0;
tx = qx / sin_theta;
ty = qy / sin_theta;
tz = qz / sin_theta;
/* Lattitude */
sph[0] = -(float)asin(ty);
/* Longitude */
if (tx*tx + tz*tz <0.0005)
sph[1] = 0.0;
else
sph[1] = (float)atan2(tx, tz);
if (sph[1] < 0.0)
sph[1] +=(float)(M_PI*2);
/* Roll */
sph[2] = (float)(acos(cos_theta) * 2.0) ;
}
void Mat3ToSpher ( float *mat3, float *sph)
{
float quat[4];
Mat3ToQuat(mat3, quat);
QuatToSpher(quat, sph);
}
void EulToQuat( float *eul, float *quat)
{

@ -207,9 +207,6 @@ READ
p_i= (char *)&(a); \
s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
/***/
static char *functionality_check= "\0FUNCTIONALITY_CHECK += blo_readfile\n";
/***/
@ -3337,7 +3334,6 @@ static void do_versions(Main *main)
if(main->versionfile <= 204) {
/* patches for new physics */
Object *ob= main->object.first;
Material *ma= main->mat.first;
bActuator *act;
bObjectActuator *oa;
bSound *sound;

@ -80,7 +80,7 @@ static float maxenergy;
/* find the face with maximum energy to become shooter */
/* nb: _rr means rad-render version of existing radio call */
VlakRen *findshoot_rr()
static VlakRen *findshoot_rr(void)
{
RadFace *rf;
VlakRen *vlr=NULL, *shoot;
@ -116,7 +116,7 @@ VlakRen *findshoot_rr()
return shoot;
}
void backface_test_rr(VlakRen *shoot)
static void backface_test_rr(VlakRen *shoot)
{
VlakRen *vlr=NULL;
RadFace *rf;
@ -140,7 +140,7 @@ void backface_test_rr(VlakRen *shoot)
}
}
void clear_backface_test_rr()
static void clear_backface_test_rr()
{
VlakRen *vlr=NULL;
RadFace *rf;
@ -160,7 +160,7 @@ void clear_backface_test_rr()
extern RadView hemitop, hemiside; // radfactors.c
/* hemi-zbuffering, delivers formfactors array */
void makeformfactors_rr(VlakRen *shoot)
static void makeformfactors_rr(VlakRen *shoot)
{
VlakRen *vlr=NULL;
RadFace *rf;
@ -219,7 +219,7 @@ void makeformfactors_rr(VlakRen *shoot)
}
/* based at RG.formfactors array, distribute shoot energy over other faces */
void applyformfactors_rr(VlakRen *shoot)
static void applyformfactors_rr(VlakRen *shoot)
{
VlakRen *vlr=NULL;
RadFace *rf;
@ -263,7 +263,7 @@ void applyformfactors_rr(VlakRen *shoot)
/* main loop for itterations */
void progressiverad_rr()
static void progressiverad_rr()
{
VlakRen *shoot;
int it= 0;
@ -469,7 +469,7 @@ void filter_rad_values()
}
void make_vertex_rad_values()
static void make_vertex_rad_values()
{
VertRen *v1=NULL;
VlakRen *vlr=NULL;

@ -995,7 +995,7 @@ void scanlinehaloPS(unsigned int *rectz, long *rectdelta, unsigned int *rectt, s
unsigned int a, *rz, *rt, zz;
long *rd;
int accol[4];
short minx,maxx,x,aantal, aantalm, behind, flarec;
short minx,maxx,x,aantal, aantalm, flarec;
char col[4];
for(a=0;a<R.tothalo;a++) {
@ -1032,7 +1032,7 @@ void scanlinehaloPS(unsigned int *rectz, long *rectdelta, unsigned int *rectt, s
dist= xsq+ysq;
if(dist<har->radsq) {
ps= (PixStr *) POINTER_FROM_CODE(*rd);
aantal= behind= 0;
aantal= 0;
accol[0]=accol[1]=accol[2]=accol[3]= 0;
while(ps) {
aantalm= count_mask(ps->mask);

@ -258,7 +258,7 @@ void do_soundbuts(unsigned short event)
}
static void sound_panel_listener()
static void sound_panel_listener(void)
{
uiBlock *block;
int xco= 100, yco=100, mixrate;
@ -288,7 +288,7 @@ static void sound_panel_listener()
}
static void sound_panel_sequencer()
static void sound_panel_sequencer(void)
{
uiBlock *block;
short xco, yco;
@ -943,7 +943,7 @@ static char *avicodec_str(void)
}
#endif
static void render_panel_output()
static void render_panel_output(void)
{
ID *id;
int a,b;
@ -1012,7 +1012,7 @@ static void render_panel_output()
}
}
static void render_panel_render()
static void render_panel_render(void)
{
uiBlock *block;
@ -1069,7 +1069,7 @@ static void render_panel_render()
}
static void render_panel_anim()
static void render_panel_anim(void)
{
uiBlock *block;
@ -1096,7 +1096,7 @@ static void render_panel_anim()
uiBlockEndAlign(block);
}
static void render_panel_format()
static void render_panel_format(void)
{
uiBlock *block;
int yofs;

@ -1111,10 +1111,8 @@ static void texture_panel_texture(MTex *mtex, Material *ma, World *wrld, Lamp *l
/* TYPES */
if(mtex && mtex->tex) {
Tex *tex= mtex->tex;
int xco;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
xco= 275;
uiDefButS(block, ROW, B_TEXTYPE, texstr[0], 160, 150, 70, 20, &tex->type, 1.0, 0.0, 0, 0, "Default");
uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_IMAGE], 160, 110, 70, 20, &tex->type, 1.0, (float)TEX_IMAGE, 0, 0, "Selects image texture type");
@ -1572,7 +1570,6 @@ static void world_panel_world(World *wrld)
{
uiBlock *block;
ID *id, *idfrom;
short xco;
block= uiNewBlock(&curarea->uiblocks, "world_panel_world", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "World", "World", 320, 0, 318, 204)==0) return;
@ -1581,7 +1578,7 @@ static void world_panel_world(World *wrld)
buttons_active_id(&id, &idfrom);
uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, id, idfrom, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA);
std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, id, idfrom, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA);
if(wrld==NULL) return;
@ -2384,7 +2381,7 @@ static void material_panel_material(Object *ob, Material *ma)
ID *id, *idn, *idfrom;
uiBut *but;
float *colpoin = NULL, min;
int rgbsel = 0, xco= 0;
int rgbsel = 0;
char str[30];
block= uiNewBlock(&curarea->uiblocks, "material_panel_material", UI_EMBOSS, UI_HELV, curarea->win);
@ -2394,7 +2391,7 @@ static void material_panel_material(Object *ob, Material *ma)
buttons_active_id(&id, &idfrom);
uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 8, 200, 0, NULL, B_MATBROWSE, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA);
std_libbuttons(block, 8, 200, 0, NULL, B_MATBROWSE, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA);
uiDefIconBut(block, BUT, B_MATCOPY, ICON_COPYUP, 263,200,XIC,YIC, 0, 0, 0, 0, 0, "Copies Material to the buffer");
uiSetButLock(id && id->lib, "Can't edit library data");

@ -2906,7 +2906,7 @@ int uiDoBlocks(ListBase *lb, int event)
uiBlock *block, *first;
uiEvent uevent;
int retval= UI_NOTHING, cont= 1, dopop=0;
int retval= UI_NOTHING, cont= 1;
if(lb->first==0) return UI_NOTHING;
@ -2962,7 +2962,6 @@ int uiDoBlocks(ListBase *lb, int event)
}
/* to make sure the matrix of the panel works for menus too */
dopop= 1;
if(retval==UI_CONT || (retval & UI_RETURN)) break;
first= lb->first; if(first->flag & UI_BLOCK_LOOP) break;

@ -771,15 +771,10 @@ static void ui_draw_panel_header(uiBlock *block)
void ui_draw_panel(uiBlock *block)
{
Panel *panel= block->panel;
int align=0, ofsx;
int ofsx;
if(panel->paneltab) return;
if(curarea->spacetype==SPACE_BUTS) {
SpaceButs *sbuts= curarea->spacedata.first;
align= sbuts->align;
}
if(panel->flag & PNL_CLOSEDY) {
uiSetRoundBox(15);
BIF_ThemeColorShade(TH_HEADER, -30);
@ -849,14 +844,6 @@ void ui_draw_panel(uiBlock *block)
BIF_ThemeColor4(TH_PANEL);
glRectf(block->minx, block->miny, block->maxx, block->maxy);
//if(align) {
// glColor4ub(206, 206, 206, 100);
// if(align==BUT_HORIZONTAL) ui_set_panel_pattern('h');
// else ui_set_panel_pattern('v');
// glRectf(block->minx, block->miny, block->maxx, block->maxy);
// glDisable(GL_POLYGON_STIPPLE);
// }
glDisable(GL_BLEND);
}
else if(panel->control & UI_PNL_TRANSP) {