forked from bartvdbraak/blender
New rule for append/reference Armature objects: the custom shapes get
automatically loaded as well.
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@ -6341,6 +6341,7 @@ static void expand_pose(FileData *fd, Main *mainvar, bPose *pose)
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for (chan = pose->chanbase.first; chan; chan=chan->next) {
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expand_constraints(fd, mainvar, &chan->constraints);
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expand_doit(fd, mainvar, chan->custom);
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}
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}
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