Cycles UI:

* Use full width for the world sample as lamp properties
This commit is contained in:
Thomas Dinges 2012-01-22 22:43:21 +00:00
parent c499f5120b
commit b3d5224390

@ -337,16 +337,13 @@ class CyclesObject_PT_ray_visibility(CyclesButtonsPanel, Panel):
ob = context.object ob = context.object
visibility = ob.cycles_visibility visibility = ob.cycles_visibility
split = layout.split() flow = layout.column_flow()
col = split.column() flow.prop(visibility, "camera")
col.prop(visibility, "camera") flow.prop(visibility, "diffuse")
col.prop(visibility, "diffuse") flow.prop(visibility, "glossy")
col.prop(visibility, "glossy") flow.prop(visibility, "transmission")
flow.prop(visibility, "shadow")
col = split.column()
col.prop(visibility, "transmission")
col.prop(visibility, "shadow")
def find_node(material, nodetype): def find_node(material, nodetype):
@ -473,17 +470,13 @@ class CyclesWorld_PT_settings(CyclesButtonsPanel, Panel):
world = context.world world = context.world
cworld = world.cycles cworld = world.cycles
split = layout.split() col = layout.column()
col = split.column()
col.prop(cworld, "sample_as_light") col.prop(cworld, "sample_as_light")
row = col.row() row = col.row()
row.active = cworld.sample_as_light row.active = cworld.sample_as_light
row.prop(cworld, "sample_map_resolution") row.prop(cworld, "sample_map_resolution")
col = split.column()
col.label()
class CyclesWorld_PT_volume(CyclesButtonsPanel, Panel): class CyclesWorld_PT_volume(CyclesButtonsPanel, Panel):
bl_label = "Volume" bl_label = "Volume"