forked from bartvdbraak/blender
create COMPAT_ENGINE in game panels to allow external game engines - patch from Xavier Thomas(xat)
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@ -30,11 +30,12 @@ class PhysicsButtonsPanel(bpy.types.Panel):
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def poll(self, context):
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ob = context.active_object
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rd = context.scene.render
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return ob and ob.game and (rd.engine == 'BLENDER_GAME')
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return ob and ob.game and (rd.engine in self.COMPAT_ENGINES)
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class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
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bl_label = "Physics"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -163,11 +164,12 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
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class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
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bl_label = "Collision Bounds"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def poll(self, context):
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game = context.object.game
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rd = context.scene.render
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return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine == 'BLENDER_GAME')
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return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in self.COMPAT_ENGINES)
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def draw_header(self, context):
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game = context.active_object.game
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@ -203,11 +205,12 @@ class RenderButtonsPanel(bpy.types.Panel):
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def poll(self, context):
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rd = context.scene.render
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return (rd.engine == 'BLENDER_GAME')
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return (rd.engine in self.COMPAT_ENGINES)
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class RENDER_PT_game(RenderButtonsPanel):
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bl_label = "Game"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -219,6 +222,7 @@ class RENDER_PT_game(RenderButtonsPanel):
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class RENDER_PT_game_player(RenderButtonsPanel):
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bl_label = "Standalone Player"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -256,6 +260,7 @@ class RENDER_PT_game_player(RenderButtonsPanel):
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class RENDER_PT_game_stereo(RenderButtonsPanel):
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bl_label = "Stereo"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -315,6 +320,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
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class RENDER_PT_game_shading(RenderButtonsPanel):
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bl_label = "Shading"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -343,6 +349,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel):
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class RENDER_PT_game_performance(RenderButtonsPanel):
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bl_label = "Performance"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -368,6 +375,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
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class RENDER_PT_game_sound(RenderButtonsPanel):
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bl_label = "Sound"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -390,12 +398,13 @@ class WorldButtonsPanel(bpy.types.Panel):
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def poll(self, context):
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scene = context.scene
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return (scene.render.engine == 'BLENDER_GAME') and (scene.world is not None)
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return (scene.render.engine in self.COMPAT_ENGINES) and (scene.world is not None)
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class WORLD_PT_game_context_world(WorldButtonsPanel):
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bl_label = ""
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bl_show_header = False
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def poll(self, context):
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rd = context.scene.render
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@ -424,6 +433,7 @@ class WORLD_PT_game_context_world(WorldButtonsPanel):
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class WORLD_PT_game_world(WorldButtonsPanel):
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bl_label = "World"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@ -443,6 +453,7 @@ class WORLD_PT_game_world(WorldButtonsPanel):
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class WORLD_PT_game_mist(WorldButtonsPanel):
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bl_label = "Mist"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw_header(self, context):
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world = context.world
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@ -468,6 +479,7 @@ class WORLD_PT_game_mist(WorldButtonsPanel):
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class WORLD_PT_game_physics(WorldButtonsPanel):
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bl_label = "Physics"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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