forked from bartvdbraak/blender
bugfix: [#29711] Cycles - HSV Node - Hue Change Bug
* Adding hue instead of removing it. fmod doesn't work as % when it comes to negative numbers: fmod( 1.3, 1) == 1.3 % 1 == 0.3 fmod(-0.3, 1) != -0.3 % 1
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@ -30,7 +30,8 @@ shader node_hsv(
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float t = clamp(Fac, 0.0, 1.0);
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color Color = rgb_to_hsv(ColorIn);
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Color[0] += Hue - 0.5;
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// remember: fmod doesn't work for negative numbers
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Color[0] += Hue + 0.5;
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Color[0] = fmod(Color[0], 1.0);
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Color[1] *= Saturation;
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Color[2] *= Value;
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@ -110,7 +110,8 @@ __device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint
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color = rgb_to_hsv(color);
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color.x += hue - 0.5f;
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// remember: fmod doesn't work for negative numbers
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color.x += hue + 0.5f;
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color.x = fmod(color.x, 1.0f);
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color.y *= sat;
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color.z *= val;
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