remove ARB_texture_gather from bicubic bump map dependencies. It will be needed when/if monochrome images are supported

This commit is contained in:
Antony Riakiotakis 2012-01-18 00:03:09 +00:00
parent cd476ee531
commit b4df2658de

@ -653,7 +653,7 @@ static char *code_generate_vertex(ListBase *nodes)
int GPU_bicubic_bump_support(void)
{
return GLEW_ARB_texture_gather && GLEW_ARB_texture_query_lod && GLEW_VERSION_3_0;
return GLEW_ARB_texture_query_lod && GLEW_VERSION_3_0;
}
void GPU_code_generate_glsl_lib(void)
@ -669,7 +669,6 @@ void GPU_code_generate_glsl_lib(void)
if(GPU_bicubic_bump_support()){
BLI_dynstr_append(ds, "/* These are needed for high quality bump mapping */\n"
"#version 130\n"
"#extension GL_ARB_texture_gather: enable\n"
"#extension GL_ARB_texture_query_lod: enable\n"
"#define BUMP_BICUBIC\n");
}