forked from bartvdbraak/blender
WM: load UI for new file, even when pref disabled
Loading startup file always loads the UI now.
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parent
d7639d57dc
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b500f42700
@ -114,6 +114,7 @@ static void setup_app_data(
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const char *filepath, ReportList *reports)
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{
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Scene *curscene = NULL;
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const bool is_startup = (bfd->filename[0] == '\0');
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const bool recover = (G.fileflags & G_FILE_RECOVER) != 0;
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enum {
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LOAD_UI = 1,
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@ -129,7 +130,7 @@ static void setup_app_data(
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else if (BLI_listbase_is_empty(&bfd->main->screen)) {
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mode = LOAD_UNDO;
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}
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else if (G.fileflags & G_FILE_NO_UI) {
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else if ((G.fileflags & G_FILE_NO_UI) && (is_startup == false)) {
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mode = LOAD_UI_OFF;
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}
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else {
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@ -250,7 +251,9 @@ static void setup_app_data(
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CTX_data_scene_set(C, curscene);
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}
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else {
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G.fileflags = bfd->fileflags;
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/* Keep state from preferences. */
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const int fileflags_skip = G_FILE_FLAGS_RUNTIME;
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G.fileflags = (G.fileflags & fileflags_skip) | (bfd->fileflags & ~fileflags_skip);
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CTX_wm_manager_set(C, G.main->wm.first);
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CTX_wm_screen_set(C, bfd->curscreen);
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CTX_data_scene_set(C, bfd->curscene);
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@ -184,9 +184,6 @@ void WM_init(bContext *C, int argc, const char **argv)
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BLF_init(); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
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BLT_lang_init();
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/* Enforce loading the UI for the initial homefile */
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G.fileflags &= ~G_FILE_NO_UI;
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/* reports cant be initialized before the wm,
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* but keep before file reading, since that may report errors */
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wm_init_reports(C);
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