Cycles: Fixes for recent curve robustness

The key indices were wrong: need to offset curve key index
by first curve key index. Also corrected calculation of the
interpolation step.

Annoyingly, can not reproduce this on a simple file, need
production rig. For the possible future look the following
file from Spring was used: 03_005_A.lighting.debug.blend
This commit is contained in:
Sergey Sharybin 2018-12-20 16:45:38 +01:00
parent f7d216c1b6
commit b52465bd32

@ -62,6 +62,8 @@ static void curveinterp_v3_v3v3v3v3(float3 *p,
static float shaperadius(float shape, float root, float tip, float time)
{
assert(time >= 0.0f);
assert(time <= 1.0f);
float radius = 1.0f - time;
if(shape != 0.0f) {
@ -650,21 +652,24 @@ static float4 CurveSegmentMotionCV(ParticleCurveData *CData, int sys, int curve,
static float4 LerpCurveSegmentMotionCV(ParticleCurveData *CData, int sys, int curve, float step)
{
step = clamp(step, 0.0f, 1.0f);
float curve_key_f = step * (CData->curve_keynum[curve] - 1);
assert(step >= 0.0f);
assert(step <= 1.0f);
const int first_curve_key = CData->curve_firstkey[curve];
const float curve_key_f = step * (CData->curve_keynum[curve] - 1);
int curvekey = (int)floorf(curve_key_f);
float remainder = curve_key_f - curvekey;
const float remainder = curve_key_f - curvekey;
if(remainder == 0.0f) {
return CurveSegmentMotionCV(CData, sys, curve, curvekey);
return CurveSegmentMotionCV(CData, sys, curve, first_curve_key + curvekey);
}
int curvekey2 = curvekey + 1;
if(curvekey2 >= (CData->curve_keynum[curve] - 1)) {
curvekey2 = (CData->curve_keynum[curve] - 1);
curvekey = curvekey2 - 1;
}
float4 mP = CurveSegmentMotionCV(CData, sys, curve, curvekey);
float4 mP2 = CurveSegmentMotionCV(CData, sys, curve, curvekey2);
const float4 mP = CurveSegmentMotionCV(
CData, sys, curve, first_curve_key + curvekey);
const float4 mP2 = CurveSegmentMotionCV(
CData, sys, curve, first_curve_key + curvekey2);
return lerp(mP, mP2, remainder);
}
@ -701,10 +706,10 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
/* Curve lengths may not match! Curves can be clipped. */
int curve_key_end = (num_curves+1 < (int)mesh->curve_first_key.size() ? mesh->curve_first_key[num_curves+1] : (int)mesh->curve_keys.size());
int center_curve_len = curve_key_end - mesh->curve_first_key[num_curves];
int diff = CData->curve_keynum[curve] - center_curve_len;
const int num_center_curve_keys = curve_key_end - mesh->curve_first_key[num_curves];
const int is_num_keys_different = CData->curve_keynum[curve] - num_center_curve_keys;
if(diff == 0) {
if(!is_num_keys_different) {
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
if(i < mesh->curve_keys.size()) {
mP[i] = CurveSegmentMotionCV(CData, sys, curve, curvekey);
@ -722,12 +727,16 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
}
}
else {
/* Number of keys has changed. Genereate an interpolated version to preserve motion blur. */
float step = 0;
float step_size = 1.0f / (center_curve_len-1);
for(; i < curve_key_end; i++) {
/* Number of keys has changed. Genereate an interpolated version
* to preserve motion blur. */
float step_size = 1.0f / (num_center_curve_keys-1);
for(int step_index = 0;
step_index < num_center_curve_keys;
++step_index)
{
const float step = step_index * step_size;
mP[i] = LerpCurveSegmentMotionCV(CData, sys, curve, step);
step = i * step_size;
i++;
}
have_motion = true;
}