forked from bartvdbraak/blender
Cycles: Fix crash in empty scenes
To recreate, just delete default cube and render. Simple fix, but @maiself or @sergey may want to double-check ;)
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@ -611,6 +611,9 @@ void ObjectManager::device_update_flags(Device *device,
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void ObjectManager::device_update_patch_map_offsets(Device *device, DeviceScene *dscene, Scene *scene)
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{
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if (scene->objects.size() == 0)
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return;
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uint4* objects = (uint4*)dscene->objects.get_data();
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bool update = false;
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