forked from bartvdbraak/blender
Initial programming of stitch animation operator. WIP
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@ -760,8 +760,64 @@ def path_editing(context, stride_obj, path):
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def anim_stitch(context, enduser_obj):
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def anim_stitch(context, enduser_obj):
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selected_bone = enduser_obj.pose.bones["Toes.L"]
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second_offset = 5
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stitch_settings = enduser_obj.data.stitch_settings
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stitch_settings = enduser_obj.data.stitch_settings
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action_1 = stitch_settings.first_action
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action_1 = stitch_settings.first_action
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action_2 = stitch_settings.second_action
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action_2 = stitch_settings.second_action
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scene = context.scene
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TrackNamesA = enduser_obj.data.mocapNLATracks[action_1]
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TrackNamesA = enduser_obj.data.mocapNLATracks[action_1]
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TrackNamesB = enduser_obj.data.mocapNLATracks[action_2]
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TrackNamesB = enduser_obj.data.mocapNLATracks[action_2]
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enduser_obj.data.active_mocap = action_1
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anim_data = enduser_obj.animation_data
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# add tracks for action 2
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mocapAction = bpy.data.actions[TrackNamesB.base_track]
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mocapTrack = anim_data.nla_tracks.new()
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mocapTrack.name = TrackNamesB.base_track
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mocapStrip = mocapTrack.strips.new(TrackNamesB.base_track, stitch_settings.blend_frame, mocapAction)
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mocapStrip.extrapolation = "HOLD_FORWARD"
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mocapStrip.action_frame_start+=second_offset
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mocapStrip.action_frame_end+=second_offset
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constraintTrack = anim_data.nla_tracks.new()
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constraintTrack.name = TrackNamesB.auto_fix_track
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constraintAction = bpy.data.actions[TrackNamesB.auto_fix_track]
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constraintStrip = constraintTrack.strips.new(TrackNamesB.auto_fix_track, stitch_settings.blend_frame, constraintAction)
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constraintStrip.extrapolation = "HOLD_FORWARD"
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userTrack = anim_data.nla_tracks.new()
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userTrack.name = TrackNamesB.manual_fix_track
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userAction = bpy.data.actions[TrackNamesB.manual_fix_track]
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userStrip = userTrack.strips.new(TrackNamesB.manual_fix_track, stitch_settings.blend_frame, userAction)
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userStrip.extrapolation = "HOLD_FORWARD"
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#stride bone
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if enduser_obj.parent:
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if enduser_obj.parent.name == "stride_bone":
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stride_bone = enduser_obj.parent
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stride_anim_data = stride_bone.animation_data
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stride_anim_data.use_nla = True
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stride_anim_data.action = None
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for track in stride_anim_data.nla_tracks:
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stride_anim_data.nla_tracks.remove(track)
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actionATrack = stride_anim_data.nla_tracks.new()
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actionATrack.name = TrackNamesA.stride_action
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actionAStrip = actionATrack.strips.new(TrackNamesA.stride_action, 0, bpy.data.actions[TrackNamesA.stride_action])
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actionAStrip.extrapolation = "NOTHING"
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actionBTrack = stride_anim_data.nla_tracks.new()
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actionBTrack.name = TrackNamesB.stride_action
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actionBStrip = actionBTrack.strips.new(TrackNamesB.stride_action, stitch_settings.blend_frame, bpy.data.actions[TrackNamesB.stride_action])
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actionBStrip.extrapolation = "NOTHING"
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#we need to change the stride_bone's action to add the offset
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scene.frame_set(stitch_settings.blend_frame - 1)
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desired_pos = selected_bone.tail * enduser_obj.matrix_world
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scene.frame_set(stitch_settings.blend_frame)
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actual_pos = selected_bone.tail * enduser_obj.matrix_world
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offset = actual_pos - desired_pos
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print(offset)
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for i,fcurve in enumerate([fcurve for fcurve in bpy.data.actions[TrackNamesB.stride_action].fcurves if fcurve.data_path=="location"]):
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print(offset[i],i,fcurve.array_index)
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for pt in fcurve.keyframe_points:
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pt.co.y-=offset[i]
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pt.handle_left.y-=offset[i]
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pt.handle_right.y-=offset[i]
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