forked from bartvdbraak/blender
cleanup for python scripts - unused vars and imports
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7370ba1839
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b62a956cc8
@ -48,8 +48,6 @@ def paths():
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def modules(module_cache):
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import os
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import sys
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import time
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path_list = paths()
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@ -173,11 +171,9 @@ def enable(module_name, default_set=True):
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:return: the loaded module or None on failier.
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:rtype: module
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"""
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# note, this still gets added to _bpy_types.TypeMap
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import os
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import sys
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import bpy_types as _bpy_types
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import imp
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def handle_error():
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@ -246,8 +242,6 @@ def disable(module_name, default_set=True):
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:type module_name: string
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"""
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import sys
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import bpy_types as _bpy_types
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mod = sys.modules.get(module_name)
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# possible this addon is from a previous session and didnt load a module this time.
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@ -22,7 +22,6 @@ __all__ = (
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"region_2d_to_vector_3d",
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"region_2d_to_location_3d",
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"location_3d_to_region_2d",
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"location_3d_to_region_2d",
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)
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@ -241,7 +241,7 @@ class _GenericBone:
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chain.append(child)
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else:
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if len(children_basename):
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print("multiple basenames found, this is probably not what you want!", bone.name, children_basename)
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print("multiple basenames found, this is probably not what you want!", self.name, children_basename)
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break
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@ -22,7 +22,6 @@
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import bpy as _bpy
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import bpyml
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from bpyml import TAG, ARGS, CHILDREN
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from types import ModuleType
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_uilayout_rna = _bpy.types.UILayout.bl_rna
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@ -114,7 +114,7 @@ def draw(layout, context, context_member, property_type, use_edit=True):
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to_dict = getattr(val, "to_dict", None)
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to_list = getattr(val, "to_list", None)
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val_orig = val
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# val_orig = val # UNUSED
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if to_dict:
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val = to_dict()
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val_draw = str(val)
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@ -121,7 +121,6 @@ class ProjectEdit(bpy.types.Operator):
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def execute(self, context):
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import os
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import subprocess
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EXT = "png" # could be made an option but for now ok
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@ -87,8 +87,6 @@ class MeshMirrorUV(bpy.types.Operator):
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def execute(self, context):
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DIR = (self.direction == 'NEGATIVE')
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from mathutils import Vector
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ob = context.active_object
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is_editmode = (ob.mode == 'EDIT')
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if is_editmode:
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@ -98,8 +98,6 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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# Main Loop
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for obj, bb_world in objs:
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loc_world = obj.location
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bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
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Left_Up_Front = bb_world[1]
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@ -78,7 +78,7 @@ class PlayRenderedAnim(bpy.types.Operator):
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preset = prefs.filepaths.animation_player_preset
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player_path = prefs.filepaths.animation_player
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file_path = bpy.path.abspath(rd.filepath)
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# file_path = bpy.path.abspath(rd.filepath) # UNUSED
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is_movie = rd.is_movie_format
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# try and guess a command line if it doesn't exist
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@ -42,7 +42,6 @@ def extend(obj, operator, EXTEND_MODE):
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edge_average_lengths = {}
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OTHER_INDEX = 2, 3, 0, 1
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FAST_INDICIES = 0, 2, 1, 3 # order is faster
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def extend_uvs(face_source, face_target, edge_key):
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'''
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@ -444,7 +444,7 @@ def lightmap_uvpack(meshes,
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del even_dict
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del odd_dict
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orig = len(pretty_faces)
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# orig = len(pretty_faces)
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pretty_faces = [pf for pf in pretty_faces if not pf.has_parent]
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@ -489,7 +489,10 @@ def lightmap_uvpack(meshes,
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if PREF_APPLY_IMAGE:
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if not PREF_PACK_IN_ONE:
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image = Image.New("lightmap", PREF_IMG_PX_SIZE, PREF_IMG_PX_SIZE, 24)
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image = bpy.data.images.new(name="lightmap",
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width=PREF_IMG_PX_SIZE,
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height=PREF_IMG_PX_SIZE,
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)
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for f in face_sel:
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# f.image = image
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@ -530,7 +533,7 @@ def unwrap(operator, context, **kwargs):
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return {'FINISHED'}
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from bpy.props import BoolProperty, FloatProperty, IntProperty, EnumProperty
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from bpy.props import BoolProperty, FloatProperty, IntProperty
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class LightMapPack(bpy.types.Operator):
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