forked from bartvdbraak/blender
bgl new methods (for glsl shaders - #version 120)
** I did not update rst docs. I will post on the quick-hack list. If no one volunteers to do it, I have it done before next release. ** this patch add the barebone functions to do glsl shaders in an addon. For simplicity sakes it supports old GLSL, but not all the new modern methods (glBindFragDataLocation, ...). It should be enough to make an addon to help with bge 2d filters. I'm using this with a 3dview callback and it's working nicely: self._handle = context.region.callback_add(draw_callback_px, (self, context), 'POST_VIEW') I was considering not to commit this patch due to it not covering all OpenGL new methods. But frankly it's not the first time bgl is expanded upon individual needs (guilty of that myself). If a python developer knows enough to use OpenGL and need new functions, s/he should also be able to patch Blender for that, so I see no problems here. Another solution is to move to PyOpenGL or similar any soon. glShaderSource implemented differently than opengl standards. It's taking one source at a time (instead of an array of sources). This is similar with PyOpenGL solution. glActiveTexture glAttachShader glCompileShader glCreateProgram glCreateShader glDeleteProgram glDeleteShader glDetachShader glGetAttachedShaders glGetProgramInfoLog glGetProgramiv glGetShaderInfoLog glGetShaderiv glGetShaderSource glGetUniformLocation glIsProgram glIsShader glLinkProgram glShaderSource glUniform1f glUniform2f glUniform3f glUniform4f glUniform1fv glUniform2fv glUniform3fv glUniform4fv glUniform1i glUniform2i glUniform3i glUniform4i glUniform1iv glUniform2iv glUniform3iv glUniform4iv glUniformMatrix2fv glUniformMatrix3fv glUniformMatrix4fv glUniformMatrix2x3fv glUniformMatrix3x2fv glUniformMatrix2x4fv glUniformMatrix4x2fv glUniformMatrix3x4fv glUniformMatrix4x3fv glUseProgram glValidateProgram
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@ -44,6 +44,7 @@
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#include "BLI_utildefines.h"
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static PyObject *Buffer_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
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static PyObject *Method_ShaderSource (PyObject *self, PyObject *args);
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/* Buffer sequence methods */
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@ -613,8 +614,10 @@ static PyObject *Buffer_repr(Buffer *self)
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BGL_Wrap(2, Accum, void, (GLenum, GLfloat))
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BGL_Wrap(1, ActiveTexture, void, (GLenum))
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BGL_Wrap(2, AlphaFunc, void, (GLenum, GLclampf))
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BGL_Wrap(3, AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP))
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BGL_Wrap(2, AttachShader, void, (GLuint, GLuint))
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BGL_Wrap(1, Begin, void, (GLenum))
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BGL_Wrap(2, BindTexture, void, (GLenum, GLuint))
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BGL_Wrap(7, Bitmap, void, (GLsizei, GLsizei, GLfloat,
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@ -663,14 +666,20 @@ BGL_Wrap(4, Color4us, void, (GLushort, GLushort, GLushort, GLushort)
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BGL_Wrap(1, Color4usv, void, (GLushortP))
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BGL_Wrap(4, ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean))
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BGL_Wrap(2, ColorMaterial, void, (GLenum, GLenum))
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BGL_Wrap(1, CompileShader, void, (GLuint))
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BGL_Wrap(5, CopyPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum))
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BGL_Wrap(8, CopyTexImage2D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
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BGL_Wrap(1, CreateProgram, GLuint, (void))
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BGL_Wrap(1, CreateShader, GLuint, (GLenum))
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BGL_Wrap(1, CullFace, void, (GLenum))
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BGL_Wrap(2, DeleteLists, void, (GLuint, GLsizei))
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BGL_Wrap(1, DeleteProgram, void, (GLuint))
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BGL_Wrap(1, DeleteShader, void, (GLuint))
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BGL_Wrap(2, DeleteTextures, void, (GLsizei, GLuintP))
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BGL_Wrap(1, DepthFunc, void, (GLenum))
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BGL_Wrap(1, DepthMask, void, (GLboolean))
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BGL_Wrap(2, DepthRange, void, (GLclampd, GLclampd))
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BGL_Wrap(2, DetachShader, void, (GLuint, GLuint))
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BGL_Wrap(1, Disable, void, (GLenum))
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BGL_Wrap(1, DrawBuffer, void, (GLenum))
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BGL_Wrap(5, DrawPixels, void, (GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
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@ -703,6 +712,7 @@ BGL_Wrap(6, Frustum, void, (GLdouble, GLdouble,
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GLdouble, GLdouble, GLdouble, GLdouble))
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BGL_Wrap(1, GenLists, GLuint, (GLsizei))
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BGL_Wrap(2, GenTextures, void, (GLsizei, GLuintP))
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BGL_Wrap(4, GetAttachedShaders, void, (GLuint, GLsizei, GLsizeiP, GLuintP))
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BGL_Wrap(2, GetBooleanv, void, (GLenum, GLbooleanP))
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BGL_Wrap(2, GetClipPlane, void, (GLenum, GLdoubleP))
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BGL_Wrap(2, GetDoublev, void, (GLenum, GLdoubleP))
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@ -720,6 +730,11 @@ BGL_Wrap(2, GetPixelMapfv, void, (GLenum, GLfloatP))
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BGL_Wrap(2, GetPixelMapuiv, void, (GLenum, GLuintP))
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BGL_Wrap(2, GetPixelMapusv, void, (GLenum, GLushortP))
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BGL_Wrap(1, GetPolygonStipple, void, (GLubyteP))
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BGL_Wrap(4, GetProgramInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP))
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BGL_Wrap(3, GetProgramiv, void, (GLuint, GLenum, GLintP))
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BGL_Wrap(4, GetShaderInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP))
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BGL_Wrap(3, GetShaderiv, void, (GLuint, GLenum, GLintP))
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BGL_Wrap(4, GetShaderSource, void, (GLuint, GLsizei, GLsizeiP, GLcharP))
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BGL_Wrap(1, GetString, GLstring, (GLenum))
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BGL_Wrap(3, GetTexEnvfv, void, (GLenum, GLenum, GLfloatP))
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BGL_Wrap(3, GetTexEnviv, void, (GLenum, GLenum, GLintP))
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@ -731,6 +746,7 @@ BGL_Wrap(4, GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP))
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BGL_Wrap(4, GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP))
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BGL_Wrap(3, GetTexParameterfv, void, (GLenum, GLenum, GLfloatP))
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BGL_Wrap(3, GetTexParameteriv, void, (GLenum, GLenum, GLintP))
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BGL_Wrap(2, GetUniformLocation, GLint, (GLuint, GLstring))
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BGL_Wrap(2, Hint, void, (GLenum, GLenum))
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BGL_Wrap(1, IndexMask, void, (GLuint))
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BGL_Wrap(1, Indexd, void, (GLdouble))
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@ -744,6 +760,8 @@ BGL_Wrap(1, Indexsv, void, (GLshortP))
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BGL_Wrap(1, InitNames, void, (void))
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BGL_Wrap(1, IsEnabled, GLboolean, (GLenum))
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BGL_Wrap(1, IsList, GLboolean, (GLuint))
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BGL_Wrap(1, IsProgram, GLboolean, (GLuint))
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BGL_Wrap(1, IsShader, GLboolean, (GLuint))
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BGL_Wrap(1, IsTexture, GLboolean, (GLuint))
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BGL_Wrap(2, LightModelf, void, (GLenum, GLfloat))
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BGL_Wrap(2, LightModelfv, void, (GLenum, GLfloatP))
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@ -755,6 +773,7 @@ BGL_Wrap(3, Lighti, void, (GLenum, GLenum, GLint))
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BGL_Wrap(3, Lightiv, void, (GLenum, GLenum, GLintP))
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BGL_Wrap(2, LineStipple, void, (GLint, GLushort))
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BGL_Wrap(1, LineWidth, void, (GLfloat))
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BGL_Wrap(1, LinkProgram, void, (GLuint))
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BGL_Wrap(1, ListBase, void, (GLuint))
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BGL_Wrap(1, LoadIdentity, void, (void))
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BGL_Wrap(1, LoadMatrixd, void, (GLdoubleP))
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@ -915,6 +934,33 @@ BGL_Wrap(3, TexParameteri, void, (GLenum, GLenum, GLint))
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BGL_Wrap(3, TexParameteriv, void, (GLenum, GLenum, GLintP))
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BGL_Wrap(3, Translated, void, (GLdouble, GLdouble, GLdouble))
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BGL_Wrap(3, Translatef, void, (GLfloat, GLfloat, GLfloat))
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BGL_Wrap(2, Uniform1f, void, (GLint, GLfloat))
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BGL_Wrap(3, Uniform2f, void, (GLint, GLfloat, GLfloat))
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BGL_Wrap(4, Uniform3f, void, (GLint, GLfloat, GLfloat, GLfloat))
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BGL_Wrap(5, Uniform4f, void, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
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BGL_Wrap(3, Uniform1fv, void, (GLint, GLsizei, GLfloatP))
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BGL_Wrap(3, Uniform2fv, void, (GLint, GLsizei, GLfloatP))
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BGL_Wrap(3, Uniform3fv, void, (GLint, GLsizei, GLfloatP))
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BGL_Wrap(3, Uniform4fv, void, (GLint, GLsizei, GLfloatP))
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BGL_Wrap(2, Uniform1i, void, (GLint, GLint))
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BGL_Wrap(3, Uniform2i, void, (GLint, GLint, GLint))
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BGL_Wrap(4, Uniform3i, void, (GLint, GLint, GLint, GLint))
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BGL_Wrap(5, Uniform4i, void, (GLint, GLint, GLint, GLint, GLint))
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BGL_Wrap(3, Uniform1iv, void, (GLint, GLsizei, GLintP))
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BGL_Wrap(3, Uniform2iv, void, (GLint, GLsizei, GLintP))
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BGL_Wrap(3, Uniform3iv, void, (GLint, GLsizei, GLintP))
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BGL_Wrap(3, Uniform4iv, void, (GLint, GLsizei, GLintP))
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BGL_Wrap(4, UniformMatrix2fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(4, UniformMatrix3fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(4, UniformMatrix4fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(4, UniformMatrix2x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(4, UniformMatrix3x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(4, UniformMatrix2x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(4, UniformMatrix4x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(4, UniformMatrix3x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(4, UniformMatrix4x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP))
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BGL_Wrap(1, UseProgram, void, (GLuint))
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BGL_Wrap(1, ValidateProgram, void, (GLuint))
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BGL_Wrap(2, Vertex2d, void, (GLdouble, GLdouble))
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BGL_Wrap(1, Vertex2dv, void, (GLdoubleP))
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BGL_Wrap(2, Vertex2f, void, (GLfloat, GLfloat))
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@ -957,8 +1003,10 @@ static struct PyMethodDef BGL_methods[] = {
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/* #ifndef __APPLE__ */
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MethodDef(Accum),
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MethodDef(ActiveTexture),
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MethodDef(AlphaFunc),
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MethodDef(AreTexturesResident),
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MethodDef(AttachShader),
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MethodDef(Begin),
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MethodDef(BindTexture),
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MethodDef(Bitmap),
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@ -1006,14 +1054,20 @@ static struct PyMethodDef BGL_methods[] = {
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MethodDef(Color4usv),
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MethodDef(ColorMask),
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MethodDef(ColorMaterial),
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MethodDef(CompileShader),
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MethodDef(CopyPixels),
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MethodDef(CopyTexImage2D),
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MethodDef(CreateProgram),
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MethodDef(CreateShader),
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MethodDef(CullFace),
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MethodDef(DeleteLists),
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MethodDef(DeleteProgram),
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MethodDef(DeleteShader),
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MethodDef(DeleteTextures),
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MethodDef(DepthFunc),
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MethodDef(DepthMask),
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MethodDef(DepthRange),
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MethodDef(DetachShader),
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MethodDef(Disable),
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MethodDef(DrawBuffer),
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MethodDef(DrawPixels),
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@ -1045,6 +1099,7 @@ static struct PyMethodDef BGL_methods[] = {
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MethodDef(Frustum),
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MethodDef(GenLists),
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MethodDef(GenTextures),
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MethodDef(GetAttachedShaders),
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MethodDef(GetBooleanv),
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MethodDef(GetClipPlane),
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MethodDef(GetDoublev),
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@ -1062,6 +1117,11 @@ static struct PyMethodDef BGL_methods[] = {
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MethodDef(GetPixelMapuiv),
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MethodDef(GetPixelMapusv),
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MethodDef(GetPolygonStipple),
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MethodDef(GetProgramInfoLog),
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MethodDef(GetProgramiv),
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MethodDef(GetShaderInfoLog),
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MethodDef(GetShaderiv),
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MethodDef(GetShaderSource),
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MethodDef(GetString),
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MethodDef(GetTexEnvfv),
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MethodDef(GetTexEnviv),
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@ -1073,6 +1133,7 @@ static struct PyMethodDef BGL_methods[] = {
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MethodDef(GetTexLevelParameteriv),
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MethodDef(GetTexParameterfv),
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MethodDef(GetTexParameteriv),
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MethodDef(GetUniformLocation),
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MethodDef(Hint),
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MethodDef(IndexMask),
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MethodDef(Indexd),
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@ -1086,6 +1147,8 @@ static struct PyMethodDef BGL_methods[] = {
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MethodDef(InitNames),
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MethodDef(IsEnabled),
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MethodDef(IsList),
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MethodDef(IsProgram),
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MethodDef(IsShader),
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MethodDef(IsTexture),
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MethodDef(LightModelf),
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MethodDef(LightModelfv),
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@ -1097,6 +1160,7 @@ static struct PyMethodDef BGL_methods[] = {
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MethodDef(Lightiv),
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MethodDef(LineStipple),
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MethodDef(LineWidth),
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MethodDef(LinkProgram),
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MethodDef(ListBase),
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MethodDef(LoadIdentity),
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MethodDef(LoadMatrixd),
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@ -1194,6 +1258,7 @@ static struct PyMethodDef BGL_methods[] = {
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MethodDef(Scissor),
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MethodDef(SelectBuffer),
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MethodDef(ShadeModel),
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MethodDef(ShaderSource),
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MethodDef(StencilFunc),
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MethodDef(StencilMask),
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MethodDef(StencilOp),
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@ -1247,6 +1312,33 @@ static struct PyMethodDef BGL_methods[] = {
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MethodDef(TexParameteriv),
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MethodDef(Translated),
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MethodDef(Translatef),
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MethodDef(Uniform1f),
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MethodDef(Uniform2f),
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MethodDef(Uniform3f),
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MethodDef(Uniform4f),
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MethodDef(Uniform1fv),
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MethodDef(Uniform2fv),
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MethodDef(Uniform3fv),
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MethodDef(Uniform4fv),
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MethodDef(Uniform1i),
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MethodDef(Uniform2i),
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MethodDef(Uniform3i),
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MethodDef(Uniform4i),
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MethodDef(Uniform1iv),
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MethodDef(Uniform2iv),
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MethodDef(Uniform3iv),
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MethodDef(Uniform4iv),
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MethodDef(UniformMatrix2fv),
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MethodDef(UniformMatrix3fv),
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MethodDef(UniformMatrix4fv),
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MethodDef(UniformMatrix2x3fv),
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MethodDef(UniformMatrix3x2fv),
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MethodDef(UniformMatrix2x4fv),
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MethodDef(UniformMatrix4x2fv),
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MethodDef(UniformMatrix3x4fv),
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MethodDef(UniformMatrix4x3fv),
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MethodDef(UseProgram),
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MethodDef(ValidateProgram),
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MethodDef(Vertex2d),
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MethodDef(Vertex2dv),
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MethodDef(Vertex2f),
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@ -1794,5 +1886,37 @@ PyObject *BPyInit_bgl(void)
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EXPP_ADDCONST(GL_TEXTURE_BINDING_1D);
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EXPP_ADDCONST(GL_TEXTURE_BINDING_2D);
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EXPP_ADDCONST(GL_VERTEX_SHADER);
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EXPP_ADDCONST(GL_FRAGMENT_SHADER);
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EXPP_ADDCONST(GL_COMPILE_STATUS);
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EXPP_ADDCONST(GL_ACTIVE_TEXTURE);
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EXPP_ADDCONST(GL_TEXTURE0);
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EXPP_ADDCONST(GL_TEXTURE1);
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EXPP_ADDCONST(GL_TEXTURE2);
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EXPP_ADDCONST(GL_TEXTURE3);
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EXPP_ADDCONST(GL_TEXTURE4);
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EXPP_ADDCONST(GL_TEXTURE5);
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EXPP_ADDCONST(GL_TEXTURE6);
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EXPP_ADDCONST(GL_TEXTURE7);
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EXPP_ADDCONST(GL_TEXTURE8);
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EXPP_ADDCONST(GL_DEPTH_COMPONENT32);
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EXPP_ADDCONST(GL_TEXTURE_COMPARE_MODE);
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return submodule;
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}
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static PyObject *Method_ShaderSource (PyObject *UNUSED(self), PyObject *args)
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{
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int shader;
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char *source;
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if (!PyArg_ParseTuple(args, "Is", &shader, &source))
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return NULL;
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glShaderSource(shader, 1, (const char **)&source, NULL);
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return Py_INCREF(Py_None), Py_None;
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}
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@ -103,7 +103,7 @@ extern PyTypeObject BGL_bufferType;
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#define buffer_def(number) Buffer *bgl_buffer##number
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/* GL Pointer fields, handled by buffer type */
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/* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP */
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/* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP, GLsizeiP, GLcharP */
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#define GLbooleanP_str "O!"
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#define GLbooleanP_var(number) (bgl_buffer##number)->buf.asvoid
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@ -160,6 +160,16 @@ extern PyTypeObject BGL_bufferType;
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#define GLvoidP_ref(number) &BGL_bufferType, &bgl_buffer##number
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#define GLvoidP_def(number) Buffer *bgl_buffer##number
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#define GLsizeiP_str "O!"
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#define GLsizeiP_var(number) (bgl_buffer##number)->buf.asvoid
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#define GLsizeiP_ref(number) &BGL_bufferType, &bgl_buffer##number
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#define GLsizeiP_def(number) Buffer *bgl_buffer##number
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#define GLcharP_str "O!"
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#define GLcharP_var(number) (bgl_buffer##number)->buf.asvoid
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#define GLcharP_ref(number) &BGL_bufferType, &bgl_buffer##number
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#define GLcharP_def(number) Buffer *bgl_buffer##number
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#define buffer_str "O!"
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#define buffer_var(number) (bgl_buffer##number)->buf.asvoid
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#define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
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@ -239,6 +249,12 @@ extern PyTypeObject BGL_bufferType;
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#define GLfloat_ref(num) &bgl_var##num
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#define GLfloat_def(num) float GLfloat_var(num)
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/* typedef char *GLstring; */
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#define GLstring_str "s"
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#define GLstring_var(number) bgl_var##number
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#define GLstring_ref(number) &bgl_var##number
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#define GLstring_def(number) char *GLstring_var(number)
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/* typedef float GLclampf; */
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#define GLclampf_str "f"
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#define GLclampf_var(num) bgl_var##num
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