forked from bartvdbraak/blender
Fix: Overlay should draw areas that will be affected transparently and areas that will not be effected opaquely.
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@ -376,7 +376,7 @@ int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
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if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
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avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
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buffer[index] = (GLubyte)(255*avg);
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buffer[index] = 255 - (GLubyte)(255*avg);
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}
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else {
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buffer[index] = 0;
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@ -540,7 +540,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *unused)
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view3d_set_viewcontext(C, &vc);
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if (vc.obact->sculpt) {
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if (0 && vc.obact->sculpt) {
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Paint *paint = paint_get_active(CTX_data_scene(C));
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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Brush *brush = paint_brush(paint);
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