Cycles: Fix regression introduced in c96a4c8

A few places still needed to be updated to use the new Mesh::num_triangles()
method; wrong number from triangles.size() was causing crashes.
This commit is contained in:
Mai Lavelle 2016-06-02 20:57:04 -04:00
parent f08018f928
commit b6954c8da1
3 changed files with 4 additions and 4 deletions

@ -404,7 +404,7 @@ void BVHSpatialSplit::split_object_reference(const Object *object,
BoundBox& right_bounds)
{
Mesh *mesh = object->mesh;
for(int tri_idx = 0; tri_idx < mesh->triangles.size(); ++tri_idx) {
for(int tri_idx = 0; tri_idx < mesh->num_triangles(); ++tri_idx) {
split_triangle_primitive(mesh,
&object->tfm,
tri_idx,

@ -1485,7 +1485,7 @@ bool Mesh::need_attribute(Scene * /*scene*/, ustring name)
void Mesh::tessellate(DiagSplit *split)
{
int num_faces = triangles.size();
int num_faces = num_triangles();
add_face_normals();
add_vertex_normals();

@ -46,7 +46,7 @@ void EdgeDice::reserve(int num_verts)
Mesh *mesh = params.mesh;
vert_offset = mesh->verts.size();
tri_offset = mesh->triangles.size();
tri_offset = mesh->num_triangles();
mesh->resize_mesh(vert_offset + num_verts, tri_offset);
@ -84,7 +84,7 @@ void EdgeDice::add_triangle(Patch *patch, int v0, int v1, int v2)
/* todo: optimize so we can reserve in advance, this is like push_back_slow() */
if(mesh->triangles.size() == mesh->triangles.capacity())
mesh->reserve_mesh(mesh->verts.size(), size_t(max(mesh->triangles.size() + 1, 1) * 1.2));
mesh->reserve_mesh(mesh->verts.size(), size_t(max(mesh->num_triangles() + 1, 1) * 1.2));
mesh->add_triangle(v0, v1, v2, params.shader, params.smooth, false);