forked from bartvdbraak/blender
Fix: compositor events caused far too many recomposite signals, this
because it was tagging all nodes with same ID *.
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4dbf6cf204
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@ -297,7 +297,7 @@ static void composit_node_event(SpaceNode *snode, short event)
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bNode *node= BLI_findlink(&snode->edittree->nodes, event-B_NODE_EXEC);
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if(node) {
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NodeTagChanged(snode->edittree, node);
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NodeTagIDChanged(snode->nodetree, node->id); /* Scene-layer nodes, texture nodes, image nodes, all can be used many times */
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/* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
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/* not the best implementation of the world... but we need it to work now :) */
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if(node->type==CMP_NODE_R_LAYERS && node->custom2) {
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