forked from bartvdbraak/blender
Fix #30004: cycles brightness/contrast node issues. The formula used did not work
very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity results. Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and clamp values to be >= 0, and also make the parameters work more in the 0..1 range instead of the 0..100 range, to be more consistent with other nodes.
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@ -27,28 +27,12 @@ __device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color, u
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float brightness = stack_load_float(stack, bright_offset);
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float contrast = stack_load_float(stack, contrast_offset);
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brightness *= 1.0f/100.0f;
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float delta = contrast * (1.0f/200.0f);
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float a = 1.0f - delta * 2.0f;
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float b;
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float a = 1.0f + contrast;
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float b = brightness - contrast*0.5f;
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/*
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* The algorithm is by Werner D. Streidt
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* (http://visca.com/ffactory/archives/5-99/msg00021.html)
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* Extracted of OpenCV demhist.c
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*/
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if (contrast > 0.0f) {
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a = (a > 0.0f? (1.0f / a): 0.0f);
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b = a * (brightness - delta);
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}
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else {
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delta *= -1.0f;
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b = a * (brightness + delta);
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}
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color.x = a*color.x + b;
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color.y = a*color.y + b;
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color.z = a*color.z + b;
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color.x = max(a*color.x + b, 0.0f);
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color.y = max(a*color.y + b, 0.0f);
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color.z = max(a*color.z + b, 0.0f);
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if (stack_valid(out_color))
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stack_store_float3(stack, out_color, color);
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