Fix #26879: Some sculpt brushes does not work when sculpting corrective shapekeys

It was simply missed crazyspace correction for shape keys when mesh is
deformed by modifiers and current tool is smooth/layer (they need special
approach due to they don't use proxies)
This commit is contained in:
Sergey Sharybin 2011-04-12 10:16:00 +00:00
parent 618690b05e
commit b7269aa36e

@ -2492,38 +2492,50 @@ static void sculpt_update_keyblock(Object *ob)
static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob)
{
SculptSession *ss = ob->sculpt;
if(!ss->kb) {
Brush *brush= paint_brush(&sd->paint);
if(ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_LAYER)) {
/* this brushes aren't using proxies, so sculpt_combine_proxies() wouldn't
propagate needed deformation to original base */
int n, totnode;
Mesh *me= (Mesh*)ob->data;
Brush *brush= paint_brush(&sd->paint);
PBVHNode** nodes;
float (*vertCos)[3]= NULL;
if(ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_LAYER)) {
/* this brushes aren't using proxies, so sculpt_combine_proxies() wouldn't
propagate needed deformation to original base */
if(ss->kb)
vertCos= MEM_callocN(sizeof(*vertCos)*me->totvert, "flushStrokeDeofrm keyVerts");
int n, totnode;
PBVHNode** nodes;
BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
for (n= 0; n < totnode; n++) {
PBVHVertexIter vd;
#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
for (n= 0; n < totnode; n++) {
PBVHVertexIter vd;
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
sculpt_flush_pbvhvert_deform(ob, &vd);
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
sculpt_flush_pbvhvert_deform(ob, &vd);
if(vertCos) {
int index= vd.vert_indices[vd.i];
copy_v3_v3(vertCos[index], ss->orig_cos[index]);
}
BLI_pbvh_vertex_iter_end;
}
MEM_freeN(nodes);
BLI_pbvh_vertex_iter_end;
}
if(vertCos) {
sculpt_vertcos_to_key(ob, ss->kb, vertCos);
MEM_freeN(vertCos);
}
MEM_freeN(nodes);
/* Modifiers could depend on mesh normals, so we should update them/
Note, then if sculpting happens on locked key, normals should be re-calculated
after applying coords from keyblock on base mesh */
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
} else sculpt_update_keyblock(ob);
} else if (ss->kb)
sculpt_update_keyblock(ob);
}
//static int max_overlap_count(Sculpt *sd)