Rewrote the part that converted blenders curves into branches,

Was converting into a mesh and then doing location checks, to figure out what the radius should be and then interpolating. this was the slowest part of the script and it made a mesh every time.

Now use blenders bezier interpolation function and calculate points like blender does.

fixed a driver syntax error for the Z axis (typo)
This commit is contained in:
Campbell Barton 2007-11-10 20:00:15 +00:00
parent 2abb50d1ea
commit b7d3a8786a

@ -19,6 +19,36 @@ import Blender
from Blender.Mathutils import Vector, CrossVecs, AngleBetweenVecs, LineIntersect, TranslationMatrix, ScaleMatrix
from Blender.Geometry import ClosestPointOnLine
# Copied from blender, we could wrap this! - BKE_curve.c
# But probably not toooo bad in python
def forward_diff_bezier(q0, q1, q2, q3, pointlist, steps, axis):
f= float(steps)
rt0= q0
rt1= 3.0*(q1-q0)/f
f*= f
rt2= 3.0*(q0-2.0*q1+q2)/f
f*= steps
rt3= (q3-q0+3.0*(q1-q2))/f
q0= rt0
q1= rt1+rt2+rt3
q2= 2*rt2+6*rt3
q3= 6*rt3
if axis == None:
for a in xrange(steps+1):
pointlist[a] = q0
q0+= q1
q1+= q2
q2+= q3;
else:
for a in xrange(steps+1):
pointlist[a][axis] = q0
q0+= q1
q1+= q2
q2+= q3;
def debug_pt(co):
Blender.Window.SetCursorPos(tuple(co))
Blender.Window.RedrawAll()
@ -28,6 +58,8 @@ def closestVecIndex(vec, vecls):
best= -1
best_dist = 100000000
for i, vec_test in enumerate(vecls):
# Dont use yet, we may want to tho
#if vec_test: # Seems odd, but use this so we can disable some verts in the list.
dist = (vec-vec_test).length
if dist < best_dist:
best = i
@ -60,8 +92,10 @@ class tree:
def fromCurve(self, object):
# Now calculate the normals
self.object = object
curve = object.data
steps = curve.resolu # curve resolution
# Set the curve object scale
if curve.bevob:
@ -69,118 +103,46 @@ class tree:
bb = curve.bevob.boundingBox
# self.limbScale = (bb[0] - bb[7]).length / 2.825 # THIS IS GOOD WHEN NON SUBSURRFED
self.limbScale = (bb[0] - bb[7]).length / 1.8
# end
# Get the curve points as bpoints
# forward_diff_bezier will fill in the blanks
pointlist = [[None, None, None] for i in xrange(steps+1)]
radlist = [ [None] for i in xrange(steps+1) ]
for spline in curve:
brch = branch()
self.branches_all.append(brch)
brch.bpoints = [ bpoint(brch, Vector(bez.vec[1]), Vector(), bez.radius * self.limbScale) for bez in spline ]
# Get the curve as a mesh. - for inbetween points
tmpme = bpy.data.meshes.new()
# remove/backup bevel ob
bev_back = curve.bevob
if bev_back: curve.bevob = None
# get the curve mesh data
tmpob = bpy.data.scenes.active.objects.new( curve )
tmpme.getFromObject(object)
bpy.data.scenes.active.objects.unlink(tmpob)
# restore bevel ob
if bev_back:
curve.bevob = bev_back
# Guess the size of the curve object if you have one. This is not perfect but good enough
bb = bev_back.boundingBox
self.limbScale = (bb[0] - bb[7]).length / 2.825
bez_list = list(spline)
for i in xrange(1, len(bez_list)):
bez1 = bez_list[i-1]
bez2 = bez_list[i]
bez1_vec = bez1.vec
bez2_vec = bez2.vec
roll1 = bez1.radius
roll2 = bez2.radius
# x,y,z,axis
for ii in (0,1,2):
forward_diff_bezier(bez1_vec[1][ii], bez1_vec[2][ii], bez2_vec[0][ii], bez2_vec[1][ii], pointlist, steps, ii)
# radius - no axis
forward_diff_bezier(roll1, roll1 + 0.390464*(roll2-roll1), roll2 - 0.390464*(roll2-roll1), roll2, radlist, steps, None)
bpoints = [ bpoint(brch, Vector(pointlist[ii]), Vector(), radlist[ii] * self.limbScale) for ii in xrange(len(pointlist)) ]
# remove endpoint for all but the last
if i != len(bez_list)-1:
bpoints.pop()
brch.bpoints.extend(bpoints)
# TEMP FOR TESTING
# bpy.data.scenes.active.objects.new(tmpme)
vecs = [ tuple(v.co) for v in tmpme.verts ]
del tmpme
# for branch
#used_points = set()
for brch in self.branches_all:
offset = 0
for i in xrange(1, len(brch.bpoints)):
# find the start/end points
start_pt = brch.bpoints[offset+i-1]
end_pt = brch.bpoints[offset+i]
start = end = None
for j, co in enumerate(vecs):
if start == None:
if abs(co[0]-start_pt.co[0]) < eul and abs(co[1]-start_pt.co[1]) < eul and abs(co[2]-start_pt.co[2]) < eul:
start = j
if end == None:
if abs(co[0]-end_pt.co[0]) < eul and abs(co[1]-end_pt.co[1]) < eul and abs(co[2]-end_pt.co[2]) < eul:
end = j
if start != None and end != None:
break
# for now we assuem the start is always a lower index.
#if start > end:
# raise "error index is not one we like"
#used_points.add(start)
#used_points.add(end)
radius = start_pt.radius
#print 'coords', start_co, end_co
#### print "starting", start, end
if start > end:
j = start-1
raise "some bug!"
else:
j = start+1
step = 1
step_tot = abs(start-end)
while j!=end:
#radius = (start_pt.radius*(step_tot-step) - end_pt.radius*step ) / step_tot
w1 = step_tot-step
w2 = step
radius = ((start_pt.radius*w1) + (end_pt.radius*w2)) / step_tot
#### print i,j, radius
pt = bpoint(brch, Vector(vecs[j]), Vector(), radius)
brch.bpoints.insert(offset+i, pt)
offset+=1
if start > end:
j-=1
else:
j+=1
step +=1
# Now calculate the normals
for brch in self.branches_all:
for i in xrange(1, len(brch.bpoints)-1):
brch.bpoints[i].next = brch.bpoints[i+1]
brch.bpoints[i].prev = brch.bpoints[i-1]
brch.bpoints[0].next = brch.bpoints[1]
brch.bpoints[-1].prev = brch.bpoints[-2]
for pt in brch.bpoints:
pt.calcNormal()
pt.calcNextMidCo()
# remove segments
# We may want to remove segments for 2 reasons
# 1) - too high resolution
# 2) - too close together (makes yucky geometry)
brch.calcPointLinkedList()
brch.calcPointExtras()
def resetTags(self, value):
for brch in self.branches_all:
@ -203,24 +165,26 @@ class tree:
brch_j = self.branches_all[j]
best_j, dist = brch_j.findClosest(brch_i.bpoints[0].co)
pt_best_j, dist = brch_j.findClosest(brch_i.bpoints[0].co)
# Check its in range, allow for a bit out - hense the 1.5
if dist < best_j.radius * sloppy:
# Check its in range, allow for a bit out - hense the sloppy
if dist < pt_best_j.radius * sloppy:
# if 1) dont remove the whole branch, maybe an option but later
# if 2) we are alredy a parent, cant remove me now.... darn :/ not nice... could do this properly but it would be slower and its a corner case.
# if 3) this point is within the branch, remove it.
# if 1) dont remove the whole branch, maybe an option but later
# if 2) we are alredy a parent, cant remove me now.... darn :/ not nice...
# could do this properly but it would be slower and its a corner case.
#
# if 3) this point is within the branch, remove it.
while len(brch_i.bpoints)>2 and\
brch_i.bpoints[0].isParent == False and\
(brch_i.bpoints[0].co - best_j.nextMidCo).length < best_j.radius * base_trim:
(brch_i.bpoints[0].co - pt_best_j.nextMidCo).length < pt_best_j.radius * base_trim:
# brch_i.bpoints[0].next = 101 # testing.
del brch_i.bpoints[0]
brch_i.bpoints[0].prev = None
brch_i.parent_pt = best_j
best_j.isParent = True # dont remove me
brch_i.parent_pt = pt_best_j
pt_best_j.isParent = True # dont remove me
# addas a member of best_j.children later when we have the geometry info available.
@ -260,6 +224,7 @@ class tree:
# Assign this to a spesific side of the parents point
# we know this is a child but not which side it should be attached to.
if brch.parent_pt:
child_locs = [\
brch.parent_pt.childPoint(0),\
brch.parent_pt.childPoint(1),\
@ -267,8 +232,17 @@ class tree:
brch.parent_pt.childPoint(3)]
best_idx = closestVecIndex(brch.bpoints[0].co, child_locs)
brch.parent_pt.children[best_idx] = brch
# DONE
# Crap! we alredy have a branch here, this is hard to solve nicely :/
# Probably the best thing to do here is attach this branch to the base of the one thats alredy there
# For even
if brch.parent_pt.children[best_idx]:
# Todo - some fun trick! to get the join working.
pass
else:
brch.parent_pt.children[best_idx] = brch
#~ # DONE
done_nothing = False
@ -713,7 +687,7 @@ class tree:
try: cu.delBezier(0)
except: pass
cu.driver = 2 # Python expression
cu.driverExpression = '%.3f*(%s.evaluate(%.3f,%.3f,(b.Get("curframe")*%.3f)+%.3f).w-0.5)' % (anim_magnitude, tex_str, anim_offset.x, anim_offset.y, anim_speed_final, anim_offset.z)
cu.driverExpression = '%.3f*(%s.evaluate((%.3f,%.3f,(b.Get("curframe")*%.3f)+%.3f)).w-0.5)' % (anim_magnitude, tex_str, anim_offset.x, anim_offset.y, anim_speed_final, anim_offset.z)
#(%s.evaluate((b.Get("curframe")*%.3f,0,0)).w-0.5)*%.3f
@ -1093,8 +1067,19 @@ class branch:
s += '\tbpoints:', len(self.bpoints)
for pt in brch.bpoints:
s += str(self.pt)
def calcPointLinkedList(self):
for i in xrange(1, len(self.bpoints)-1):
self.bpoints[i].next = self.bpoints[i+1]
self.bpoints[i].prev = self.bpoints[i-1]
self.bpoints[0].next = self.bpoints[1]
self.bpoints[-1].prev = self.bpoints[-2]
def calcPointExtras(self):
for pt in self.bpoints:
pt.calcNormal()
pt.calcNextMidCo()
def getParentQuadAngle(self):
'''
@ -1472,6 +1457,7 @@ def buildTree(ob, single=False):
joint_smooth = PREFS['seg_joint_smooth'].val\
)
ob_mesh = getCurveChild('Mesh')
if not ob_mesh:
# New object