forked from bartvdbraak/blender
BGE fix for GameLogic["post_draw"] not working with 2DFilters
(reported by Mike Pan(mpan3), it's not in the tracker)
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@ -1311,9 +1311,6 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
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scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
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// Run any post-drawing python callbacks
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scene->RunDrawingCallbacks(scene->GetPostDrawCB());
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if (scene->GetPhysicsEnvironment())
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scene->GetPhysicsEnvironment()->debugDrawWorld();
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@ -1321,6 +1318,9 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
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//it's running once for every scene (i.e. overlay scenes have it running twice). That's not the ideal.
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PostRenderFrame();
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// Run any post-drawing python callbacks
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scene->RunDrawingCallbacks(scene->GetPostDrawCB());
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}
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void KX_KetsjiEngine::PostRenderFrame()
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