forked from bartvdbraak/blender
Further tweaking of the recent UI changes (new layer context), mostly by splitting
the big layers panel in three, and fixing Freestyle's panels poll function to hide them when Freestyle is disabled. Patch contribution by Bastien Montagne, thanks!
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@ -35,7 +35,7 @@ class RenderLayerButtonsPanel():
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class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
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bl_label = "Layers"
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bl_options = {'DEFAULT_CLOSED'}
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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@ -57,11 +57,24 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
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row.prop(rl, "name")
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row.prop(rd, "use_single_layer", text="", icon_only=True)
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class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
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bl_label = "Layer"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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split = layout.split()
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col = split.column()
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col.prop(scene, "layers", text="Scene")
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col.label(text="")
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# col.label(text="")
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col.prop(rl, "light_override", text="Light")
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col.prop(rl, "material_override", text="Material")
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@ -93,12 +106,31 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
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col.prop(rl, "use_strand")
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col.prop(rl, "use_freestyle")
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layout.separator()
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class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel):
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bl_label = "Render Passes"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw_pass_type_buttons(self, box, rl, pass_type):
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# property names
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use_pass_type = "use_pass_" + pass_type
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exclude_pass_type = "exclude_" + pass_type
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# draw pass type buttons
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row = box.row()
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row.prop(rl, use_pass_type)
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row.prop(rl, exclude_pass_type, text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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split = layout.split()
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col = split.column()
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col.label(text="Passes:")
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col.prop(rl, "use_pass_combined")
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col.prop(rl, "use_pass_z")
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col.prop(rl, "use_pass_vector")
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@ -110,32 +142,15 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
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col.prop(rl, "use_pass_color")
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col = split.column()
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col.label()
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col.prop(rl, "use_pass_diffuse")
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row = col.row()
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row.prop(rl, "use_pass_specular")
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row.prop(rl, "exclude_specular", text="")
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row = col.row()
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row.prop(rl, "use_pass_shadow")
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row.prop(rl, "exclude_shadow", text="")
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row = col.row()
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row.prop(rl, "use_pass_emit")
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row.prop(rl, "exclude_emit", text="")
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row = col.row()
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row.prop(rl, "use_pass_ambient_occlusion")
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row.prop(rl, "exclude_ambient_occlusion", text="")
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row = col.row()
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row.prop(rl, "use_pass_environment")
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row.prop(rl, "exclude_environment", text="")
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row = col.row()
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row.prop(rl, "use_pass_indirect")
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row.prop(rl, "exclude_indirect", text="")
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row = col.row()
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row.prop(rl, "use_pass_reflection")
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row.prop(rl, "exclude_reflection", text="")
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row = col.row()
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row.prop(rl, "use_pass_refraction")
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row.prop(rl, "exclude_refraction", text="")
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self.draw_pass_type_buttons(col, rl, "specular")
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self.draw_pass_type_buttons(col, rl, "shadow")
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self.draw_pass_type_buttons(col, rl, "emit")
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self.draw_pass_type_buttons(col, rl, "ambient_occlusion")
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self.draw_pass_type_buttons(col, rl, "environment")
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self.draw_pass_type_buttons(col, rl, "indirect")
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self.draw_pass_type_buttons(col, rl, "reflection")
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self.draw_pass_type_buttons(col, rl, "refraction")
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class RENDER_MT_lineset_specials(Menu):
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@ -151,6 +166,15 @@ class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
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bl_label = "Freestyle"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
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return False
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rd = scene.render
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rl = rd.layers.active
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return rd.use_freestyle and rl
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def draw(self, context):
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rd = context.scene.render
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rl = rd.layers.active
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@ -200,16 +224,17 @@ class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
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class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
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bl_label = "Freestyle: Line Set"
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bl_label = "Freestyle Line Set"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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if rd.engine not in cls.COMPAT_ENGINES:
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scene = context.scene
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if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
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return False
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rd = scene.render
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rl = rd.layers.active
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return rl and rl.freestyle_settings.mode == "EDITOR"
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return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
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def draw_edge_type_buttons(self, box, lineset, edge_type):
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# property names
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@ -234,7 +259,6 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
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split = layout.split()
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col = split.column()
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col.label(text="Line Sets:")
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row = col.row()
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rows = 2
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if lineset:
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@ -305,16 +329,18 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
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class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
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bl_label = "Freestyle: Line Style"
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bl_label = "Freestyle Line Style"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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if rd.engine not in cls.COMPAT_ENGINES:
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scene = context.scene
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if not (scene and (scene.render.engine in cls.COMPAT_ENGINES)):
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return False
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rd = scene.render
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rl = rd.layers.active
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return rl and rl.freestyle_settings.mode == "EDITOR"
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return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
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def draw_modifier_box_header(self, box, modifier):
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row = box.row()
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