forked from bartvdbraak/blender
Fix crash in adding a new mask point after subdividing an inactive spline
add_vertex_extrude relies on active spline for containing an active point
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@ -387,6 +387,7 @@ static int add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2]
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/* TODO - we could pass the spline! */
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BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index + 1, TRUE, TRUE);
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masklay->act_spline = spline;
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masklay->act_point = new_point;
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WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
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