GUI fixes: some minor gui tweaks for collision modifier

This commit is contained in:
Daniel Genrich 2008-02-12 11:31:22 +00:00
parent e82484b0bb
commit bbaec35734

@ -1792,7 +1792,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
} else if (md->type==eModifierType_Cloth) {
height = 31;
} else if (md->type==eModifierType_Collision) {
height = 19;
height = 31;
} else if (md->type==eModifierType_Boolean) {
height = 48;
} else if (md->type==eModifierType_Array) {
@ -2156,6 +2156,8 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
uiDefBut(block, LABEL, 1, "See Softbody panel.", lx, (cy-=19), buttonWidth,19, NULL, 0.0, 0.0, 0, 0, "");
} else if (md->type==eModifierType_Cloth) {
uiDefBut(block, LABEL, 1, "See Cloth panel.", lx, (cy-=19), buttonWidth,19, NULL, 0.0, 0.0, 0, 0, "");
} else if (md->type==eModifierType_Collision) {
uiDefBut(block, LABEL, 1, "See Deflection panel.", lx, (cy-=19), buttonWidth,19, NULL, 0.0, 0.0, 0, 0, "");
} else if (md->type==eModifierType_Boolean) {
BooleanModifierData *bmd = (BooleanModifierData*) md;
uiDefButI(block, MENU, B_MODIFIER_RECALC, "Operation%t|Intersect%x0|Union%x1|Difference%x2", lx,(cy-=19),buttonWidth,19, &bmd->operation, 0.0, 1.0, 0, 0, "Boolean operation to perform");