forked from bartvdbraak/blender
fix for exotic msvc6 projects building
so i think i can do, though we're BCON-4 ( official builds are VC7 anyway ) building elbeem debug lib with proper threading model
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@ -70,7 +70,7 @@ PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\release\blender_elbeem.lib ..\..\
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x407 /d "_DEBUG"
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# ADD BASE RSC /l 0x407 /d "_DEBUG"
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# ADD RSC /l 0x407 /d "_DEBUG"
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# ADD RSC /l 0x407 /d "_DEBUG"
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BSC32=bscmake.exe
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BSC32=bscmake.exe
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