forked from bartvdbraak/blender
small UI cleanup - "Mouse Cursor" instead of "Show Mouse" and s/subcol/sub and a new line in the end of constraints ui file
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@ -356,7 +356,7 @@ class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
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flow.prop(gs, "show_framerate_profile", text="Framerate and Profile")
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flow.prop(gs, "show_physics_visualization", text="Physics Visualization")
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flow.prop(gs, "use_deprecation_warnings")
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flow.prop(gs, "show_mouse")
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flow.prop(gs, "show_mouse", text="Mouse Cursor")
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class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
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@ -537,21 +537,21 @@ class ConstraintButtonsPanel():
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col = split.column()
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col.prop(con, "use_angular_limit_x", text="Angle X")
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subcol = col.column()
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subcol.active =con.use_angular_limit_x
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subcol.prop(con, "limit_angle_max_x", text="")
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sub = col.column()
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sub.active = con.use_angular_limit_x
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sub.prop(con, "limit_angle_max_x", text="")
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col = split.column()
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col.prop(con, "use_angular_limit_y", text="Angle Y")
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subcol = col.column()
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subcol.active =con.use_angular_limit_y
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subcol.prop(con, "limit_angle_max_y", text="")
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sub = col.column()
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sub.active = con.use_angular_limit_y
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sub.prop(con, "limit_angle_max_y", text="")
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col = split.column()
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col.prop(con, "use_angular_limit_z", text="Angle Z")
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subcol = col.column()
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subcol.active =con.use_angular_limit_z
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subcol.prop(con, "limit_angle_max_z", text="")
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sub = col.column()
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sub.active = con.use_angular_limit_z
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sub.prop(con, "limit_angle_max_z", text="")
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elif con.pivot_type == 'GENERIC_6_DOF':
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layout.label(text="Limits:")
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@ -791,3 +791,4 @@ def unregister():
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if __name__ == "__main__":
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register()
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