Clean up of tooltips in py operators and better operator name for

randomize transform
This commit is contained in:
Daniel Salazar 2010-02-11 23:13:47 +00:00
parent 51cc200fa3
commit bc5f81ee3c
7 changed files with 16 additions and 16 deletions

@ -583,7 +583,7 @@ def metarig_template():
class AddHuman(bpy.types.Operator): class AddHuman(bpy.types.Operator):
'''Add an advanced human metarig base.''' '''Add an advanced human metarig base'''
bl_idname = "object.armature_human_advanced_add" bl_idname = "object.armature_human_advanced_add"
bl_label = "Add Humanoid (advanced metarig)" bl_label = "Add Humanoid (advanced metarig)"
bl_register = True bl_register = True

@ -75,7 +75,7 @@ from bpy.props import *
class AddTorus(bpy.types.Operator): class AddTorus(bpy.types.Operator):
'''Add a torus mesh.''' '''Add a torus mesh'''
bl_idname = "mesh.primitive_torus_add" bl_idname = "mesh.primitive_torus_add"
bl_label = "Add Torus" bl_label = "Add Torus"
bl_register = True bl_register = True

@ -23,7 +23,7 @@ from bpy.props import *
class SelectPattern(bpy.types.Operator): class SelectPattern(bpy.types.Operator):
'''Select object matching a naming pattern.''' '''Select object matching a naming pattern'''
bl_idname = "object.select_pattern" bl_idname = "object.select_pattern"
bl_label = "Select Pattern" bl_label = "Select Pattern"
bl_register = True bl_register = True
@ -76,7 +76,7 @@ class SelectPattern(bpy.types.Operator):
class SelectCamera(bpy.types.Operator): class SelectCamera(bpy.types.Operator):
'''Select object matching a naming pattern.''' '''Select object matching a naming pattern'''
bl_idname = "object.select_camera" bl_idname = "object.select_camera"
bl_label = "Select Camera" bl_label = "Select Camera"
bl_register = True bl_register = True
@ -161,7 +161,7 @@ class SubdivisionSet(bpy.types.Operator):
class ShapeTransfer(bpy.types.Operator): class ShapeTransfer(bpy.types.Operator):
'''Copy another selected objects active shape to this one by applying the relative offsets.''' '''Copy another selected objects active shape to this one by applying the relative offsets'''
bl_idname = "object.shape_key_transfer" bl_idname = "object.shape_key_transfer"
bl_label = "Transfer Shape Key" bl_label = "Transfer Shape Key"

@ -80,9 +80,9 @@ from bpy.props import *
class RandomizeLocRotSize(bpy.types.Operator): class RandomizeLocRotSize(bpy.types.Operator):
'''Randomize objects loc/rot/scale.''' '''Randomize objects loc/rot/scale'''
bl_idname = "object.randomize_locrotsize" bl_idname = "object.randomize_transform"
bl_label = "Randomize Loc Rot Size" bl_label = "Randomize Transform"
bl_register = True bl_register = True
bl_undo = True bl_undo = True
@ -141,6 +141,6 @@ bpy.types.register(RandomizeLocRotSize)
def menu_func(self, context): def menu_func(self, context):
if context.mode == 'OBJECT': if context.mode == 'OBJECT':
self.layout.operator(RandomizeLocRotSize.bl_idname, self.layout.operator(RandomizeLocRotSize.bl_idname,
text="Randomize Loc Rot Size") text="Randomize Transform")
bpy.types.VIEW3D_MT_transform.append(menu_func) bpy.types.VIEW3D_MT_transform.append(menu_func)

@ -23,7 +23,7 @@ from bpy.props import *
class ExportUVLayout(bpy.types.Operator): class ExportUVLayout(bpy.types.Operator):
'''Export the Mesh as SVG.''' '''Export the Mesh as SVG'''
bl_idname = "uv.export_layout" bl_idname = "uv.export_layout"
bl_label = "Export UV Layout" bl_label = "Export UV Layout"
@ -34,8 +34,8 @@ class ExportUVLayout(bpy.types.Operator):
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False) export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
mode = EnumProperty(items=( mode = EnumProperty(items=(
('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file."), ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file.")), ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file")),
name="Format", name="Format",
description="File format to export the UV layout to", description="File format to export the UV layout to",
default='SVG') default='SVG')

@ -47,7 +47,7 @@ def extend(obj, operator, EXTEND_MODE):
''' '''
Takes 2 faces, Takes 2 faces,
Projects its extends its UV coords onto the face next to it. Projects its extends its UV coords onto the face next to it.
Both faces must share an edge. Both faces must share an edge
''' '''
def face_edge_vs(vi): def face_edge_vs(vi):
@ -239,14 +239,14 @@ def main(context, operator):
class FollowActiveQuads(bpy.types.Operator): class FollowActiveQuads(bpy.types.Operator):
'''Follow UVs from active quads along continuous face loops.''' '''Follow UVs from active quads along continuous face loops'''
bl_idname = "uv.follow_active_quads" bl_idname = "uv.follow_active_quads"
bl_label = "Follow Active Quads" bl_label = "Follow Active Quads"
bl_register = True bl_register = True
bl_undo = True bl_undo = True
mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop.")), mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop")),
name="Edge Length Mode", name="Edge Length Mode",
description="Method to space UV edge loops", description="Method to space UV edge loops",
default="LENGTH") default="LENGTH")

@ -161,7 +161,7 @@ class VertexPaintDirt(bpy.types.Operator):
obj = context.object obj = context.object
if not obj or obj.type != 'MESH': if not obj or obj.type != 'MESH':
print('Error, no active mesh object, aborting.') print('Error, no active mesh object, aborting')
return('CANCELLED',) return('CANCELLED',)
mesh = obj.data mesh = obj.data