forked from bartvdbraak/blender
Clean up of tooltips in py operators and better operator name for
randomize transform
This commit is contained in:
parent
51cc200fa3
commit
bc5f81ee3c
@ -583,7 +583,7 @@ def metarig_template():
|
||||
|
||||
|
||||
class AddHuman(bpy.types.Operator):
|
||||
'''Add an advanced human metarig base.'''
|
||||
'''Add an advanced human metarig base'''
|
||||
bl_idname = "object.armature_human_advanced_add"
|
||||
bl_label = "Add Humanoid (advanced metarig)"
|
||||
bl_register = True
|
||||
|
@ -75,7 +75,7 @@ from bpy.props import *
|
||||
|
||||
|
||||
class AddTorus(bpy.types.Operator):
|
||||
'''Add a torus mesh.'''
|
||||
'''Add a torus mesh'''
|
||||
bl_idname = "mesh.primitive_torus_add"
|
||||
bl_label = "Add Torus"
|
||||
bl_register = True
|
||||
|
@ -23,7 +23,7 @@ from bpy.props import *
|
||||
|
||||
|
||||
class SelectPattern(bpy.types.Operator):
|
||||
'''Select object matching a naming pattern.'''
|
||||
'''Select object matching a naming pattern'''
|
||||
bl_idname = "object.select_pattern"
|
||||
bl_label = "Select Pattern"
|
||||
bl_register = True
|
||||
@ -76,7 +76,7 @@ class SelectPattern(bpy.types.Operator):
|
||||
|
||||
|
||||
class SelectCamera(bpy.types.Operator):
|
||||
'''Select object matching a naming pattern.'''
|
||||
'''Select object matching a naming pattern'''
|
||||
bl_idname = "object.select_camera"
|
||||
bl_label = "Select Camera"
|
||||
bl_register = True
|
||||
@ -161,7 +161,7 @@ class SubdivisionSet(bpy.types.Operator):
|
||||
|
||||
|
||||
class ShapeTransfer(bpy.types.Operator):
|
||||
'''Copy another selected objects active shape to this one by applying the relative offsets.'''
|
||||
'''Copy another selected objects active shape to this one by applying the relative offsets'''
|
||||
|
||||
bl_idname = "object.shape_key_transfer"
|
||||
bl_label = "Transfer Shape Key"
|
||||
|
@ -80,9 +80,9 @@ from bpy.props import *
|
||||
|
||||
|
||||
class RandomizeLocRotSize(bpy.types.Operator):
|
||||
'''Randomize objects loc/rot/scale.'''
|
||||
bl_idname = "object.randomize_locrotsize"
|
||||
bl_label = "Randomize Loc Rot Size"
|
||||
'''Randomize objects loc/rot/scale'''
|
||||
bl_idname = "object.randomize_transform"
|
||||
bl_label = "Randomize Transform"
|
||||
bl_register = True
|
||||
bl_undo = True
|
||||
|
||||
@ -141,6 +141,6 @@ bpy.types.register(RandomizeLocRotSize)
|
||||
def menu_func(self, context):
|
||||
if context.mode == 'OBJECT':
|
||||
self.layout.operator(RandomizeLocRotSize.bl_idname,
|
||||
text="Randomize Loc Rot Size")
|
||||
text="Randomize Transform")
|
||||
|
||||
bpy.types.VIEW3D_MT_transform.append(menu_func)
|
||||
|
@ -23,7 +23,7 @@ from bpy.props import *
|
||||
|
||||
|
||||
class ExportUVLayout(bpy.types.Operator):
|
||||
'''Export the Mesh as SVG.'''
|
||||
'''Export the Mesh as SVG'''
|
||||
|
||||
bl_idname = "uv.export_layout"
|
||||
bl_label = "Export UV Layout"
|
||||
@ -34,8 +34,8 @@ class ExportUVLayout(bpy.types.Operator):
|
||||
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
|
||||
export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
|
||||
mode = EnumProperty(items=(
|
||||
('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file."),
|
||||
('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file.")),
|
||||
('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
|
||||
('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file")),
|
||||
name="Format",
|
||||
description="File format to export the UV layout to",
|
||||
default='SVG')
|
||||
|
@ -47,7 +47,7 @@ def extend(obj, operator, EXTEND_MODE):
|
||||
'''
|
||||
Takes 2 faces,
|
||||
Projects its extends its UV coords onto the face next to it.
|
||||
Both faces must share an edge.
|
||||
Both faces must share an edge
|
||||
'''
|
||||
|
||||
def face_edge_vs(vi):
|
||||
@ -239,14 +239,14 @@ def main(context, operator):
|
||||
|
||||
|
||||
class FollowActiveQuads(bpy.types.Operator):
|
||||
'''Follow UVs from active quads along continuous face loops.'''
|
||||
'''Follow UVs from active quads along continuous face loops'''
|
||||
bl_idname = "uv.follow_active_quads"
|
||||
bl_label = "Follow Active Quads"
|
||||
|
||||
bl_register = True
|
||||
bl_undo = True
|
||||
|
||||
mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop.")),
|
||||
mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop")),
|
||||
name="Edge Length Mode",
|
||||
description="Method to space UV edge loops",
|
||||
default="LENGTH")
|
||||
|
@ -161,7 +161,7 @@ class VertexPaintDirt(bpy.types.Operator):
|
||||
obj = context.object
|
||||
|
||||
if not obj or obj.type != 'MESH':
|
||||
print('Error, no active mesh object, aborting.')
|
||||
print('Error, no active mesh object, aborting')
|
||||
return('CANCELLED',)
|
||||
|
||||
mesh = obj.data
|
||||
|
Loading…
Reference in New Issue
Block a user