forked from bartvdbraak/blender
* nmesh to mesh
* fixed errors with Null materials * faster material exporting * export with modifiers applied * faces with invalid material indicies work now (maybe should be delt with in the Py API) * removed per vert col code since all colors are pre face now.
This commit is contained in:
parent
624030165b
commit
bc6fc72209
@ -2,7 +2,7 @@
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"""
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Name: 'LightWave (.lwo)...'
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Blender: 232
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Blender: 243
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Group: 'Export'
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Tooltip: 'Export selected meshes to LightWave File Format (.lwo)'
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"""
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@ -67,58 +67,65 @@ v5.5 format.
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#
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# ***** END GPL LICENCE BLOCK *****
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import Blender, meshtools
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import struct, chunk, os, cStringIO, time, operator
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import Blender
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import struct, cStringIO, operator
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import BPyMesh
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VCOL_NAME = "\251 Per-Face Vertex Colors"
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DEFAULT_NAME = "\251 Blender Default"
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# ==============================
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# === Write LightWave Format ===
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# ==============================
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def write(filename):
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start = time.clock()
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start = Blender.sys.time()
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file = open(filename, "wb")
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objects = Blender.Object.GetSelected()
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objects.sort(lambda a,b: cmp(a.name, b.name))
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scn = Blender.Scene.GetCurrent()
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objects = list(scn.objects.context)
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if not objects:
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meshtools.print_boxed("No mesh objects are selected.")
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Blender.Draw.PupMenu('Error%t|No Objects selected')
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return
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if len(objects) > 20 and meshtools.show_progress:
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meshtools.show_progress = 0
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try: objects.sort( key = lambda a: a.name )
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except: objects.sort(lambda a,b: cmp(a.name, b.name))
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text = generate_text()
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desc = generate_desc()
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icon = "" #generate_icon()
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material_names = get_used_material_names(objects)
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meshes = []
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for obj in objects:
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mesh = BPyMesh.getMeshFromObject(obj, None, True, False, scn)
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if mesh:
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mesh.transform(obj.matrixWorld)
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meshes.append(mesh)
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material_names = get_used_material_names(meshes)
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tags = generate_tags(material_names)
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surfs = generate_surfs(material_names)
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chunks = [text, desc, icon, tags]
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meshdata = cStringIO.StringIO()
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layer_index = 0
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for object in objects:
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if object.type != 'Mesh': continue
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objname = object.name
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mesh = object.data
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obj = Blender.Object.Get(objname)
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mesh.transform(obj.matrixWorld)
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layr = generate_layr(objname, layer_index)
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for mesh in meshes:
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layr = generate_layr(obj.name, layer_index)
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pnts = generate_pnts(mesh)
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bbox = generate_bbox(mesh)
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pols = generate_pols(mesh)
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ptag = generate_ptag(mesh, material_names)
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clip = generate_clip(mesh, material_names)
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if mesh.hasFaceUV():
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if mesh.faceUV:
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vmad_uv = generate_vmad_uv(mesh) # per face
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if meshtools.has_vertex_colors(mesh):
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if meshtools.average_vcols:
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vmap_vc = generate_vmap_vc(mesh) # per vert
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else:
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vmad_vc = generate_vmad_vc(mesh) # per face
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if mesh.vertexColors:
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#if meshtools.average_vcols:
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# vmap_vc = generate_vmap_vc(mesh) # per vert
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#else:
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vmad_vc = generate_vmad_vc(mesh) # per face
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write_chunk(meshdata, "LAYR", layr); chunks.append(layr)
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write_chunk(meshdata, "PNTS", pnts); chunks.append(pnts)
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@ -126,21 +133,22 @@ def write(filename):
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write_chunk(meshdata, "POLS", pols); chunks.append(pols)
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write_chunk(meshdata, "PTAG", ptag); chunks.append(ptag)
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if meshtools.has_vertex_colors(mesh):
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if meshtools.average_vcols:
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write_chunk(meshdata, "VMAP", vmap_vc)
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chunks.append(vmap_vc)
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else:
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write_chunk(meshdata, "VMAD", vmad_vc)
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chunks.append(vmad_vc)
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if mesh.vertexColors:
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#if meshtools.average_vcols:
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# write_chunk(meshdata, "VMAP", vmap_vc)
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# chunks.append(vmap_vc)
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#else:
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write_chunk(meshdata, "VMAD", vmad_vc)
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chunks.append(vmad_vc)
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if mesh.hasFaceUV():
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if mesh.faceUV:
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write_chunk(meshdata, "VMAD", vmad_uv)
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chunks.append(vmad_uv)
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write_chunk(meshdata, "CLIP", clip)
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chunks.append(clip)
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layer_index += 1
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mesh.verts = None # save some ram
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for surf in surfs:
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chunks.append(surf)
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@ -158,10 +166,8 @@ def write(filename):
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Blender.Window.DrawProgressBar(1.0, "") # clear progressbar
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file.close()
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print '\a\r',
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end = time.clock()
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seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully exported " + os.path.basename(filename) + seconds
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meshtools.print_boxed(message)
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print "Successfully exported %s in %.3f seconds" % (filename.split('\\')[-1].split('/')[-1], Blender.sys.time() - start)
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# =======================================
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# === Generate Null-Terminated String ===
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@ -176,27 +182,25 @@ def generate_nstring(string):
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# ===============================
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# === Get Used Material Names ===
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# ===============================
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def get_used_material_names(objects):
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def get_used_material_names(meshes):
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matnames = {}
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for object in objects:
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if object.type == 'Mesh':
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mesh = object.getData(mesh=1)
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if (not mesh.materials) and (meshtools.has_vertex_colors(mesh)):
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# vcols only
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if meshtools.average_vcols:
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matnames["\251 Per-Vert Vertex Colors"] = None
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else:
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matnames["\251 Per-Face Vertex Colors"] = None
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elif (mesh.materials) and (not meshtools.has_vertex_colors(mesh)):
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# materials only
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for material in mesh.materials:
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for mesh in meshes:
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if (not mesh.materials) and mesh.vertexColors:
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# vcols only
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matnames[VCOL_NAME] = None
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elif mesh.materials and (not mesh.vertexColors):
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# materials only
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for material in mesh.materials:
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if material:
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matnames[material.name] = None
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elif (not mesh.materials) and (not meshtools.has_vertex_colors(mesh)):
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# neither
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matnames["\251 Blender Default"] = None
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else:
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# both
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for material in mesh.materials:
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elif (not mesh.materials) and (not mesh.vertexColors):
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# neither
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matnames[DEFAULT_NAME] = None
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else:
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# both
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for material in mesh.materials:
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if material:
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matnames[material.name] = None
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return matnames.keys()
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@ -204,8 +208,11 @@ def get_used_material_names(objects):
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# === Generate Tag Strings (TAGS Chunk) ===
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# =========================================
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def generate_tags(material_names):
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material_names = map(generate_nstring, material_names)
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tags_data = reduce(operator.add, material_names)
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if material_names:
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material_names = map(generate_nstring, material_names)
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tags_data = reduce(operator.add, material_names)
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else:
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tags_data = generate_nstring('');
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return tags_data
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# ========================
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@ -214,7 +221,7 @@ def generate_tags(material_names):
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def generate_surface(name):
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#if name.find("\251 Per-") == 0:
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# return generate_vcol_surf(mesh)
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if name == "\251 Blender Default":
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if name == DEFAULT_NAME:
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return generate_default_surf()
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else:
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return generate_surf(name)
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@ -242,7 +249,7 @@ def generate_layr(name, idx):
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def generate_pnts(mesh):
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data = cStringIO.StringIO()
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for i, v in enumerate(mesh.verts):
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if not i%100 and meshtools.show_progress:
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if not i%100:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
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x, y, z = v.co
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data.write(struct.pack(">fff", x, z, y))
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@ -256,9 +263,9 @@ def generate_bbox(mesh):
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# need to transform verts here
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if mesh.verts:
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nv = [v.co for v in mesh.verts]
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xx = map(operator.getitem, nv, [0]*len(nv))
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yy = map(operator.getitem, nv, [1]*len(nv))
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zz = map(operator.getitem, nv, [2]*len(nv))
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xx = [ co[0] for co in nv ]
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yy = [ co[1] for co in nv ]
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zz = [ co[2] for co in nv ]
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else:
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xx = yy = zz = [0.0,]
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@ -268,12 +275,13 @@ def generate_bbox(mesh):
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# ========================================
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# === Average All Vertex Colors (Fast) ===
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# ========================================
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'''
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def average_vertexcolors(mesh):
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vertexcolors = {}
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vcolor_add = lambda u, v: [u[0]+v[0], u[1]+v[1], u[2]+v[2], u[3]+v[3]]
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vcolor_div = lambda u, s: [u[0]/s, u[1]/s, u[2]/s, u[3]/s]
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for i, f in enumerate(mesh.faces): # get all vcolors that share this vertex
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if not i%100 and meshtools.show_progress:
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if not i%100:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Finding Shared VColors")
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col = f.col
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for j in xrange(len(f)):
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@ -283,7 +291,7 @@ def average_vertexcolors(mesh):
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vertexcolors.setdefault(index, []).append([r,g,b,255])
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i = 0
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for index, value in vertexcolors.iteritems(): # average them
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if not i%100 and meshtools.show_progress:
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if not i%100:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Averaging Vertex Colors")
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vcolor = [0,0,0,0] # rgba
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for v in value:
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@ -292,10 +300,13 @@ def average_vertexcolors(mesh):
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value[:] = vcolor_div(vcolor, shared)
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i+=1
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return vertexcolors
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'''
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# ====================================================
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# === Generate Per-Vert Vertex Colors (VMAP Chunk) ===
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# ====================================================
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# Blender now has all vcols per face
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"""
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def generate_vmap_vc(mesh):
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data = cStringIO.StringIO()
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data.write("RGB ") # type
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@ -308,6 +319,7 @@ def generate_vmap_vc(mesh):
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data.write(struct.pack(">H", i)) # vertex index
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data.write(struct.pack(">fff", r/255.0, g/255.0, b/255.0))
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return data.getvalue()
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"""
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# ====================================================
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# === Generate Per-Face Vertex Colors (VMAD Chunk) ===
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@ -318,15 +330,13 @@ def generate_vmad_vc(mesh):
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data.write(struct.pack(">H", 3)) # dimension
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data.write(generate_nstring("Blender's Vertex Colors")) # name
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for i, f in enumerate(mesh.faces):
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if not i%100 and meshtools.show_progress:
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if not i%100:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Vertex Colors")
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col = f.col
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f_v = f.v
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for j in xrange(len(f)-1, -1, -1): # Reverse order
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r = col.r
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g = col.g
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b = col.b
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v = f[j].index
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data.write(struct.pack(">H", v)) # vertex index
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r,g,b, dummy = tuple(col[j])
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data.write(struct.pack(">H", f_v[j].index)) # vertex index
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data.write(struct.pack(">H", i)) # face index
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data.write(struct.pack(">fff", r/255.0, g/255.0, b/255.0))
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return data.getvalue()
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@ -341,13 +351,14 @@ def generate_vmad_uv(mesh):
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data.write(generate_nstring("Blender's UV Coordinates")) # name
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for i, f in enumerate(mesh.faces):
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if not i%100 and meshtools.show_progress:
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if not i%100:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing UV Coordinates")
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uv = f.uv
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f_v = f.v
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for j in xrange(len(f)-1, -1, -1): # Reverse order
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U,V = uv[j]
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v = f[j].index
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v = f_v[j].index
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data.write(struct.pack(">H", v)) # vertex index
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data.write(struct.pack(">H", i)) # face index
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data.write(struct.pack(">ff", U, V))
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@ -370,41 +381,59 @@ def generate_pols(mesh):
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data = cStringIO.StringIO()
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data.write("FACE") # polygon type
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for i,f in enumerate(mesh.faces):
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if not i%100 and meshtools.show_progress:
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if not i%100:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
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data.write(struct.pack(">H", len(f))) # numfaceverts
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numfaceverts = len(f)
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f_v = f.v
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for j in xrange(numfaceverts-1, -1, -1): # Reverse order
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data.write(generate_vx(f[j].index))
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data.write(generate_vx(f_v[j].index))
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return data.getvalue()
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# =================================================
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# === Generate Polygon Tag Mapping (PTAG Chunk) ===
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# =================================================
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def generate_ptag(mesh, material_names):
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def surf_indicies(mat):
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try:
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if mat:
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return material_names.index(mat.name)
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except:
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pass
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return 0
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data = cStringIO.StringIO()
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data.write("SURF") # polygon tag type
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mesh_materials = mesh.materials
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mesh_surfindicies = [surf_indicies(mat) for mat in mesh_materials]
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try: VCOL_NAME_SURF_INDEX = material_names.index(VCOL_NAME)
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except: VCOL_NAME_SURF_INDEX = 0
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try: DEFAULT_NAME_SURF_INDEX = material_names.index(DEFAULT_NAME)
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except: DEFAULT_NAME_SURF_INDEX = 0
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len_mat = len(mesh_materials)
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for i, f in enumerate(mesh.faces): # numfaces
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Surface Indices")
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data.write(generate_vx(i))
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if (not mesh_materials) and (meshtools.has_vertex_colors(mesh)): # vcols only
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if meshtools.average_vcols:
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name = "\251 Per-Vert Vertex Colors"
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else:
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name = "\251 Per-Face Vertex Colors"
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elif (mesh_materials) and (not meshtools.has_vertex_colors(mesh)): # materials only
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idx = f.mat #erialIndex
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name = mesh_materials[idx].name
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elif (not mesh_materials) and (not meshtools.has_vertex_colors(mesh)): # neither
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name = "\251 Blender Default"
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else: # both
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idx = f.mat
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if idx >= len(mesh_materials): idx = 0
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name = mesh_materials[idx].name
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f_mat = f.mat
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if f_mat >= len_mat: f_mat = 0 # Rare annoying eror
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if not i%100:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Surface Indices")
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data.write(generate_vx(i))
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if (not mesh_materials) and mesh.vertexColors: # vcols only
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surfidx = VCOL_NAME_SURF_INDEX
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elif mesh_materials and not mesh.vertexColors: # materials only
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surfidx = mesh_surfindicies[f_mat]
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elif (not mesh_materials) and (not mesh.vertexColors): # neither
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surfidx = DEFAULT_NAME_SURF_INDEX
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else: # both
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surfidx = mesh_surfindicies[f_mat]
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surfidx = material_names.index(name)
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data.write(struct.pack(">H", surfidx)) # surface index
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return data.getvalue()
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@ -413,10 +442,8 @@ def generate_ptag(mesh, material_names):
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# ===================================================
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def generate_vcol_surf(mesh):
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data = cStringIO.StringIO()
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if meshtools.average_vcols and meshtools.has_vertex_colors(mesh):
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surface_name = generate_nstring("\251 Per-Vert Vertex Colors")
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else:
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surface_name = generate_nstring("\251 Per-Face Vertex Colors")
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if mesh.vertexColors:
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surface_name = generate_nstring(VCOL_NAME)
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data.write(surface_name)
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data.write("\0\0")
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@ -438,7 +465,7 @@ def generate_vcol_surf(mesh):
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data.write(generate_nstring("Blender's Vertex Colors")) # name
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data.write("CMNT") # material comment
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comment = "Vertex Colors: Exported from Blender\256 " + meshtools.blender_version_str
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comment = "Vertex Colors: Exported from Blender\256 243"
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comment = generate_nstring(comment)
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data.write(struct.pack(">H", len(comment)))
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data.write(comment)
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@ -451,75 +478,92 @@ def generate_surf(material_name):
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data = cStringIO.StringIO()
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data.write(generate_nstring(material_name))
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data.write("\0\0")
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material = Blender.Material.Get(material_name)
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R,G,B = material.R, material.G, material.B
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try:
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material = Blender.Material.Get(material_name)
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R,G,B = material.R, material.G, material.B
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ref = material.ref
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emit = material.emit
|
||||
spec = material.spec
|
||||
hard = material.hard
|
||||
|
||||
except:
|
||||
material = None
|
||||
|
||||
R=G=B = 1.0
|
||||
ref = 1.0
|
||||
emit = 0.0
|
||||
spec = 0.2
|
||||
hard = 0.0
|
||||
|
||||
|
||||
data.write("COLR")
|
||||
data.write(struct.pack(">H", 14))
|
||||
data.write(struct.pack(">fffH", R, G, B, 0))
|
||||
|
||||
data.write("DIFF")
|
||||
data.write(struct.pack(">H", 6))
|
||||
data.write(struct.pack(">fH", material.ref, 0))
|
||||
data.write(struct.pack(">fH", ref, 0))
|
||||
|
||||
data.write("LUMI")
|
||||
data.write(struct.pack(">H", 6))
|
||||
data.write(struct.pack(">fH", material.emit, 0))
|
||||
data.write(struct.pack(">fH", emit, 0))
|
||||
|
||||
data.write("SPEC")
|
||||
data.write(struct.pack(">H", 6))
|
||||
data.write(struct.pack(">fH", material.spec, 0))
|
||||
data.write(struct.pack(">fH", spec, 0))
|
||||
|
||||
data.write("GLOS")
|
||||
data.write(struct.pack(">H", 6))
|
||||
gloss = material.hard / (255/2.0)
|
||||
gloss = hard / (255/2.0)
|
||||
gloss = round(gloss, 1)
|
||||
data.write(struct.pack(">fH", gloss, 0))
|
||||
|
||||
data.write("CMNT") # material comment
|
||||
comment = material_name + ": Exported from Blender\256 " + meshtools.blender_version_str
|
||||
comment = material_name + ": Exported from Blender\256 243"
|
||||
comment = generate_nstring(comment)
|
||||
data.write(struct.pack(">H", len(comment)))
|
||||
data.write(comment)
|
||||
|
||||
|
||||
# Check if the material contains any image maps
|
||||
mtextures = material.getTextures() # Get a list of textures linked to the material
|
||||
for mtex in mtextures:
|
||||
if (mtex) and (mtex.tex.type == Blender.Texture.Types.IMAGE): # Check if the texture is of type "IMAGE"
|
||||
data.write("BLOK") # Surface BLOK header
|
||||
data.write(struct.pack(">H", 104)) # Hardcoded and ugly! Will only handle 1 image per material
|
||||
if material:
|
||||
mtextures = material.getTextures() # Get a list of textures linked to the material
|
||||
for mtex in mtextures:
|
||||
if (mtex) and (mtex.tex.type == Blender.Texture.Types.IMAGE): # Check if the texture is of type "IMAGE"
|
||||
data.write("BLOK") # Surface BLOK header
|
||||
data.write(struct.pack(">H", 104)) # Hardcoded and ugly! Will only handle 1 image per material
|
||||
|
||||
# IMAP subchunk (image map sub header)
|
||||
data.write("IMAP")
|
||||
data_tmp = cStringIO.StringIO()
|
||||
data_tmp.write(struct.pack(">H", 0)) # Hardcoded - not sure what it represents
|
||||
data_tmp.write("CHAN")
|
||||
data_tmp.write(struct.pack(">H", 4))
|
||||
data_tmp.write("COLR")
|
||||
data_tmp.write("OPAC") # Hardcoded texture layer opacity
|
||||
data_tmp.write(struct.pack(">H", 8))
|
||||
data_tmp.write(struct.pack(">H", 0))
|
||||
data_tmp.write(struct.pack(">f", 1.0))
|
||||
data_tmp.write(struct.pack(">H", 0))
|
||||
data_tmp.write("ENAB")
|
||||
data_tmp.write(struct.pack(">HH", 2, 1)) # 1 = texture layer enabled
|
||||
data_tmp.write("NEGA")
|
||||
data_tmp.write(struct.pack(">HH", 2, 0)) # Disable negative image (1 = invert RGB values)
|
||||
data_tmp.write("AXIS")
|
||||
data_tmp.write(struct.pack(">HH", 2, 1))
|
||||
data.write(struct.pack(">H", len(data_tmp.getvalue())))
|
||||
data.write(data_tmp.getvalue())
|
||||
# IMAP subchunk (image map sub header)
|
||||
data.write("IMAP")
|
||||
data_tmp = cStringIO.StringIO()
|
||||
data_tmp.write(struct.pack(">H", 0)) # Hardcoded - not sure what it represents
|
||||
data_tmp.write("CHAN")
|
||||
data_tmp.write(struct.pack(">H", 4))
|
||||
data_tmp.write("COLR")
|
||||
data_tmp.write("OPAC") # Hardcoded texture layer opacity
|
||||
data_tmp.write(struct.pack(">H", 8))
|
||||
data_tmp.write(struct.pack(">H", 0))
|
||||
data_tmp.write(struct.pack(">f", 1.0))
|
||||
data_tmp.write(struct.pack(">H", 0))
|
||||
data_tmp.write("ENAB")
|
||||
data_tmp.write(struct.pack(">HH", 2, 1)) # 1 = texture layer enabled
|
||||
data_tmp.write("NEGA")
|
||||
data_tmp.write(struct.pack(">HH", 2, 0)) # Disable negative image (1 = invert RGB values)
|
||||
data_tmp.write("AXIS")
|
||||
data_tmp.write(struct.pack(">HH", 2, 1))
|
||||
data.write(struct.pack(">H", len(data_tmp.getvalue())))
|
||||
data.write(data_tmp.getvalue())
|
||||
|
||||
# IMAG subchunk
|
||||
data.write("IMAG")
|
||||
data.write(struct.pack(">HH", 2, 1))
|
||||
data.write("PROJ")
|
||||
data.write(struct.pack(">HH", 2, 5)) # UV projection
|
||||
# IMAG subchunk
|
||||
data.write("IMAG")
|
||||
data.write(struct.pack(">HH", 2, 1))
|
||||
data.write("PROJ")
|
||||
data.write(struct.pack(">HH", 2, 5)) # UV projection
|
||||
|
||||
data.write("VMAP")
|
||||
uvname = generate_nstring("Blender's UV Coordinates")
|
||||
data.write(struct.pack(">H", len(uvname)))
|
||||
data.write(uvname)
|
||||
data.write("VMAP")
|
||||
uvname = generate_nstring("Blender's UV Coordinates")
|
||||
data.write(struct.pack(">H", len(uvname)))
|
||||
data.write(uvname)
|
||||
|
||||
return data.getvalue()
|
||||
|
||||
@ -528,7 +572,7 @@ def generate_surf(material_name):
|
||||
# =============================================
|
||||
def generate_default_surf():
|
||||
data = cStringIO.StringIO()
|
||||
material_name = "\251 Blender Default"
|
||||
material_name = DEFAULT_NAME
|
||||
data.write(generate_nstring(material_name))
|
||||
data.write("\0\0")
|
||||
|
||||
@ -555,7 +599,7 @@ def generate_default_surf():
|
||||
data.write(struct.pack(">fH", gloss, 0))
|
||||
|
||||
data.write("CMNT") # material comment
|
||||
comment = material_name + ": Exported from Blender\256 " + meshtools.blender_version_str
|
||||
comment = material_name + ": Exported from Blender\256 243"
|
||||
|
||||
# vals = map(chr, xrange(164,255,1))
|
||||
# keys = xrange(164,255,1)
|
||||
@ -573,11 +617,7 @@ def generate_default_surf():
|
||||
# === Generate Object Comment (TEXT Chunk) ===
|
||||
# ============================================
|
||||
def generate_text():
|
||||
comment = "Lightwave Export Script for Blender "
|
||||
comment += meshtools.blender_version_str + "\n"
|
||||
comment += "by Anthony D'Agostino\n"
|
||||
comment += "scorpius@netzero.com\n"
|
||||
comment += "http://ourworld.compuserve.com/homepages/scorpius\n"
|
||||
comment = "Lightwave Export Script for Blender by Anthony D'Agostino"
|
||||
return generate_nstring(comment)
|
||||
|
||||
# ==============================================
|
||||
@ -607,19 +647,19 @@ def generate_icon():
|
||||
def generate_clip(mesh, material_names):
|
||||
data = cStringIO.StringIO()
|
||||
clipid = 1
|
||||
for i in xrange(len(mesh.materials)): # Run through list of materials used by mesh
|
||||
material = Blender.Material.Get(mesh.materials[i].name)
|
||||
mtextures = material.getTextures() # Get a list of textures linked to the material
|
||||
for mtex in mtextures:
|
||||
if (mtex) and (mtex.tex.type == Blender.Texture.Types.IMAGE): # Check if the texture is of type "IMAGE"
|
||||
pathname = mtex.tex.image.filename # If full path is needed use filename in place of name
|
||||
pathname = pathname[0:2] + pathname.replace("\\", "/")[3:] # Convert to Modo standard path
|
||||
imagename = generate_nstring(pathname)
|
||||
data.write(struct.pack(">L", clipid)) # CLIP sequence/id
|
||||
data.write("STIL") # STIL image
|
||||
data.write(struct.pack(">H", len(imagename))) # Size of image name
|
||||
data.write(imagename)
|
||||
clipid += 1
|
||||
for i, material in enumerate(mesh.materials): # Run through list of materials used by mesh
|
||||
if material:
|
||||
mtextures = material.getTextures() # Get a list of textures linked to the material
|
||||
for mtex in mtextures:
|
||||
if (mtex) and (mtex.tex.type == Blender.Texture.Types.IMAGE): # Check if the texture is of type "IMAGE"
|
||||
pathname = mtex.tex.image.filename # If full path is needed use filename in place of name
|
||||
pathname = pathname[0:2] + pathname.replace("\\", "/")[3:] # Convert to Modo standard path
|
||||
imagename = generate_nstring(pathname)
|
||||
data.write(struct.pack(">L", clipid)) # CLIP sequence/id
|
||||
data.write("STIL") # STIL image
|
||||
data.write(struct.pack(">H", len(imagename))) # Size of image name
|
||||
data.write(imagename)
|
||||
clipid += 1
|
||||
return data.getvalue()
|
||||
|
||||
# ===================
|
||||
|
Loading…
Reference in New Issue
Block a user