fixed a bug was writing 1 extra UV index, thus crashed the FBX SDK

This commit is contained in:
Campbell Barton 2007-03-29 06:01:03 +00:00
parent a675bc1904
commit bcaea04fde

@ -1548,7 +1548,8 @@ def write_scene(file):
i = 0
for matname, mat in materials:
material_mapping[matname] = i
if mat: mat = mat.name
material_mapping[mat] = i
i+=1
@ -1712,11 +1713,18 @@ Objects: {''')
i+=1
ii+=1
file.write('\n UVIndex: ')
for i in xrange(ii):
if i == 0: file.write('%i' % i)
else: file.write(',%i' % i)
i = -1
for j in xrange(len(me.faces)):
if i == -1:
file.write('%i' % j)
i=0
else:
if i==55:
file.write('\n ')
i=0
file.write(',%i' % j)
i+=1
file.write('\n }')
@ -1742,13 +1750,23 @@ Objects: {''')
if not material_mapping_local:
material_mapping_local[0] = 0
len_material_mapping_local = len(material_mapping_local)
i=-1
for f in me.faces:
if i==-1:
i=0
file.write( '%s' % material_mapping_local[f.mat])
f_mat = f.mat
if f_mat >= len_material_mapping_local:
f_mat = 0
file.write( '%s' % material_mapping_local[f_mat])
else:
file.write(',%s' % material_mapping_local[f.mat])
if i==55:
file.write('\n ')
i=0
file.write(',%s' % material_mapping_local[f_mat])
i+=1
file.write('\n }')
@ -1774,6 +1792,10 @@ Objects: {''')
i=0
file.write( '%s' % texture_mapping_local[img_key])
else:
if i==55:
file.write('\n ')
i=0
file.write(',%s' % texture_mapping_local[img_key])
i+=1
else:
@ -1922,6 +1944,11 @@ Connections: {
file.write(' Connect: "OO", "Video::%s", "Texture::%s"\n' % (texname, texname))
file.write('}\n')
# Clear mesh data
for obname, ob, me in objects:
me.verts = None
def write_footer(file):