Fix 34831: SSS issue with non-progressive render, due to error in closure merging code.

This commit is contained in:
Brecht Van Lommel 2013-04-02 15:53:24 +00:00
parent 97ce56dc76
commit be1a5a2328
2 changed files with 27 additions and 1 deletions

@ -906,7 +906,7 @@ __device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
ShaderClosure *scj = &sd->closure[j];
#ifdef __OSL__
if(!sci->prim && sci->type == scj->type && sci->data0 == scj->data0 && sci->data1 == scj->data1) {
if(!sci->prim && !scj->prim && sci->type == scj->type && sci->data0 == scj->data0 && sci->data1 == scj->data1) {
#else
if(sci->type == scj->type && sci->data0 == scj->data0 && sci->data1 == scj->data1) {
#endif
@ -918,6 +918,7 @@ __device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
memmove(scj, scj+1, size*sizeof(ShaderClosure));
sd->num_closure--;
j--;
}
}
}

@ -25,6 +25,7 @@ __device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type,
if(type == CLOSURE_BSDF_SHARP_GLASS_ID) {
if(refract) {
sc->data0 = eta;
sc->data1 = 0.0f;
sd->flag |= bsdf_refraction_setup(sc);
}
else
@ -58,6 +59,9 @@ __device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, Clo
if(sd->num_closure < MAX_CLOSURE) {
sc->weight *= mix_weight;
sc->type = type;
#ifdef __OSL__
sc->prim = NULL;
#endif
sd->num_closure++;
return sc;
}
@ -79,6 +83,9 @@ __device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float m
sc->weight = weight;
sc->sample_weight = sample_weight;
sd->num_closure++;
#ifdef __OSL__
sc->prim = NULL;
#endif
return sc;
}
@ -125,10 +132,13 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
float roughness = param1;
if(roughness == 0.0f) {
sc->data0 = 0.0f;
sc->data1 = 0.0f;
sd->flag |= bsdf_diffuse_setup(sc);
}
else {
sc->data0 = roughness;
sc->data1 = 0.0f;
sd->flag |= bsdf_oren_nayar_setup(sc);
}
}
@ -138,6 +148,8 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight);
if(sc) {
sc->data0 = 0.0f;
sc->data1 = 0.0f;
sc->N = N;
sd->flag |= bsdf_translucent_setup(sc);
}
@ -147,6 +159,8 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight);
if(sc) {
sc->data0 = 0.0f;
sc->data1 = 0.0f;
sc->N = N;
sd->flag |= bsdf_transparent_setup(sc);
}
@ -164,6 +178,7 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
if(sc) {
sc->N = N;
sc->data0 = param1;
sc->data1 = 0.0f;
/* setup bsdf */
if(type == CLOSURE_BSDF_REFLECTION_ID)
@ -302,6 +317,7 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
/* sigma */
sc->data0 = clamp(param1, 0.0f, 1.0f);
sc->data1 = 0.0f;
sd->flag |= bsdf_ashikhmin_velvet_setup(sc);
}
break;
@ -324,6 +340,9 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
sc->sample_weight = sample_weight;
sc->data0 = radius.x;
sc->data1 = eta;
#ifdef __OSL__
sc->prim = NULL;
#endif
sc->N = N;
sd->flag |= bssrdf_setup(sc);
@ -336,6 +355,9 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
sc->sample_weight = sample_weight;
sc->data0 = radius.y;
sc->data1 = eta;
#ifdef __OSL__
sc->prim = NULL;
#endif
sc->N = N;
sd->flag |= bssrdf_setup(sc);
@ -348,6 +370,9 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
sc->sample_weight = sample_weight;
sc->data0 = radius.z;
sc->data1 = eta;
#ifdef __OSL__
sc->prim = NULL;
#endif
sc->N = N;
sd->flag |= bssrdf_setup(sc);