forked from bartvdbraak/blender
simplified data_to_c macro in cmake
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81272e28a0
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@ -744,3 +744,31 @@ macro(data_to_c
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DEPENDS ${file_from})
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endmacro()
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# same as above but generates the var name and output automatic.
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macro(data_to_c_simple
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file_from
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list_to_add)
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# get var name automatic from name
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get_filename_component(_file_from_only ${file_from} NAME)
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string(REPLACE "." "_" _file_from_only ${_file_from_only})
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set(_var_name "datatoc_${_file_from_only}")
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# only to avoid confusion
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set(_file_to ${file_from}.c)
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list(APPEND ${list_to_add} ${CMAKE_CURRENT_BINARY_DIR}/${_file_to})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${_file_to}
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COMMAND ${CMAKE_COMMAND}
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-DFILE_FROM=${CMAKE_CURRENT_SOURCE_DIR}/${file_from}
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-DFILE_TO=${CMAKE_CURRENT_BINARY_DIR}/${_file_to}
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-DVAR_NAME=${_var_name}
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-P ${CMAKE_SOURCE_DIR}/build_files/cmake/data_to_c.cmake
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${file_from})
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unset(_file_from_only)
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unset(_var_name)
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unset(_file_to)
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endmacro()
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@ -80,16 +80,10 @@ if(WITH_BLENDER)
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vertexdraw.png.c
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)
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data_to_c(${CMAKE_SOURCE_DIR}/release/datafiles/preview.blend
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${CMAKE_CURRENT_BINARY_DIR}/preview.blend.c
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datatoc_preview_blend SRC)
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data_to_c_simple(../../../../release/datafiles/preview.blend SRC)
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endif()
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data_to_c(${CMAKE_SOURCE_DIR}/release/datafiles/startup.blend
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${CMAKE_CURRENT_BINARY_DIR}/startup.blend.c
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datatoc_startup_blend SRC)
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data_to_c_simple(../../../../release/datafiles/startup.blend SRC)
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endif()
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blender_add_lib(bf_editor_datafiles "${SRC}" "${INC}" "${INC_SYS}")
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@ -58,27 +58,12 @@ set(SRC
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intern/gpu_codegen.h
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)
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data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_material.glsl
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${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_material.glsl.c
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datatoc_gpu_shader_material_glsl SRC)
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data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vertex.glsl
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${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vertex.glsl.c
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datatoc_gpu_shader_vertex_glsl SRC)
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data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
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${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_sep_gaussian_blur_frag.glsl.c
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datatoc_gpu_shader_sep_gaussian_blur_frag_glsl SRC)
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data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_sep_gaussian_blur_vert.glsl
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${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_sep_gaussian_blur_vert.glsl.c
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datatoc_gpu_shader_sep_gaussian_blur_vert_glsl SRC)
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data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_material.glsl
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${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_material.glsl.c
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datatoc_gpu_shader_material_glsl SRC)
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data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vsm_store_frag.glsl
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${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vsm_store_frag.glsl.c
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datatoc_gpu_shader_vsm_store_frag_glsl SRC)
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data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vsm_store_vert.glsl
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${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vsm_store_vert.glsl.c
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datatoc_gpu_shader_vsm_store_vert_glsl SRC)
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data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC)
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if(WITH_MOD_SMOKE)
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add_definitions(-DWITH_SMOKE)
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