Small UI Tweak:

Let "Add Constraint" Button use the whole space, like the "Add Modifier" Button.
This commit is contained in:
Thomas Dinges 2010-01-30 08:45:31 +00:00
parent 78934da5c4
commit c005d19c42
2 changed files with 6 additions and 14 deletions

@ -37,9 +37,8 @@ class DATA_PT_modifiers(DataButtonsPanel):
ob = context.object ob = context.object
wide_ui = context.region.width > narrowui wide_ui = context.region.width > narrowui
compact_mod = context.region.width < narrowmod compact_mod = context.region.width < narrowmod
row = layout.row() layout.operator_menu_enum("object.modifier_add", "type")
row.operator_menu_enum("object.modifier_add", "type")
for md in ob.modifiers: for md in ob.modifiers:
box = layout.template_modifier(md, compact=compact_mod) box = layout.template_modifier(md, compact=compact_mod)

@ -730,13 +730,10 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
row = layout.row() ob = context.object
row.operator_menu_enum("object.constraint_add", "type")
if wide_ui: layout.operator_menu_enum("object.constraint_add", "type")
row.label()
for con in ob.constraints: for con in ob.constraints:
self.draw_constraint(context, con) self.draw_constraint(context, con)
@ -755,12 +752,8 @@ class BONE_PT_constraints(ConstraintButtonsPanel):
ob = context.object ob = context.object
pchan = ob.pose.bones[context.bone.name] pchan = ob.pose.bones[context.bone.name]
wide_ui = context.region.width > narrowui
row = layout.row() layout.operator_menu_enum("pose.constraint_add", "type")
row.operator_menu_enum("pose.constraint_add", "type")
if wide_ui:
row.label()
for con in pchan.constraints: for con in pchan.constraints:
self.draw_constraint(context, con) self.draw_constraint(context, con)