forked from bartvdbraak/blender
[#24209] Texture Forcefields: Use Object Coordinates produces incorrect results (patch included)
* Original patch provided by Alexander Beels and modified a bit by me.
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@ -264,6 +264,9 @@ static void add_object_to_effectors(ListBase **effectors, Scene *scene, Effector
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eff = new_effector_cache(scene, ob, NULL, ob->pd);
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/* make sure imat is up to date */
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invert_m4_m4(ob->imat, ob->obmat);
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BLI_addtail(*effectors, eff);
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}
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static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src)
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@ -774,7 +777,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
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}
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if(eff->pd->flag & PFIELD_TEX_OBJECT) {
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mul_m4_v3(eff->ob->obmat, tex_co);
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mul_m4_v3(eff->ob->imat, tex_co);
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}
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hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL,NULL, 0, result);
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