forked from bartvdbraak/blender
Cleanup: Move object_get_derived_final
from BKE_shrinkwrap to BKE_DerivedMesh
Note this func needs some love, but this will be for later (should never have been in shrinkwrap code!).
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@ -691,6 +691,9 @@ DerivedMesh *editbmesh_get_derived_cage(struct Scene *scene, struct Object *,
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DerivedMesh *editbmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *,
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struct BMEditMesh *em, DerivedMesh **r_final,
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CustomDataMask dataMask);
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DerivedMesh *object_get_derived_final(struct Object *ob, const bool for_render);
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float (*editbmesh_get_vertex_cos(struct BMEditMesh *em, int *r_numVerts))[3];
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bool editbmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, DerivedMesh *dm);
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void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
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@ -31,15 +31,6 @@
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* \ingroup bke
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*/
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/* mesh util */
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//TODO: move this somewhere else
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#include "BKE_customdata.h"
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struct DerivedMesh;
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struct Object;
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struct DerivedMesh *object_get_derived_final(struct Object *ob, bool for_render);
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/* SpaceTransform stuff */
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/*
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* TODO: move this somewhere else
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@ -2500,6 +2500,28 @@ DerivedMesh *editbmesh_get_derived_base(Object *obedit, BMEditMesh *em)
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return getEditDerivedBMesh(em, obedit, NULL);
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}
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/***/
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/* get derived mesh from an object, using editbmesh if available. */
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DerivedMesh *object_get_derived_final(Object *ob, const bool for_render)
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{
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Mesh *me = ob->data;
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BMEditMesh *em = me->edit_btmesh;
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if (for_render) {
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/* TODO(sergey): use proper derived render here in the future. */
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return ob->derivedFinal;
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}
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if (em) {
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DerivedMesh *dm = em->derivedFinal;
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return dm;
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}
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return ob->derivedFinal;
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}
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/* UNUSED */
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#if 0
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@ -66,26 +66,6 @@
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/* Util macros */
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#define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n"))
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/* get derived mesh */
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/* TODO is anyfunction that does this? returning the derivedFinal without we caring if its in edit mode or not? */
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DerivedMesh *object_get_derived_final(Object *ob, bool for_render)
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{
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Mesh *me = ob->data;
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BMEditMesh *em = me->edit_btmesh;
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if (for_render) {
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/* TODO(sergey): use proper derived render here in the future. */
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return ob->derivedFinal;
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}
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if (em) {
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DerivedMesh *dm = em->derivedFinal;
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return dm;
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}
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return ob->derivedFinal;
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}
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/* Space transform */
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void space_transform_from_matrixs(SpaceTransform *data, float local[4][4], float target[4][4])
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{
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