bugfix [#23038] View rotation snap has left and right view names swapped arround.

also noticed some spelling errors.
This commit is contained in:
Campbell Barton 2010-07-26 19:00:15 +00:00
parent 230d66796b
commit c1649dcf10
4 changed files with 6 additions and 6 deletions

@ -60,7 +60,7 @@ public:
virtual void seek(int position)=0;
/**
* Returns an aproximated length of the source in samples.
* Returns an approximated length of the source in samples.
* For readers of the type buffer this has to return a correct value!
* \return The length as sample count. May be negative if unknown.
* \see getType

@ -44,7 +44,7 @@ AUD_StreamBufferFactory::AUD_StreamBufferFactory(AUD_IFactory* factory)
int index = 0;
sample_t* buffer;
// get an aproximated size if possible
// get an approximated size if possible
int size = reader->getLength();
if(size <= 0)

@ -403,13 +403,13 @@ static const float thres = 0.93f; //cos(20 deg);
#define SIN45 COS45
static float snapquats[39][6] = {
/*{q0, q1, q3, q4, view, oposite_direction}*/
/*{q0, q1, q3, q4, view, opposite_direction}*/
{COS45, -SIN45, 0.0, 0.0, RV3D_VIEW_FRONT, 0}, //front
{0.0, 0.0, -SIN45, -SIN45, RV3D_VIEW_BACK, 0}, //back
{1.0, 0.0, 0.0, 0.0, RV3D_VIEW_TOP, 0}, //top
{0.0, -1.0, 0.0, 0.0, RV3D_VIEW_BOTTOM, 0}, //bottom
{0.5, -0.5, -0.5, -0.5, RV3D_VIEW_LEFT, 0}, //left
{0.5, -0.5, 0.5, 0.5, RV3D_VIEW_RIGHT, 0}, //right
{0.5, -0.5, -0.5, -0.5, RV3D_VIEW_RIGHT, 0}, //left
{0.5, -0.5, 0.5, 0.5, RV3D_VIEW_LEFT, 0}, //right
/* some more 45 deg snaps */
{0.65328145027160645, -0.65328145027160645, 0.27059805393218994, 0.27059805393218994, 0, 0},

@ -237,7 +237,7 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
/* If the angle is zero, because of lack of precision close to the 1.0 value in acos
* approximate the angle with the oposite side of the normalized triangle
* approximate the angle with the opposite side of the normalized triangle
* This is a good approximation here since the smallest acos value seems to be around
* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
* */