msvc6 sweeping the lints out off the corners

This commit is contained in:
Jens Ole Wund 2006-11-09 13:25:57 +00:00
parent 7ce7d0e7d3
commit c1b05cace9
2 changed files with 2 additions and 90 deletions

@ -119,14 +119,6 @@ SOURCE=..\..\intern\BOP_Interface.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BOP_Material.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BOP_MaterialContainer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BOP_MathUtils.cpp
# End Source File
# Begin Source File
@ -195,14 +187,6 @@ SOURCE=..\..\intern\BOP_Indexs.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BOP_Material.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BOP_MaterialContainer.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BOP_MathUtils.h
# End Source File
# Begin Source File

@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../../../../lib/windows/memutil/include" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I"..\..\..\container" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../../../../lib/windows/memutil/include" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x413 /d "NDEBUG"
# ADD RSC /l 0x413 /d "NDEBUG"
BSC32=bscmake.exe
@ -70,7 +70,7 @@ PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\.
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/memutil" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "../../../../../lib/windows/memutil/include" /I"..\..\..\container" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/memutil" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "../../../../../lib/windows/memutil/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
@ -99,14 +99,6 @@ SOURCE=..\..\intern\BSP_CSGException.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGHelper.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGHelper.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGISplitter.h
# End Source File
# Begin Source File
@ -123,62 +115,6 @@ SOURCE=..\..\intern\BSP_CSGMesh_CFIterator.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGMeshBuilder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGMeshBuilder.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGMeshSplitter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGMeshSplitter.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGNCMeshSplitter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGNCMeshSplitter.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGUserData.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_CSGUserData.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_FragNode.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_FragNode.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_FragTree.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_FragTree.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_MeshFragment.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_MeshFragment.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_MeshPrimitives.cpp
# End Source File
# Begin Source File
@ -187,14 +123,6 @@ SOURCE=..\..\intern\BSP_MeshPrimitives.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_Triangulate.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\BSP_Triangulate.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\CSG_BooleanOps.cpp
# End Source File
# End Group